Player Matchup

Raijin
Raijin
 
Raijin
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Khepri
Khepri
Cerothegodx27
Khepri
Level 139
God Stats
12W - 6L
1,882 SR
Queue Stats
139W - 131L
1,506 Elo+
Party 2
King Arthur
King Arthur
JaYYNeWW_
King Arthur
Level 127
God Stats
10W - 6L
1,578 SR
Queue Stats
95W - 88L
1,454 Elo+
Solo
Danzaburou
Danzaburou
Rinewig
Danzaburou
Level 77
God Stats
3W - 1L
1,500 SR
Queue Stats
46W - 42L
1,208 Elo+
Solo
Ne Zha
Ne Zha
takito002
Ne Zha
Level 172
God Stats
7W - 3L
1,548 SR
Queue Stats
298W - 304L
1,472 Elo+
Party 2
Team Averages
Level 135
1,602 SR
1,428 Elo+

VS

Team Averages
Level 112
1,485 SR
1,411 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
ErgoProxy_IX
Yemoja
Level 149
God Stats
3W - 3L
1,500 SR
Queue Stats
64W - 65L
1,480 Elo+
Party 1
Fenrir
Fenrir
ExtraRicePls-
Fenrir
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 70L
1,439 Elo+
Party 1
Izanami
Izanami
StonerPotvin420
Izanami
Level 48
God Stats
0W - 1L
1,423 SR
Queue Stats
1W - 5L
1,254 Elo+
Solo
Bellona
Bellona
The_PhoenixStar
Bellona
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,380 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
14
2 / 1 / 4
7,897
564
6,602
7,665
3,349
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

12
0 / 0 / 4
7,271
519
4,010
8,121
7,537
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

King Arthur
JaYYNeWW_
King Arthur
12
2 / 1 / 0
7,185
513
10,289
14,182
11,571
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
Rinewig
Danzaburou
14
4 / 4 / 0
7,928
566
9,451
10,784
4,666
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ne Zha
takito002
Ne Zha
13
5 / 1 / 0
7,575
541
8,335
12,956
6,826
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
14
2 / 4 / 1
7,308
522
6,838
12,112
4,884
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
12
1 / 0 / 4
7,353
525
7,041
10,187
6,925
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
0 / 4 / 0
6,328
452
2,171
14,325
6,036
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

10
3 / 4 / 0
6,297
450
5,340
9,846
2,962
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
0 / 2 / 0
7,474
534
9,565
15,615
16,931
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
11
13
Kills
6
7
Deaths
14
8
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
2
1
4
4
L
Ix Chel
 
Ix Chel
2
4
1
0.63
W
0
0
4
2
L
Yemoja
1
0
4
3
L
0
4
0
0
W
King Arthur
JaYYNeWW_
King Arthur
2
1
0
2
W
Danzaburou
Rinewig
Danzaburou
4
4
0
1
L
3
4
0
0.75
L
0
2
0
0
W
Ne Zha
takito002
Ne Zha
5
1
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,687
Damage
30,955
53,708
Taken
62,085
33,949
Mitigated
37,738
14,431
Healing
23,986
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
6,602
1,123
0
1,632
7,665
3,349
642
4,074
3,591
58,513
1,270
L
Ix Chel
 
Ix Chel
6,838
1,085
590
4,822
12,112
4,884
0
4,354
7,758
56,953
0
W
4,010
210
0
3,411
8,121
7,537
0
1,389
6,732
36,295
1,500
L
Yemoja
7,041
1,646
2,973
3,158
10,187
6,925
0
2,064
8,123
30,564
0
L
2,171
298
0
6,570
14,325
6,036
0
2,394
11,931
0
50,311
W
King Arthur
JaYYNeWW_
King Arthur
10,289
2,224
0
1,690
14,182
11,571
0
326
13,856
0
52,521
W
Danzaburou
Rinewig
Danzaburou
9,451
5,369
0
4,190
10,784
4,666
1,624
4,034
6,750
0
56,759
L
5,340
4,247
105
348
9,846
2,962
67
930
8,916
0
28,378
L
9,565
4,529
0
5,420
15,615
16,931
0
687
14,928
0
67,033
W
Ne Zha
takito002
Ne Zha
8,335
3,532
0
3,508
12,956
6,826
0
4,056
8,900
0
57,568

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,856
Gold Earned
34,760
412
Minions Killed
399
0
Camps Cleared
0
1,332,549
Distance Traveled
1,202,625
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
7,897
564
87
6
0
221,567
0
L
Ix Chel
7,308
522
93
7
0
235,099
0
W
Khepri
7,271
519
52
4
0
290,810
3
L
Yemoja
7,353
525
40
3
0
235,493
0
L
Fenrir
6,328
452
86
6
0
275,049
3
W
King Arthur
7,185
513
95
7
0
259,029
0
W
Danzaburou
7,928
566
94
7
0
239,624
0
L
Izanami
6,297
450
46
3
0
223,056
0
L
Bellona
7,474
534
134
10
0
233,928
2
W
Ne Zha
7,575
541
84
6
0
321,519
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role