Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nox
Nox
Buberino
Nox
Level 106
God Stats
3W - 3L
1,466 SR
Queue Stats
116W - 118L
1,416 Elo+
Solo
Vamana
Vamana
Mighty_Ownage
Vamana
Level 47
God Stats
3W - 3L
1,510 SR
Queue Stats
57W - 74L
1,424 Elo+
Solo
Danzaburou
Danzaburou
RaknarOrlock
Danzaburou
Level 84
God Stats
5W - 3L
1,747 SR
Queue Stats
101W - 93L
1,445 Elo+
Solo
Anubis
Anubis
Whynotmeeeen
Anubis
Level 119
God Stats
6W - 5L
1,629 SR
Queue Stats
62W - 55L
1,500 Elo+
Party 2
Team Averages
Level 85
1,570 SR
1,457 Elo+

VS

Team Averages
Level 88
1,448 SR
1,448 Elo+
Vamana
Vamana
 
Vamana
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hades
Hades
LuisCastillo107
Hades
Level 93
God Stats
2W - 2L
1,457 SR
Queue Stats
16W - 15L
1,438 Elo+
Solo
Fenrir
Fenrir
OverladenNine82
Fenrir
Level 101
God Stats
1W - 1L
1,332 SR
Queue Stats
94W - 94L
1,485 Elo+
Party 1
Aphrodite
Aphrodite
Scooberson3422
Aphrodite
Level 67
God Stats
14W - 17L
1,449 SR
Queue Stats
86W - 77L
1,408 Elo+
Solo
Charybdis
Charybdis
plasticbabyleg
Charybdis
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 69L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
6
0 / 0 / 0
3,127
625
253
3,814
1,444
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

6
0 / 0 / 0
3,357
671
1,521
3,471
1,614
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

6
0 / 0 / 0
3,182
636
899
2,517
1,154
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
RaknarOrlock
Danzaburou
2
0 / 1 / 0
2,557
511
320
1,091
254
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anubis
6
0 / 1 / 0
3,510
702
955
2,306
863
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
8
0 / 0 / 0
4,118
824
846
2,414
1,390
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

6
0 / 0 / 1
3,499
700
1,065
1,992
700
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

7
1 / 0 / 0
3,482
696
701
3,298
1,276
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Aphrodite
Scooberson3422
Aphrodite
6
1 / 0 / 0
4,017
803
784
3,554
1,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charybdis
plasticbabyleg
Charybdis
6
0 / 0 / 1
3,480
696
2,306
4,025
1,303
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
4
0
Kills
2
2
Deaths
0
0
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
0
0
0
0
W
Vamana
 
Vamana
0
0
0
0
L
0
0
0
0
W
0
0
1
0.5
L
0
0
0
0
W
1
0
0
1
L
Danzaburou
RaknarOrlock
Danzaburou
0
1
0
0
W
Aphrodite
Scooberson3422
Aphrodite
1
0
0
1
L
Anubis
0
1
0
0
W
Charybdis
plasticbabyleg
Charybdis
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,948
Damage
5,702
13,199
Taken
15,283
5,329
Mitigated
6,588
3,516
Healing
6,678
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
253
53
0
500
3,814
1,444
0
104
3,710
0
15,073
W
Vamana
 
Vamana
846
105
0
1,140
2,414
1,390
0
0
2,164
0
22,257
L
1,521
186
0
1,038
3,471
1,614
0
455
3,016
13,683
0
W
1,065
120
60
913
1,992
700
0
712
1,280
16,964
0
L
899
45
0
749
2,517
1,154
0
0
2,517
0
13,773
W
701
51
0
412
3,298
1,276
0
243
3,055
0
17,876
L
Danzaburou
RaknarOrlock
Danzaburou
320
295
0
182
1,091
254
0
89
1,002
0
2,603
W
Aphrodite
Scooberson3422
Aphrodite
784
306
918
2,023
3,554
1,919
22
699
2,855
9,856
2,000
L
Anubis
955
85
0
1,047
2,306
863
0
1,065
1,241
19,131
0
W
Charybdis
plasticbabyleg
Charybdis
2,306
1,451
0
1,212
4,025
1,303
217
822
3,203
0
20,621

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,733
Gold Earned
18,596
110
Minions Killed
174
0
Camps Cleared
0
430,752
Distance Traveled
486,677
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
3,127
625
29
6
0
121,299
2
W
Vamana
4,118
824
54
11
0
92,758
1
L
Nox
3,357
671
19
4
0
101,869
0
W
Hades
3,499
700
35
7
0
98,257
2
L
Vamana
3,182
636
20
4
0
85,003
0
W
Fenrir
3,482
696
33
7
0
119,345
1
L
Danzaburou
2,557
511
5
1
0
27,526
0
W
Aphrodite
4,017
803
15
3
0
90,789
0
L
Anubis
3,510
702
37
7
0
95,055
0
W
Charybdis
3,480
696
37
7
0
85,528
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role