Player Matchup

Khepri
Khepri
BarryChuckle
Khepri
Level 138
God Stats
0W - 1L
1,609 SR
Queue Stats
55W - 46L
1,528 Elo+
Party 3
Chaac
Chaac
NFSCP19
Chaac
Level 64
God Stats
1W - 3L
1,353 SR
Queue Stats
6W - 6L
1,492 Elo+
Solo
Sol
Sol
Ratenzahlung
Sol
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 28L
1,490 Elo+
Party 1
Pele
Pele
snkydemon
Pele
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 24L
1,442 Elo+
Party 3
Anubis
Anubis
vNytrox
Anubis
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 25L
1,480 Elo+
Party 1
Team Averages
Level 96
1,493 SR
1,486 Elo+

VS

Team Averages
Level 112
1,690 SR
1,452 Elo+
Apollo
Apollo
AkeyZzz
Apollo
Level 136
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 9L
1,408 Elo+
Party 4
Bacchus
Bacchus
Fire_Nouille83
Bacchus
Level 54
God Stats
2W - 2L
1,555 SR
Queue Stats
10W - 8L
1,408 Elo+
Party 4
Ne Zha
Ne Zha
VenitoKamelas2
Ne Zha
Level 121
God Stats
12W - 8L
1,757 SR
Queue Stats
110W - 110L
1,500 Elo+
Solo
Ra
Ra
你不准参加淫趴
Ra
Level 160
God Stats
4W - 6L
1,759 SR
Queue Stats
124W - 138L
1,466 Elo+
Party 2
Anubis
Anubis
蒙恬握的戟把
Anubis
Level 89
God Stats
2W - 1L
1,880 SR
Queue Stats
176W - 204L
1,476 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
11
1 / 0 / 2
6,746
482
4,113
8,600
7,188
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chaac
NFSCP19
Chaac
11
0 / 3 / 0
6,705
479
5,393
11,337
5,594
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
1 / 2 / 1
5,946
425
6,883
8,336
2,937
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Pele
11
1 / 4 / 1
6,316
451
5,498
13,486
5,946
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Anubis
vNytrox
Anubis
12
1 / 5 / 1
6,931
495
4,854
9,803
4,592
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
AkeyZzz
Apollo
12
2 / 1 / 3
7,237
517
8,150
10,108
3,041
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
1 / 3 / 1
6,124
437
4,252
13,791
8,343
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
3 / 0 / 5
7,993
571
7,622
10,829
5,052
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
6 / 0 / 3
9,059
647
7,242
6,664
2,884
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
2 / 0 / 2
9,141
653
7,745
10,625
5,301
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
28
4
Kills
14
14
Deaths
4
5
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Apollo
AkeyZzz
Apollo
2
1
3
3.5
L
Khepri
1
0
2
2
W
1
3
1
0.5
L
Chaac
NFSCP19
Chaac
0
3
0
0
L
1
2
1
0.75
W
3
0
5
5.5
L
Pele
1
4
1
0.38
L
Anubis
vNytrox
Anubis
1
5
1
0.3
W
6
0
3
7.5
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,741
Damage
35,011
51,562
Taken
52,017
26,257
Mitigated
24,621
11,465
Healing
21,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
AkeyZzz
Apollo
8,150
5,342
0
4,246
10,108
3,041
450
4,612
5,496
0
45,154
L
Khepri
4,113
625
0
2,722
8,600
7,188
0
2,535
5,773
23,344
1,857
W
4,252
695
0
4,311
13,791
8,343
476
5,613
8,178
18,637
1,847
L
Chaac
NFSCP19
Chaac
5,393
1,168
0
3,490
11,337
5,594
0
6,470
4,847
0
44,482
L
6,883
3,203
0
2,576
8,336
2,937
0
2,932
5,276
40,002
3,801
W
7,622
3,049
0
1,703
10,829
5,052
0
1,871
8,958
0
67,102
L
Pele
5,498
1,087
0
1,225
13,486
5,946
0
3,559
9,843
0
51,011
L
Anubis
vNytrox
Anubis
4,854
687
0
1,452
9,803
4,592
0
2,836
6,733
53,487
2,113
W
7,242
107
1,344
3,505
6,664
2,884
311
1,740
4,924
72,239
0
W
7,745
667
0
5,892
10,625
5,301
633
1,608
9,017
64,323
2,401

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,644
Gold Earned
39,554
374
Minions Killed
430
0
Camps Cleared
0
1,259,064
Distance Traveled
1,449,025
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
7,237
517
66
5
0
259,635
2
L
Khepri
6,746
482
29
2
0
293,851
0
W
Bacchus
6,124
437
29
2
0
296,758
0
L
Chaac
6,705
479
90
6
0
205,272
2
L
Sol
5,946
425
74
5
0
277,688
4
W
Ne Zha
7,993
571
76
5
0
297,938
0
L
Pele
6,316
451
86
6
0
250,024
0
L
Anubis
6,931
495
95
7
0
232,229
0
W
Ra
9,059
647
142
10
0
324,618
9
W
Anubis
9,141
653
117
8
0
270,076
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role