Player Matchup

Nemesis
Nemesis
Gold II
ItsBananacxx
Nemesis
Gold II
Level 38
God Stats
23W - 19L
1,587 SR
Queue Stats
77W - 80L
1,409 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 38
1,587 SR
1,409 MMR

VS

Team Averages
Bronze IV
Bronze IV
Average Tier
Level 87
1,458 SR
1,300 MMR
Zhong Kui
Zhong Kui
Bronze IV
ilCampione27
Zhong Kui
Bronze IV
Level 87
God Stats
3W - 4L
1,458 SR
Queue Stats
3W - 5L
1,300 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ItsBananacxx
Nemesis
12
4 / 1 / 0
7,835
1,119
6,448
9,145
5,721
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Bans
GebMedusaChronosCupidNu Wa

VS

Bans
IzanamiVulcanKukulkanNe ZhaBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
ilCampione27
Zhong Kui
11
1 / 4 / 0
6,767
967
4,982
8,936
6,672
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
1
4
Kills
1
1
Deaths
4
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Nemesis
ItsBananacxx
Nemesis
4
1
0
4
L
Zhong Kui
ilCampione27
Zhong Kui
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,448
Damage
4,982
9,145
Taken
8,936
5,721
Mitigated
6,672
2,882
Healing
2,074
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
ItsBananacxx
Nemesis
6,448
3,069
0
2,882
9,145
5,721
71
5,081
4,064
0
32,397
L
Zhong Kui
ilCampione27
Zhong Kui
4,982
1,765
0
2,074
8,936
6,672
0
464
8,472
26,065
701

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

7,835
Gold Earned
6,767
61
Minions Killed
52
4
Camps Cleared
3
139,852
Distance Traveled
133,255
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
7,835
1,119
61
9
4
139,852
2
L
Zhong Kui
6,767
967
52
7
3
133,255
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role