Player Matchup

Hachiman
Hachiman
Gold I
Chrumchacz
Hachiman
Gold I
Level 139
God Stats
0W - 2L
1,277 SR
Queue Stats
70W - 76L
1,554 MMR
Solo
Sun Wukong
Sun Wukong
Silver I
FlakkoSobaco
Sun Wukong
Silver I
Level 133
God Stats
2W - 1L
1,706 SR
Queue Stats
35W - 33L
1,531 MMR
Solo
Awilix
Awilix
Silver I
PsichiiK_21
Awilix
Silver I
Level 148
God Stats
11W - 15L
1,647 SR
Queue Stats
48W - 47L
1,555 MMR
Solo
Ix Chel
Ix Chel
Platinum V
ShaïaDragonheart
Ix Chel
Platinum V
Level 86
God Stats
4W - 3L
1,485 SR
Queue Stats
143W - 144L
1,545 MMR
Solo
Surtr
Surtr
Silver II
丶Immortals
Surtr
Silver II
Level 152
God Stats
4W - 4L
1,546 SR
Queue Stats
45W - 37L
1,541 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 132
1,532 SR
1,545 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 137
1,599 SR
1,543 MMR
Ne Zha
Ne Zha
Gold II
 
Ne Zha
Gold II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Gold III
GGMaster12
Bacchus
Gold III
Level 124
God Stats
12W - 5L
1,767 SR
Queue Stats
28W - 23L
1,574 MMR
Party 1
Sol
Sol
Gold V
IamTeba
Sol
Gold V
Level 141
God Stats
5W - 6L
1,612 SR
Queue Stats
28W - 23L
1,574 MMR
Party 1
Skadi
Skadi
Gold III
Locationsexwithm
Skadi
Gold III
Level 116
God Stats
54W - 43L
1,615 SR
Queue Stats
287W - 307L
1,516 MMR
Solo
Vamana
Vamana
Platinum V
N1ghtSparrow
Vamana
Platinum V
Level 146
God Stats
2W - 0L
1,500 SR
Queue Stats
114W - 106L
1,550 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Chrumchacz
Hachiman
17
1 / 4 / 1
9,030
502
1,901
13,438
5,812
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
FlakkoSobaco
Sun Wukong
14
2 / 2 / 6
8,416
468
10,560
14,321
15,379
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Awilix
16
6 / 6 / 1
9,333
519
12,056
21,478
9,957
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
3 / 3 / 4
9,713
540
11,967
13,925
6,706
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

7
2 / 2 / 0
6,932
385
3,903
6,090
2,468
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bans
SusanoOsirisThanatosCharybdis

VS

Bans
Bake KujiraThorHou YiGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
16
4 / 4 / 5
9,762
542
13,307
19,277
8,269
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Bacchus
GGMaster12
Bacchus
16
3 / 2 / 4
10,519
584
6,836
14,378
17,193
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sol
18
2 / 2 / 5
10,989
611
10,380
11,034
4,390
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

17
5 / 2 / 0
10,407
578
8,162
9,207
3,946
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mystical Earring

Mystical Earring

+15
Mp 5

Vamana
18
2 / 4 / 2
11,127
618
10,153
15,548
15,073
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
32
14
Kills
16
17
Deaths
14
12
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
4
4
5
1.63
L
Hachiman
Chrumchacz
Hachiman
1
4
1
0.38
L
Sun Wukong
FlakkoSobaco
Sun Wukong
2
2
6
2.5
W
Bacchus
GGMaster12
Bacchus
3
2
4
2.5
W
Sol
2
2
5
2.25
W
5
2
0
2.5
W
Vamana
2
4
2
0.75
L
Awilix
6
6
1
1.08
L
3
3
4
1.67
L
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,387
Damage
48,838
69,252
Taken
69,444
40,322
Mitigated
48,871
21,239
Healing
24,312
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
13,307
4,276
0
8,564
19,277
8,269
0
1,831
16,795
0
80,845
L
Hachiman
Chrumchacz
Hachiman
1,901
1,385
0
4,758
13,438
5,812
0
7,270
6,168
0
80,550
L
Sun Wukong
FlakkoSobaco
Sun Wukong
10,560
1,708
0
2,485
14,321
15,379
0
5,456
8,374
0
42,453
W
Bacchus
GGMaster12
Bacchus
6,836
1,100
0
1,683
14,378
17,193
390
2,812
10,992
44,945
2,231
W
Sol
10,380
4,875
0
6,885
11,034
4,390
3,185
1,637
9,012
105,892
6,385
W
8,162
2,757
0
3,569
9,207
3,946
2,180
4,364
4,316
0
72,923
W
Vamana
10,153
5,584
0
3,611
15,548
15,073
622
978
14,087
0
99,659
L
Awilix
12,056
4,329
0
5,398
21,478
9,957
0
1,626
19,608
0
74,904
L
11,967
933
609
6,441
13,925
6,706
0
2,386
11,488
66,839
1,012
L
3,903
2,100
0
1,548
6,090
2,468
0
0
5,795
487
21,144

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,424
Gold Earned
52,804
493
Minions Killed
617
0
Camps Cleared
0
1,517,077
Distance Traveled
1,775,623
21
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
9,762
542
92
5
0
384,791
0
L
Hachiman
9,030
502
121
7
0
306,235
9
L
Sun Wukong
8,416
468
75
4
0
360,887
4
W
Bacchus
10,519
584
72
4
0
358,233
0
W
Sol
10,989
611
168
9
0
354,116
1
W
Skadi
10,407
578
118
7
0
365,847
7
W
Vamana
11,127
618
167
9
0
312,636
0
L
Awilix
9,333
519
109
6
0
393,419
4
L
Ix Chel
9,713
540
148
8
0
345,738
4
L
Surtr
6,932
385
40
2
0
110,798
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role