Player Matchup

Hun Batz
Hun Batz
Silver I
 
Hun Batz
Silver I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 160
1,500 SR
1,500 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 95
1,212 SR
948 MMR
Vulcan
Vulcan
Silver IV
ETG OGSNIPE
Vulcan
Silver IV
Level 95
God Stats
0W - 8L
1,212 SR
Queue Stats
36W - 123L
948 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
15
2 / 0 / 0
10,234
1,023
4,949
8,372
5,006
Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bans
MedusaDanzaburouSetChaacThe Morrigan

VS

Bans
BellonaNu WaAmaterasuGilgameshSurtr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
13
0 / 2 / 0
8,148
815
4,026
5,610
3,477
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
0
2
Kills
0
0
Deaths
2
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
2
0
0
2
L
Vulcan
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,949
Damage
4,026
8,372
Taken
5,610
5,006
Mitigated
3,477
3,292
Healing
250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
4,949
1,286
0
3,292
8,372
5,006
368
4,416
3,956
0
59,360
L
Vulcan
4,026
139
0
250
5,610
3,477
0
219
5,391
30,831
146

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

10,234
Gold Earned
8,148
117
Minions Killed
72
6
Camps Cleared
3
220,666
Distance Traveled
188,170
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
10,234
1,023
117
12
6
220,666
0
L
Vulcan
8,148
815
72
7
3
188,170
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role