Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
ExaltedEdge
Janus
Level 103
God Stats
18W - 18L
1,494 SR
Queue Stats
106W - 89L
1,499 Elo+
Solo
Awilix
Awilix
Gabep0429
Awilix
Level 140
God Stats
22W - 12L
1,589 SR
Queue Stats
294W - 285L
1,467 Elo+
Solo
Hades
Hades
JuniorUsatiy
Hades
Level 159
God Stats
11W - 11L
1,412 SR
Queue Stats
295W - 258L
1,475 Elo+
Solo
Izanami
Izanami
yianaki
Izanami
Level 48
God Stats
1W - 2L
1,352 SR
Queue Stats
45W - 87L
1,412 Elo+
Solo
Team Averages
Level 103
1,469 SR
1,471 Elo+

VS

Team Averages
Level 126
1,558 SR
1,476 Elo+
Lancelot
Lancelot
Chunkalicous
Lancelot
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 94L
1,422 Elo+
Party 1
Cthulhu
Cthulhu
Das_Hamma
Cthulhu
Level 125
God Stats
8W - 8L
1,551 SR
Queue Stats
162W - 151L
1,503 Elo+
Party 1
Neith
Neith
HurtBoyKMS
Neith
Level 105
God Stats
187W - 187L
1,609 SR
Queue Stats
367W - 395L
1,461 Elo+
Solo
Izanami
Izanami
Rainbowbunny864
Izanami
Level 106
God Stats
11W - 4L
1,595 SR
Queue Stats
223W - 196L
1,505 Elo+
Solo
Merlin
Merlin
beaudaathlete
Merlin
Level 146
God Stats
29W - 33L
1,536 SR
Queue Stats
137W - 145L
1,489 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
4
0 / 1 / 1
3,993
399
514
3,339
1,455
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
0 / 0 / 0
5,312
531
2,276
3,762
1,319
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Awilix
Gabep0429
Awilix
9
2 / 2 / 1
5,109
511
3,201
7,396
2,487
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
2 / 4 / 1
5,541
554
6,044
8,896
5,454
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Izanami
yianaki
Izanami
9
1 / 3 / 0
5,302
530
3,632
7,180
2,582
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Chunkalicous
Lancelot
10
3 / 2 / 0
5,844
584
4,924
8,347
3,614
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cthulhu
Das_Hamma
Cthulhu
9
0 / 1 / 3
4,633
463
3,420
6,868
4,371
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Neith
11
5 / 0 / 0
6,330
633
5,989
4,917
1,718
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

10
1 / 2 / 4
5,408
541
2,985
7,038
2,588
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
1 / 0 / 0
5,966
597
2,254
3,976
1,204
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
17
5
Kills
10
10
Deaths
5
3
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
0
1
1
0.5
W
Lancelot
Chunkalicous
Lancelot
3
2
0
1.5
W
Cthulhu
Das_Hamma
Cthulhu
0
1
3
1.5
L
0
0
0
0
L
Awilix
Gabep0429
Awilix
2
2
1
1.25
W
Neith
5
0
0
5
L
2
4
1
0.63
W
1
2
4
1.5
W
1
0
0
1
L
Izanami
yianaki
Izanami
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,667
Damage
19,572
30,573
Taken
31,146
13,297
Mitigated
13,495
9,857
Healing
11,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
514
97
332
1,596
3,339
1,455
0
442
2,897
6,062
0
W
Lancelot
Chunkalicous
Lancelot
4,924
1,032
0
3,181
8,347
3,614
0
4,746
3,601
0
32,109
W
Cthulhu
Das_Hamma
Cthulhu
3,420
253
0
875
6,868
4,371
0
797
6,007
17,946
2,050
L
2,276
0
0
1,291
3,762
1,319
0
2,289
1,473
36,929
0
L
Awilix
Gabep0429
Awilix
3,201
743
0
1,691
7,396
2,487
0
1,529
5,867
0
29,707
W
Neith
5,989
1,744
0
2,502
4,917
1,718
0
227
4,690
0
49,812
L
6,044
681
0
2,962
8,896
5,454
0
0
8,896
26,510
0
W
2,985
1,779
0
1,932
7,038
2,588
0
1,579
5,419
0
44,418
W
2,254
0
0
2,654
3,976
1,204
52
1,197
2,595
44,845
791
L
Izanami
yianaki
Izanami
3,632
2,540
0
1,985
7,180
2,582
0
1,412
5,768
0
36,121

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,257
Gold Earned
28,181
245
Minions Killed
315
0
Camps Cleared
0
864,212
Distance Traveled
928,240
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
3,993
399
8
1
0
76,366
0
W
Lancelot
5,844
584
56
6
0
189,707
0
W
Cthulhu
4,633
463
36
4
0
198,366
2
L
Janus
5,312
531
82
8
0
212,658
0
L
Awilix
5,109
511
45
5
0
239,195
0
W
Neith
6,330
633
73
7
0
177,636
2
L
Hades
5,541
554
43
4
0
169,110
0
W
Izanami
5,408
541
76
8
0
163,730
0
W
Merlin
5,966
597
74
7
0
198,801
3
L
Izanami
5,302
530
67
7
0
166,883
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role