Player Matchup

Ymir
Ymir
Lykanin
Ymir
Level 179
God Stats
23W - 12L
1,589 SR
Queue Stats
132W - 59L
1,633 Elo+
Solo
Izanami
Izanami
Pinot75
Izanami
Level 80
God Stats
2W - 0L
1,856 SR
Queue Stats
11W - 10L
1,535 Elo+
Party 2
Shiva
Shiva
Skuizi
Shiva
Level 128
God Stats
1W - 1L
1,145 SR
Queue Stats
53W - 49L
1,532 Elo+
Party 2
Team Averages
Level 129
1,530 SR
1,566 Elo+

VS

Team Averages
Level 148
1,529 SR
1,469 Elo+
Susano
Susano
SEC John Forge
Susano
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1
Ra
Ra
SEC Pixelkiller
Ra
Level 173
God Stats
0W - 1L
1,363 SR
Queue Stats
16W - 21L
1,332 Elo+
Party 1
Osiris
Osiris
arbison
Osiris
Level 141
God Stats
2W - 3L
1,725 SR
Queue Stats
601W - 585L
1,575 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Lykanin
Ymir
17
7 / 1 / 9
11,063
851
13,512
18,601
18,014
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
Pinot75
Izanami
15
3 / 3 / 4
10,677
821
7,693
9,973
3,664
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Shiva
Skuizi
Shiva
15
7 / 2 / 8
10,616
817
12,986
14,304
9,893
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 6 / 2
8,774
675
8,842
12,828
5,961
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
3 / 9 / 3
9,028
694
13,368
15,231
6,700
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Osiris
arbison
Osiris
11
1 / 2 / 2
7,888
607
6,327
10,085
10,035
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
13
17
Kills
6
6
Deaths
17
21
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ymir
Lykanin
Ymir
7
1
9
11.5
W
Izanami
Pinot75
Izanami
3
3
4
1.67
L
2
6
2
0.5
L
3
9
3
0.5
W
Shiva
Skuizi
Shiva
7
2
8
5.5
L
Osiris
arbison
Osiris
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,191
Damage
28,537
42,878
Taken
38,144
31,571
Mitigated
22,696
8,658
Healing
4,935
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
Lykanin
Ymir
13,512
3,393
0
5,693
18,601
18,014
800
4,585
13,839
36,861
368
W
Izanami
Pinot75
Izanami
7,693
5,362
0
737
9,973
3,664
1,162
3,696
6,191
0
62,089
L
8,842
1,261
0
1,207
12,828
5,961
0
4,296
8,190
0
30,709
L
13,368
486
595
2,004
15,231
6,700
0
5,122
9,570
34,224
0
W
Shiva
Skuizi
Shiva
12,986
2,693
482
1,746
14,304
9,893
775
5,064
8,996
0
30,763
L
Osiris
arbison
Osiris
6,327
2,196
0
1,129
10,085
10,035
0
2,626
7,056
0
21,416

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,356
Gold Earned
25,690
171
Minions Killed
134
0
Camps Cleared
0
703,980
Distance Traveled
573,686
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
11,063
851
48
4
0
236,827
0
W
Izanami
10,677
821
92
7
0
226,251
0
L
Susano
8,774
675
51
4
0
216,410
0
L
Ra
9,028
694
49
4
0
203,991
0
W
Shiva
10,616
817
31
2
0
240,902
0
L
Osiris
7,888
607
34
3
0
153,285
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role