Player Matchup

Ix Chel
Ix Chel
CMB12086842
Ix Chel
Level 50
God Stats
1W - 1L
1,686 SR
Queue Stats
13W - 35L
1,384 Elo+
Party 2
Nut
Nut
CoolBoyGkno
Nut
Level 57
God Stats
5W - 4L
1,730 SR
Queue Stats
125W - 139L
1,438 Elo+
Party 2
Freya
Freya
Scat Eating
Freya
Level 141
God Stats
3W - 2L
1,815 SR
Queue Stats
240W - 346L
1,477 Elo+
Party 2
Susano
Susano
ShaggingUrMouth
Susano
Level 127
God Stats
1W - 1L
1,396 SR
Queue Stats
25W - 37L
1,427 Elo+
Party 2
Cthulhu
Cthulhu
TeeMxntanaa
Cthulhu
Level 157
God Stats
6W - 8L
1,435 SR
Queue Stats
106W - 174L
1,461 Elo+
Party 2
Team Averages
Level 106
1,612 SR
1,437 Elo+

VS

Team Averages
Level 127
1,441 SR
1,527 Elo+
Agni
Agni
BrailleBanjo
Agni
Level 121
God Stats
1W - 2L
1,500 SR
Queue Stats
280W - 248L
1,496 Elo+
Solo
Pele
Pele
Cristi4n19t
Pele
Level 148
God Stats
0W - 3L
1,187 SR
Queue Stats
182W - 152L
1,486 Elo+
Solo
Ravana
Ravana
FrustraLupus
Ravana
Level 120
God Stats
1W - 2L
1,256 SR
Queue Stats
323W - 293L
1,532 Elo+
Solo
Jing Wei
Jing Wei
MarRover
Jing Wei
Level 98
God Stats
7W - 5L
1,605 SR
Queue Stats
98W - 87L
1,565 Elo+
Party 1
Geb
Geb
cwright9978
Geb
Level 147
God Stats
1W - 3L
1,656 SR
Queue Stats
91W - 89L
1,557 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
CMB12086842
Ix Chel
5
1 / 1 / 0
3,459
692
1,640
2,584
955
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

5
0 / 1 / 1
3,118
624
2,720
3,156
906
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

7
1 / 0 / 1
3,943
789
2,100
3,756
1,855
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

6
1 / 0 / 0
3,879
776
1,588
3,448
1,073
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
TeeMxntanaa
Cthulhu
7
3 / 0 / 1
4,078
816
1,750
2,999
1,438
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
3
0 / 0 / 0
2,837
567
810
1,401
354
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

6
2 / 2 / 0
3,612
722
1,692
5,011
1,379
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ravana
5
0 / 2 / 0
3,240
648
1,621
4,204
2,214
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Jing Wei
MarRover
Jing Wei
5
0 / 1 / 1
3,205
641
1,383
3,041
816
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

5
0 / 2 / 2
3,278
656
1,350
4,826
2,938
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
5
6
Kills
2
2
Deaths
7
3
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
W
Ix Chel
CMB12086842
Ix Chel
1
1
0
1
W
0
1
1
0.5
L
2
2
0
1
L
Ravana
0
2
0
0
L
Jing Wei
MarRover
Jing Wei
0
1
1
0.5
W
1
0
1
1.5
W
1
0
0
1
W
Cthulhu
TeeMxntanaa
Cthulhu
3
0
1
3.5
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,798
Damage
6,856
15,943
Taken
18,483
6,227
Mitigated
7,701
7,283
Healing
6,903
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
810
65
0
500
1,401
354
0
534
867
4,361
177
W
Ix Chel
CMB12086842
Ix Chel
1,640
685
200
1,031
2,584
955
0
364
2,220
7,153
0
W
2,720
1,858
0
1,555
3,156
906
0
654
2,502
0
17,311
L
1,692
416
0
2,448
5,011
1,379
0
568
4,443
0
18,122
L
Ravana
1,621
497
0
1,381
4,204
2,214
0
1,809
2,104
0
13,360
L
Jing Wei
MarRover
Jing Wei
1,383
1,094
0
678
3,041
816
0
594
2,447
0
15,472
W
2,100
682
0
1,802
3,756
1,855
0
0
3,756
14,875
0
W
1,588
158
0
2,055
3,448
1,073
0
206
3,202
0
21,485
W
Cthulhu
TeeMxntanaa
Cthulhu
1,750
0
0
640
2,999
1,438
0
605
2,290
14,711
0
L
1,350
123
0
1,896
4,826
2,938
0
1,694
3,132
7,024
856

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,477
Gold Earned
16,172
140
Minions Killed
112
0
Camps Cleared
0
529,120
Distance Traveled
487,712
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
2,837
567
13
3
0
54,641
0
W
Ix Chel
3,459
692
8
2
0
106,803
1
W
Nut
3,118
624
26
5
0
95,649
0
L
Pele
3,612
722
37
7
0
118,170
0
L
Ravana
3,240
648
29
6
0
105,272
0
L
Jing Wei
3,205
641
27
5
0
102,956
0
W
Freya
3,943
789
33
7
0
93,934
0
W
Susano
3,879
776
44
9
0
126,460
0
W
Cthulhu
4,078
816
29
6
0
106,274
0
L
Geb
3,278
656
6
1
0
106,673
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role