Player Matchup

Anhur
Anhur
Silver II
OneWithTheKnot
Anhur
Silver II
Level 43
God Stats
5W - 7L
1,427 SR
Queue Stats
275W - 287L
1,244 MMR
Solo
Charon
Charon
Bronze II
RonRicoFSU
Charon
Bronze II
Level 118
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 18L
1,134 MMR
Solo
Cthulhu
Cthulhu
Gold V
Rooster2102
Cthulhu
Gold V
Level 112
God Stats
3W - 3L
1,675 SR
Queue Stats
187W - 193L
1,230 MMR
Solo
Agni
Agni
Silver I
RyukUnreal
Agni
Silver I
Level 182
God Stats
6W - 5L
1,288 SR
Queue Stats
389W - 386L
1,245 MMR
Solo
Fenrir
Fenrir
Silver II
superior_yam319
Fenrir
Silver II
Level 149
God Stats
8W - 12L
1,608 SR
Queue Stats
229W - 255L
1,256 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 121
1,500 SR
1,222 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 117
1,489 SR
1,277 MMR
King Arthur
King Arthur
Bronze IV
 
King Arthur
Bronze IV
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Silver I
RiiZexZ
Hachiman
Silver I
Level 49
God Stats
4W - 3L
1,586 SR
Queue Stats
37W - 44L
1,271 MMR
Solo
Bastet
Bastet
Gold V
SHADY BIG BOI
Bastet
Gold V
Level 146
God Stats
95W - 71L
1,573 SR
Queue Stats
233W - 241L
1,249 MMR
Solo
Bacchus
Bacchus
Silver I
TheLordChubs
Bacchus
Silver I
Level 128
God Stats
8W - 3L
1,205 SR
Queue Stats
86W - 89L
1,133 MMR
Solo
Nu Wa
Nu Wa
Silver I
Xx--T2O--xX
Nu Wa
Silver I
Level 128
God Stats
12W - 11L
1,582 SR
Queue Stats
383W - 411L
1,231 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 2
7,020
468
6,177
9,862
3,286
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charon
RonRicoFSU
Charon
11
0 / 3 / 5
7,104
474
3,259
9,690
6,447
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Cthulhu
Rooster2102
Cthulhu
13
1 / 5 / 1
7,842
523
6,085
14,731
16,214
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
8 / 2 / 0
8,876
592
14,156
11,134
4,061
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

11
2 / 3 / 5
7,158
477
6,332
11,123
4,971
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
CharybdisMauiKuzenboArachne

VS

Bans
ThanatosMedusaAthenaVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
16
4 / 2 / 2
9,664
644
9,997
15,981
9,844
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Hachiman
RiiZexZ
Hachiman
14
6 / 1 / 2
8,626
575
7,521
11,693
3,623
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
3 / 4 / 3
7,919
528
5,695
13,433
4,823
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
TheLordChubs
Bacchus
13
2 / 2 / 6
7,980
532
7,071
12,371
11,904
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

12
1 / 3 / 6
7,274
485
7,955
10,244
3,675
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
35
12
Kills
16
16
Deaths
12
13
Assists
19
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
4
2
2
2.5
L
1
3
2
0.67
W
Hachiman
RiiZexZ
Hachiman
6
1
2
7
L
Charon
RonRicoFSU
Charon
0
3
5
0.83
L
Cthulhu
Rooster2102
Cthulhu
1
5
1
0.3
L
8
2
0
4
W
3
4
3
1.13
W
Bacchus
TheLordChubs
Bacchus
2
2
6
2.5
W
1
3
6
1.33
L
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,009
Damage
38,239
56,540
Taken
63,722
34,979
Mitigated
33,869
14,281
Healing
24,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
9,997
1,693
0
4,019
15,981
9,844
47
6,273
8,860
0
87,938
L
6,177
3,886
0
4,264
9,862
3,286
881
2,791
7,071
0
56,291
W
Hachiman
RiiZexZ
Hachiman
7,521
4,302
0
5,717
11,693
3,623
939
1,940
9,745
0
54,558
L
Charon
RonRicoFSU
Charon
3,259
384
215
2,450
9,690
6,447
0
2,639
7,051
21,734
0
L
Cthulhu
Rooster2102
Cthulhu
6,085
269
0
3,039
14,731
16,214
0
1,533
13,198
47,468
1,444
L
14,156
1,776
0
2,206
11,134
4,061
0
5,136
5,998
68,693
2,601
W
5,695
1,374
0
7,043
13,433
4,823
0
3,430
9,931
0
67,446
W
Bacchus
TheLordChubs
Bacchus
7,071
1,070
1,714
1,787
12,371
11,904
0
3,574
8,765
34,450
0
W
7,955
2,641
0
3,755
10,244
3,675
54
6,888
3,356
52,375
1,070
L
6,332
1,659
0
2,107
11,123
4,971
0
2,719
8,404
0
45,898

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,000
Gold Earned
41,463
396
Minions Killed
460
0
Camps Cleared
0
1,295,535
Distance Traveled
1,382,562
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
9,664
644
148
10
0
287,024
5
L
Anhur
7,020
468
78
5
0
250,116
0
W
Hachiman
8,626
575
89
6
0
268,319
2
L
Charon
7,104
474
22
1
0
262,277
4
L
Cthulhu
7,842
523
100
7
0
272,028
0
L
Agni
8,876
592
129
9
0
251,226
0
W
Bastet
7,919
528
109
7
0
290,204
0
W
Bacchus
7,980
532
47
3
0
297,666
3
W
Nu Wa
7,274
485
67
4
0
239,349
2
L
Fenrir
7,158
477
67
4
0
259,888
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role