Player Matchup

Nox
Nox
 
Nox
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
 
Hercules
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Dannyan
Sylvanus
Level 29
God Stats
3W - 5L
1,403 SR
Queue Stats
7W - 9L
1,467 Elo+
Party 1
Freya
Freya
Diegraz
Freya
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
237W - 219L
1,522 Elo+
Party 1
Thanatos
Thanatos
Shadowzin-_-lol
Thanatos
Level 88
God Stats
10W - 21L
1,308 SR
Queue Stats
393W - 387L
1,496 Elo+
Solo
Team Averages
Level 98
1,442 SR
1,497 Elo+

VS

Team Averages
Level 117
1,452 SR
1,445 Elo+
Anhur
Anhur
 
Anhur
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
BIGPossamai
Ix Chel
Level 121
God Stats
1W - 0L
1,313 SR
Queue Stats
45W - 38L
1,511 Elo+
Solo
Xing Tian
Xing Tian
FACU27
Xing Tian
Level 84
God Stats
3W - 1L
1,487 SR
Queue Stats
77W - 68L
1,400 Elo+
Solo
Serqet
Serqet
Panchoclo0
Serqet
Level 158
God Stats
5W - 2L
1,515 SR
Queue Stats
327W - 264L
1,564 Elo+
Solo
Zhong Kui
Zhong Kui
serpenth_game
Zhong Kui
Level 73
God Stats
2W - 0L
1,444 SR
Queue Stats
13W - 8L
1,248 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
14
1 / 1 / 0
7,547
539
7,456
6,504
2,903
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
 
Hercules
11
1 / 7 / 0
6,365
455
4,708
15,762
10,373
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sylvanus
Dannyan
Sylvanus
9
0 / 2 / 2
6,079
434
4,104
11,348
6,122
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Freya
Diegraz
Freya
13
0 / 2 / 2
6,952
497
7,589
9,468
3,438
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Thanatos
11
3 / 3 / 0
6,525
466
5,082
11,512
4,760
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
16
2 / 1 / 2
8,510
608
8,741
7,873
3,115
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ix Chel
BIGPossamai
Ix Chel
14
1 / 2 / 1
7,326
523
2,419
7,362
2,411
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Xing Tian
FACU27
Xing Tian
11
0 / 0 / 3
6,871
491
3,268
13,697
10,402
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Serqet
Panchoclo0
Serqet
16
10 / 1 / 2
9,323
666
12,279
12,237
5,453
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Zhong Kui
serpenth_game
Zhong Kui
12
2 / 1 / 7
8,036
574
7,221
10,006
7,367
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
30
5
Kills
15
15
Deaths
5
4
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Nox
 
Nox
1
1
0
1
L
Hercules
 
Hercules
1
7
0
0.14
W
Anhur
 
Anhur
2
1
2
3
W
Ix Chel
BIGPossamai
Ix Chel
1
2
1
0.75
L
Sylvanus
Dannyan
Sylvanus
0
2
2
0.5
L
Freya
Diegraz
Freya
0
2
2
0.5
W
Xing Tian
FACU27
Xing Tian
0
0
3
1.5
W
Serqet
Panchoclo0
Serqet
10
1
2
11
L
Thanatos
3
3
0
1
W
Zhong Kui
serpenth_game
Zhong Kui
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,939
Damage
33,928
54,594
Taken
51,175
27,596
Mitigated
28,748
21,077
Healing
17,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
 
Nox
7,456
1,242
0
1,391
6,504
2,903
0
2,075
4,333
59,095
1,485
L
Hercules
 
Hercules
4,708
2,487
0
4,425
15,762
10,373
0
4,606
11,040
0
34,932
W
Anhur
 
Anhur
8,741
6,007
0
3,077
7,873
3,115
690
3,523
4,062
0
88,010
W
Ix Chel
BIGPossamai
Ix Chel
2,419
189
864
2,245
7,362
2,411
0
4,848
2,014
53,376
0
L
Sylvanus
Dannyan
Sylvanus
4,104
1,241
2,186
3,475
11,348
6,122
0
2,647
8,545
13,896
0
L
Freya
Diegraz
Freya
7,589
1,972
0
3,462
9,468
3,438
0
2,112
7,226
64,837
632
W
Xing Tian
FACU27
Xing Tian
3,268
345
0
1,986
13,697
10,402
0
6,307
6,832
23,885
0
W
Serqet
Panchoclo0
Serqet
12,279
3,991
0
5,392
12,237
5,453
0
1,750
10,297
0
78,236
L
Thanatos
5,082
834
0
6,138
11,512
4,760
0
1,468
9,716
0
43,558
W
Zhong Kui
serpenth_game
Zhong Kui
7,221
1,133
0
4,025
10,006
7,367
1
1,474
8,486
50,604
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,468
Gold Earned
40,066
359
Minions Killed
473
0
Camps Cleared
0
1,277,827
Distance Traveled
1,436,056
9
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
7,547
539
114
8
0
279,085
5
L
Hercules
6,365
455
49
4
0
233,354
0
W
Anhur
8,510
608
135
10
0
268,330
4
W
Ix Chel
7,326
523
98
7
0
285,530
6
L
Sylvanus
6,079
434
20
1
0
245,947
3
L
Freya
6,952
497
116
8
0
269,266
1
W
Xing Tian
6,871
491
30
2
0
293,933
5
W
Serqet
9,323
666
136
10
0
356,310
0
L
Thanatos
6,525
466
60
4
0
250,175
0
W
Zhong Kui
8,036
574
74
5
0
231,953
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role