Player Matchup

Sobek
Sobek
Gold I
 
Sobek
Gold I
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Platinum II
IndomitableTank
Fenrir
Platinum II
Level 88
God Stats
2W - 0L
1,500 SR
Queue Stats
79W - 67L
1,991 MMR
Party 1
Nu Wa
Nu Wa
Platinum V
JAB90
Nu Wa
Platinum V
Level 183
God Stats
19W - 8L
1,728 SR
Queue Stats
61W - 47L
1,945 MMR
Solo
Xbalanque
Xbalanque
Platinum I
NutBustinJustin1
Xbalanque
Platinum I
Level 178
God Stats
11W - 6L
1,796 SR
Queue Stats
20W - 15L
1,992 MMR
Party 1
Sun Wukong
Sun Wukong
Gold I
RiiDiicK-ii
Sun Wukong
Gold I
Level 157
God Stats
6W - 5L
1,689 SR
Queue Stats
385W - 400L
1,588 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 151
1,643 SR
1,803 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 159
1,559 SR
1,838 MMR
Fafnir
Fafnir
Platinum V
 
Fafnir
Platinum V
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Silver II
 
Danzaburou
Silver II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Da Ji
Da Ji
Diamond I
Ausence
Da Ji
Diamond I
Level 148
God Stats
5W - 3L
1,714 SR
Queue Stats
50W - 30L
2,385 MMR
Solo
Achilles
Achilles
Platinum II
EnVyNephilim
Achilles
Platinum II
Level 192
God Stats
25W - 33L
1,582 SR
Queue Stats
119W - 123L
1,944 MMR
Solo
Janus
Janus
Platinum V
Lovely_Amaterasu
Janus
Platinum V
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 25L
1,863 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
13
3 / 0 / 5
8,107
540
5,320
11,614
10,982
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
3 / 5 / 3
7,788
519
7,048
15,118
6,774
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nu Wa
JAB90
Nu Wa
14
1 / 2 / 4
7,948
530
10,380
9,775
3,356
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xbalanque
16
2 / 0 / 4
9,013
601
9,425
8,919
4,222
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sun Wukong
RiiDiicK-ii
Sun Wukong
15
0 / 0 / 0
8,477
565
4,773
13,633
9,000
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
SusanoSurtrAgniAthena

VS

Bans
CharybdisJormungandrThorNeith
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
11
0 / 2 / 2
7,338
489
3,961
10,320
11,617
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
 
Danzaburou
10
0 / 3 / 0
6,410
427
3,341
11,647
4,108
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Da Ji
Ausence
Da Ji
13
3 / 2 / 4
7,666
511
12,345
14,710
6,198
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Achilles
EnVyNephilim
Achilles
15
1 / 0 / 0
9,276
618
9,555
10,201
9,054
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
3 / 2 / 1
7,735
516
6,796
7,737
2,933
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
14
9
Kills
7
7
Deaths
9
16
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
3
0
5
5.5
L
Fafnir
 
Fafnir
0
2
2
0.5
L
Danzaburou
 
Danzaburou
0
3
0
0
L
Da Ji
Ausence
Da Ji
3
2
4
2.5
L
Achilles
EnVyNephilim
Achilles
1
0
0
1
W
3
5
3
0.9
W
Nu Wa
JAB90
Nu Wa
1
2
4
1.5
L
3
2
1
1.75
W
Xbalanque
2
0
4
4
W
Sun Wukong
RiiDiicK-ii
Sun Wukong
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,946
Damage
35,998
59,059
Taken
54,615
34,334
Mitigated
33,910
20,856
Healing
16,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
5,320
405
0
4,674
11,614
10,982
0
2,840
8,503
20,717
360
L
Fafnir
 
Fafnir
3,961
646
0
2,330
10,320
11,617
0
3,850
6,470
13,664
1,662
L
Danzaburou
 
Danzaburou
3,341
1,680
0
4,420
11,647
4,108
0
2,571
9,076
0
47,753
L
Da Ji
Ausence
Da Ji
12,345
3,099
0
5,219
14,710
6,198
0
5,190
9,520
0
69,310
L
Achilles
EnVyNephilim
Achilles
9,555
1,707
0
4,338
10,201
9,054
0
794
9,407
0
80,816
W
7,048
1,700
0
4,498
15,118
6,774
0
2,195
12,748
0
50,652
W
Nu Wa
JAB90
Nu Wa
10,380
2,544
0
1,574
9,775
3,356
254
3,811
5,688
72,679
0
L
6,796
290
0
527
7,737
2,933
0
3,156
4,581
67,578
841
W
Xbalanque
9,425
3,985
0
6,073
8,919
4,222
0
1,216
7,655
0
92,458
W
Sun Wukong
RiiDiicK-ii
Sun Wukong
4,773
1,048
0
4,037
13,633
9,000
0
0
12,674
0
69,531

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,333
Gold Earned
38,425
479
Minions Killed
484
0
Camps Cleared
0
1,451,816
Distance Traveled
1,476,056
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
8,107
540
25
2
0
292,902
4
L
Fafnir
7,338
489
16
1
0
295,570
0
L
Danzaburou
6,410
427
97
6
0
197,419
2
L
Da Ji
7,666
511
95
6
0
355,333
0
L
Achilles
9,276
618
140
9
0
303,672
0
W
Fenrir
7,788
519
71
5
0
319,046
3
W
Nu Wa
7,948
530
104
7
0
274,720
3
L
Janus
7,735
516
136
9
0
324,062
5
W
Xbalanque
9,013
601
133
9
0
274,832
0
W
Sun Wukong
8,477
565
146
10
0
290,316
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role