Player Matchup

Thor
Thor
Silver III
AndOrNor
Thor
Silver III
Level 67
God Stats
8W - 7L
1,353 SR
Queue Stats
174W - 190L
804 MMR
Solo
Odin
Odin
Silver V
DrJunior24
Odin
Silver V
Level 48
God Stats
9W - 4L
1,666 SR
Queue Stats
78W - 100L
850 MMR
Solo
Medusa
Medusa
Silver V
KingSlayerPR88
Medusa
Silver V
Level 124
God Stats
2W - 3L
1,384 SR
Queue Stats
144W - 174L
692 MMR
Party 1
Kukulkan
Kukulkan
Silver IV
WhoMeYEAH
Kukulkan
Silver IV
Level 186
God Stats
5W - 7L
1,503 SR
Queue Stats
31W - 55L
979 MMR
Solo
Cthulhu
Cthulhu
Silver IV
j2xclusive525
Cthulhu
Silver IV
Level 153
God Stats
197W - 145L
1,443 SR
Queue Stats
630W - 657L
709 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 116
1,470 SR
807 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 110
1,488 SR
807 MMR
Sylvanus
Sylvanus
Silver III
M3X1C4N1S1M0
Sylvanus
Silver III
Level 154
God Stats
41W - 56L
1,478 SR
Queue Stats
681W - 730L
774 MMR
Solo
Neith
Neith
Silver V
MasterGammer
Neith
Silver V
Level 82
God Stats
30W - 39L
1,446 SR
Queue Stats
51W - 82L
659 MMR
Solo
Horus
Horus
Silver III
P3rP3nd1cula
Horus
Silver III
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
157W - 186L
910 MMR
Solo
Lancelot
Lancelot
Silver IV
Pjtheshocker
Lancelot
Silver IV
Level 65
God Stats
46W - 45L
1,542 SR
Queue Stats
397W - 431L
746 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Silver II
unluckymagican
Morgan Le Fay
Silver II
Level 106
God Stats
1W - 1L
1,474 SR
Queue Stats
44W - 56L
945 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
15
4 / 2 / 4
8,509
501
5,155
16,162
7,541
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

14
3 / 1 / 0
8,652
509
7,851
12,487
13,897
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

16
4 / 1 / 7
9,648
568
13,137
10,468
4,790
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Kukulkan
WhoMeYEAH
Kukulkan
15
0 / 1 / 5
9,019
531
8,025
6,615
2,741
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cthulhu
14
3 / 2 / 8
9,455
556
10,415
15,938
13,788
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
AgniBacchusArachneAmaterasu

VS

Bans
AwilixThanatosThothKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
M3X1C4N1S1M0
Sylvanus
12
2 / 3 / 2
7,576
446
5,431
18,634
16,505
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

12
1 / 6 / 2
7,737
455
5,161
11,207
4,843
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
2 / 2 / 1
8,651
509
10,831
15,721
18,625
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Lancelot
Pjtheshocker
Lancelot
14
0 / 2 / 3
7,374
434
3,225
9,467
4,874
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Morgan Le Fay
unluckymagican
Morgan Le Fay
14
2 / 1 / 0
8,378
493
10,353
10,073
4,785
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
15
14
Kills
7
7
Deaths
14
24
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Thor
4
2
4
3
W
3
1
0
3
W
4
1
7
7.5
L
Sylvanus
M3X1C4N1S1M0
Sylvanus
2
3
2
1
L
1
6
2
0.33
L
2
2
1
1.25
L
Lancelot
Pjtheshocker
Lancelot
0
2
3
0.75
W
Kukulkan
WhoMeYEAH
Kukulkan
0
1
5
2.5
W
Cthulhu
3
2
8
3.5
L
Morgan Le Fay
unluckymagican
Morgan Le Fay
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,583
Damage
35,001
61,670
Taken
65,102
42,757
Mitigated
49,632
11,935
Healing
17,449
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
5,155
1,805
0
2,601
16,162
7,541
0
3,052
13,110
0
64,137
W
7,851
1,446
0
3,765
12,487
13,897
0
766
11,721
0
42,453
W
13,137
3,949
0
1,448
10,468
4,790
691
2,449
8,019
0
81,961
L
Sylvanus
M3X1C4N1S1M0
Sylvanus
5,431
654
2,633
7,538
18,634
16,505
0
7,529
11,105
27,178
0
L
5,161
2,215
147
1,299
11,207
4,843
0
3,234
7,973
0
55,066
L
10,831
3,874
144
3,271
15,721
18,625
175
233
14,348
0
67,481
L
Lancelot
Pjtheshocker
Lancelot
3,225
709
0
680
9,467
4,874
0
2,774
6,599
0
62,674
W
Kukulkan
WhoMeYEAH
Kukulkan
8,025
560
0
1,000
6,615
2,741
295
3,608
3,007
77,304
549
W
Cthulhu
10,415
602
153
2,968
15,938
13,788
510
7,425
8,513
53,468
1,871
L
Morgan Le Fay
unluckymagican
Morgan Le Fay
10,353
199
0
1,737
10,073
4,785
0
4,502
5,571
70,017
1,270

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,283
Gold Earned
39,716
472
Minions Killed
441
0
Camps Cleared
0
1,715,026
Distance Traveled
1,541,980
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
8,509
501
80
5
0
376,538
4
W
Odin
8,652
509
68
4
0
317,695
1
W
Medusa
9,648
568
123
7
0
349,486
0
L
Sylvanus
7,576
446
33
2
0
314,435
6
L
Neith
7,737
455
99
6
0
283,311
0
L
Horus
8,651
509
94
6
0
286,655
0
L
Lancelot
7,374
434
76
4
0
335,942
0
W
Kukulkan
9,019
531
134
8
0
324,205
3
W
Cthulhu
9,455
556
67
4
0
347,102
4
L
Morgan Le Fay
8,378
493
139
8
0
321,637
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role