Player Matchup

Bacchus
Bacchus
Joshzilla29
Bacchus
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Terra
Terra
KingVeeII
Terra
Level 109
God Stats
0W - 1L
1,703 SR
Queue Stats
6W - 19L
1,335 Elo+
Party 2
Janus
Janus
darkkingforte
Janus
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 28L
1,441 Elo+
Party 2
Charon
Charon
kimurakidd
Charon
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 19L
1,323 Elo+
Party 2
Danzaburou
Danzaburou
travis61991
Danzaburou
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 54L
1,501 Elo+
Solo
Team Averages
Level 75
1,541 SR
1,420 Elo+

VS

Team Averages
Level 107
1,730 SR
1,475 Elo+
Chiron
Chiron
 
Chiron
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
AvusUnTempest
Sol
Level 89
God Stats
3W - 1L
1,798 SR
Queue Stats
150W - 150L
1,492 Elo+
Solo
Chang'e
Chang'e
Jaebandit
Chang'e
Level 146
God Stats
3W - 1L
1,706 SR
Queue Stats
178W - 160L
1,489 Elo+
Party 1
Persephone
Persephone
bullcity1234
Persephone
Level 96
God Stats
3W - 1L
1,737 SR
Queue Stats
61W - 59L
1,437 Elo+
Party 1
Achilles
Achilles
loudbag99
Achilles
Level 100
God Stats
4W - 2L
1,906 SR
Queue Stats
228W - 221L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Joshzilla29
Bacchus
11
0 / 3 / 3
6,624
602
2,445
7,191
6,089
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Terra
KingVeeII
Terra
15
1 / 4 / 4
7,544
686
6,712
17,506
19,139
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
1 / 4 / 6
7,883
717
9,439
8,879
4,913
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charon
kimurakidd
Charon
12
1 / 6 / 2
7,694
699
8,161
14,901
16,407
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
travis61991
Danzaburou
16
5 / 5 / 1
9,261
842
10,130
13,257
7,801
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
15
3 / 2 / 11
9,360
851
11,132
9,430
4,359
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
4 / 1 / 13
9,471
861
14,170
10,230
4,881
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Chang'e
Jaebandit
Chang'e
16
3 / 2 / 15
9,393
854
10,151
13,403
6,906
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Persephone
bullcity1234
Persephone
17
4 / 1 / 14
10,255
932
14,431
8,646
4,275
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Achilles
loudbag99
Achilles
15
7 / 2 / 9
9,359
851
8,106
12,546
16,278
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
83
8
Kills
21
22
Deaths
8
16
Assists
62
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
3
2
11
4.25
W
4
1
13
10.5
W
Chang'e
Jaebandit
Chang'e
3
2
15
5.25
L
Bacchus
Joshzilla29
Bacchus
0
3
3
0.5
L
Terra
KingVeeII
Terra
1
4
4
0.75
W
Persephone
bullcity1234
Persephone
4
1
14
11
L
1
4
6
1
L
Charon
kimurakidd
Charon
1
6
2
0.33
W
Achilles
loudbag99
Achilles
7
2
9
5.75
L
Danzaburou
travis61991
Danzaburou
5
5
1
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,887
Damage
57,990
61,734
Taken
54,255
54,349
Mitigated
36,699
17,318
Healing
31,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
11,132
1,474
3,375
2,253
9,430
4,359
735
3,385
5,837
0
23,457
W
14,170
5,377
1,246
2,637
10,230
4,881
4,577
6,105
3,906
26,706
0
W
Chang'e
Jaebandit
Chang'e
10,151
656
10,989
6,719
13,403
6,906
1,239
7,500
5,658
19,339
469
L
Bacchus
Joshzilla29
Bacchus
2,445
146
0
532
7,191
6,089
0
4,572
2,470
4,887
149
L
Terra
KingVeeII
Terra
6,712
342
5,433
5,663
17,506
19,139
0
11,201
5,974
13,275
0
W
Persephone
bullcity1234
Persephone
14,431
819
733
1,721
8,646
4,275
494
3,470
5,048
31,467
732
L
9,439
610
367
746
8,879
4,913
0
6,305
2,574
16,316
0
L
Charon
kimurakidd
Charon
8,161
804
395
1,065
14,901
16,407
0
9,415
5,256
13,294
0
W
Achilles
loudbag99
Achilles
8,106
1,457
508
1,658
12,546
16,278
391
5,096
7,124
0
12,054
L
Danzaburou
travis61991
Danzaburou
10,130
3,153
1,384
1,733
13,257
7,801
0
6,852
6,282
0
31,021

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,006
Gold Earned
47,838
81
Minions Killed
142
0
Camps Cleared
0
823,351
Distance Traveled
1,040,104
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
9,360
851
34
3
0
210,673
0
W
Sol
9,471
861
33
3
0
202,124
0
W
Chang'e
9,393
854
29
3
0
225,528
0
L
Bacchus
6,624
602
5
0
0
112,218
0
L
Terra
7,544
686
4
0
0
197,531
0
W
Persephone
10,255
932
37
3
0
202,372
0
L
Janus
7,883
717
22
2
0
183,107
0
L
Charon
7,694
699
5
0
0
167,315
0
W
Achilles
9,359
851
9
1
0
199,407
0
L
Danzaburou
9,261
842
45
4
0
163,180
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role