Player Matchup

Ganesha
Ganesha
LegitVegan8525
Ganesha
Level 82
God Stats
1W - 0L
1,297 SR
Queue Stats
71W - 81L
1,486 Elo+
Party 2
Sol
Sol
Sebastiaan19_
Sol
Level 152
God Stats
11W - 5L
1,630 SR
Queue Stats
128W - 110L
1,486 Elo+
Party 1
Ares
Ares
Transatos
Ares
Level 144
God Stats
5W - 2L
1,659 SR
Queue Stats
236W - 252L
1,510 Elo+
Party 2
Athena
Athena
Youtb3420
Athena
Level 121
God Stats
38W - 35L
1,618 SR
Queue Stats
168W - 171L
1,491 Elo+
Party 1
Cthulhu
Cthulhu
autisticvgantaco
Cthulhu
Level 143
God Stats
8W - 4L
1,591 SR
Queue Stats
343W - 349L
1,494 Elo+
Party 2
Team Averages
Level 128
1,559 SR
1,493 Elo+

VS

Team Averages
Level 119
1,528 SR
1,522 Elo+
Izanami
Izanami
 
Izanami
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hun Batz
Hun Batz
A ChewChewTrain
Hun Batz
Level 152
God Stats
7W - 7L
1,527 SR
Queue Stats
63W - 53L
1,587 Elo+
Solo
Bellona
Bellona
Inboundsprings
Bellona
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 18L
1,596 Elo+
Party 3
Scylla
Scylla
Jonathanr003
Scylla
Level 60
God Stats
0W - 1L
1,613 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Bacchus
Bacchus
KadogQuackAlaken
Bacchus
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 5
7,070
471
1,424
11,409
6,708
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
5 / 5 / 1
8,682
579
7,307
13,176
7,846
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ares
15
5 / 1 / 0
8,891
593
10,142
14,240
17,959
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Athena
Youtb3420
Athena
11
2 / 3 / 5
7,828
522
5,704
13,391
14,178
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
5 / 2 / 0
9,164
611
8,356
10,243
5,115
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
16
7 / 3 / 2
9,697
646
15,111
12,729
5,488
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hun Batz
13
1 / 7 / 7
7,379
492
7,150
15,580
6,511
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
2 / 4 / 2
9,189
613
9,560
18,737
14,658
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
11
1 / 3 / 0
6,534
436
3,702
6,472
2,014
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

1
0 / 0 / 0
2,961
197
0
0
0

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
22
17
Kills
11
12
Deaths
17
11
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
7
3
2
2.67
L
Hun Batz
1
7
7
0.64
L
2
4
2
0.75
L
Scylla
1
3
0
0.33
L
0
0
0
0
W
0
1
5
2.5
W
5
5
1
1.1
W
Ares
5
1
0
5
W
Athena
Youtb3420
Athena
2
3
5
1.5
W
5
2
0
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,933
Damage
35,523
62,459
Taken
53,518
51,806
Mitigated
28,671
9,404
Healing
18,762
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
15,111
11,274
0
3,852
12,729
5,488
1,163
7,815
4,880
0
82,957
L
Hun Batz
7,150
2,387
0
3,887
15,580
6,511
0
9,605
5,849
0
49,884
L
9,560
5,838
0
10,392
18,737
14,658
73
9,098
9,597
0
81,811
L
Scylla
3,702
1,052
0
631
6,472
2,014
27
4,806
1,188
36,151
1,548
L
0
0
0
0
0
0
0
0
0
0
0
W
1,424
549
0
278
11,409
6,708
0
0
11,409
44,100
0
W
7,307
2,590
0
3,104
13,176
7,846
989
0
13,176
55,561
9,768
W
Ares
10,142
1,508
0
1,856
14,240
17,959
0
0
14,240
58,968
2,468
W
Athena
Youtb3420
Athena
5,704
1,925
0
2,746
13,391
14,178
177
481
12,910
30,345
0
W
8,356
0
203
1,217
10,243
5,115
515
2,959
7,284
58,254
2,494

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,635
Gold Earned
35,760
403
Minions Killed
399
0
Camps Cleared
0
1,420,117
Distance Traveled
1,047,570
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,697
646
134
9
0
278,479
0
L
Hun Batz
7,379
492
75
5
0
279,639
3
L
Bellona
9,189
613
135
9
0
254,619
0
L
Scylla
6,534
436
55
4
0
234,833
0
L
Bacchus
2,961
197
0
0
0
0
0
W
Ganesha
7,070
471
46
3
0
298,918
0
W
Sol
8,682
579
94
6
0
251,967
0
W
Ares
8,891
593
92
6
0
263,454
1
W
Athena
7,828
522
38
3
0
295,008
0
W
Cthulhu
9,164
611
133
9
0
310,770
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role