Player Matchup

Sobek
Sobek
BooPurglar
Sobek
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,500 Elo+
Party 1
Izanami
Izanami
Calllus
Izanami
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Anubis
Anubis
ThomFoole
Anubis
Level 154
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 41L
1,467 Elo+
Party 1
Team Averages
Level 109
1,500 SR
1,489 Elo+

VS

Team Averages
Level 139
1,515 SR
1,504 Elo+
Anhur
Anhur
 
Anhur
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
LORD SNOW1384
Janus
Level 109
God Stats
30W - 51L
1,454 SR
Queue Stats
224W - 233L
1,484 Elo+
Solo
Cthulhu
Cthulhu
Lazyking77
Cthulhu
Level 157
God Stats
18W - 17L
1,592 SR
Queue Stats
141W - 136L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
12
1 / 1 / 4
6,783
678
1,853
7,518
6,309
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Izanami
Calllus
Izanami
13
2 / 1 / 5
7,674
767
7,561
7,780
3,178
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Anubis
ThomFoole
Anubis
13
4 / 2 / 1
7,620
762
10,859
8,545
4,598
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
11
2 / 4 / 2
7,384
738
2,800
7,593
2,279
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 3 / 2
7,081
708
5,245
5,527
1,540
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
Lazyking77
Cthulhu
12
1 / 0 / 3
6,688
669
7,838
10,350
7,887
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
11
7
Kills
4
4
Deaths
7
10
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
2
4
2
0.75
W
Sobek
1
1
4
3
W
Izanami
Calllus
Izanami
2
1
5
4.5
L
1
3
2
0.67
L
Cthulhu
Lazyking77
Cthulhu
1
0
3
2.5
W
Anubis
ThomFoole
Anubis
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,273
Damage
15,883
23,843
Taken
23,470
14,085
Mitigated
11,706
7,689
Healing
3,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
2,800
723
0
500
7,593
2,279
72
4,218
3,330
0
21,043
W
Sobek
1,853
87
0
2,147
7,518
6,309
0
2,564
4,673
7,614
0
W
Izanami
Calllus
Izanami
7,561
4,463
0
2,243
7,780
3,178
59
3,608
3,734
0
39,600
L
5,245
0
0
500
5,527
1,540
0
3,301
2,116
26,382
0
L
Cthulhu
Lazyking77
Cthulhu
7,838
293
0
2,335
10,350
7,887
0
4,812
5,418
17,871
0
W
Anubis
ThomFoole
Anubis
10,859
444
0
3,299
8,545
4,598
0
5,864
2,335
31,140
1,225

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,077
Gold Earned
21,153
137
Minions Killed
106
0
Camps Cleared
0
525,332
Distance Traveled
532,399
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
7,384
738
39
4
0
143,676
0
W
Sobek
6,783
678
11
1
0
169,222
0
W
Izanami
7,674
767
77
8
0
185,513
0
L
Janus
7,081
708
53
5
0
180,266
2
L
Cthulhu
6,688
669
14
1
0
208,457
2
W
Anubis
7,620
762
49
5
0
170,597
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role