Player Matchup

Ix Chel
Ix Chel
Escalivr
Ix Chel
Level 141
God Stats
19W - 29L
1,605 SR
Queue Stats
201W - 195L
1,462 Elo+
Party 2
Izanami
Izanami
Hits_xd
Izanami
Level 60
God Stats
4W - 3L
1,597 SR
Queue Stats
154W - 147L
1,436 Elo+
Solo
Maui
Maui
Solid_Strife5
Maui
Level 65
God Stats
12W - 23L
1,468 SR
Queue Stats
166W - 174L
1,442 Elo+
Party 2
Arachne
Arachne
The-Red-Comet-7
Arachne
Level 154
God Stats
205W - 147L
1,610 SR
Queue Stats
364W - 389L
1,456 Elo+
Party 2
Cthulhu
Cthulhu
ognootch
Cthulhu
Level 81
God Stats
20W - 10L
1,597 SR
Queue Stats
130W - 142L
1,483 Elo+
Solo
Team Averages
Level 100
1,576 SR
1,456 Elo+

VS

Team Averages
Level 98
1,421 SR
1,491 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
GoreBane666
Hou Yi
Level 88
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 13L
1,421 Elo+
Party 3
Surtr
Surtr
Justins_son69
Surtr
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,442 Elo+
Party 3
Thor
Thor
LeeryHammer
Thor
Level 110
God Stats
2W - 5L
1,106 SR
Queue Stats
319W - 288L
1,567 Elo+
Party 1
Olorun
Olorun
Miausito
Olorun
Level 149
God Stats
10W - 6L
1,500 SR
Queue Stats
302W - 279L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Escalivr
Ix Chel
13
4 / 0 / 1
7,350
613
5,630
5,221
2,063
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
Hits_xd
Izanami
12
0 / 1 / 2
6,924
577
6,338
7,333
3,351
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
0 / 0 / 4
6,716
560
3,159
8,639
6,236
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

13
4 / 1 / 3
7,073
589
5,822
12,672
4,835
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
ognootch
Cthulhu
13
4 / 1 / 0
7,683
640
6,281
7,217
6,188
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
8
0 / 2 / 2
5,287
441
3,782
9,822
6,427
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hou Yi
9
1 / 1 / 0
5,350
446
4,434
7,248
2,235
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 4 / 1
5,793
483
3,363
9,000
5,074
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

12
1 / 2 / 1
6,269
522
4,067
9,989
4,568
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Olorun
Miausito
Olorun
11
1 / 3 / 0
6,583
549
6,185
6,272
2,352
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
7
12
Kills
3
3
Deaths
12
10
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
0
2
2
0.5
W
Ix Chel
Escalivr
Ix Chel
4
0
1
4.5
L
Hou Yi
1
1
0
1
W
Izanami
Hits_xd
Izanami
0
1
2
1
L
0
4
1
0.13
L
1
2
1
0.75
L
Olorun
Miausito
Olorun
1
3
0
0.33
W
0
0
4
2
W
4
1
3
5.5
W
Cthulhu
ognootch
Cthulhu
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,230
Damage
21,831
41,082
Taken
42,331
22,673
Mitigated
20,656
14,479
Healing
8,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
3,782
904
760
1,913
9,822
6,427
0
2,412
7,272
16,532
0
W
Ix Chel
Escalivr
Ix Chel
5,630
711
425
1,674
5,221
2,063
380
2,298
2,923
47,079
872
L
Hou Yi
4,434
2,568
201
1,374
7,248
2,235
0
1,492
5,756
0
24,845
W
Izanami
Hits_xd
Izanami
6,338
5,015
0
2,290
7,333
3,351
1,942
1,211
6,122
0
66,203
L
3,363
1,587
0
1,134
9,000
5,074
0
4,669
3,753
586
29,988
L
4,067
906
0
1,015
9,989
4,568
0
1,193
8,692
0
55,646
L
Olorun
Miausito
Olorun
6,185
3,150
110
1,683
6,272
2,352
678
3,660
2,312
55,127
3,107
W
3,159
564
0
2,392
8,639
6,236
216
2,703
5,936
20,669
2,560
W
5,822
2,847
0
6,698
12,672
4,835
38
3,604
9,068
0
51,989
W
Cthulhu
ognootch
Cthulhu
6,281
711
0
1,000
7,217
6,188
296
295
6,537
46,242
1,443

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,746
Gold Earned
29,282
413
Minions Killed
302
0
Camps Cleared
0
1,143,081
Distance Traveled
1,126,038
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
5,287
441
18
2
0
215,569
4
W
Ix Chel
7,350
613
83
7
0
237,686
0
L
Hou Yi
5,350
446
43
4
0
218,114
1
W
Izanami
6,924
577
115
10
0
212,224
6
L
Surtr
5,793
483
54
5
0
227,341
0
L
Thor
6,269
522
91
8
0
254,626
0
L
Olorun
6,583
549
96
8
0
210,388
2
W
Maui
6,716
560
33
3
0
203,863
4
W
Arachne
7,073
589
84
7
0
286,002
0
W
Cthulhu
7,683
640
98
8
0
203,306
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role