Player Matchup

Thoth
Thoth
Gold IV
CAPSMOKER
Thoth
Gold IV
Level 149
God Stats
1W - 1L
1,488 SR
Queue Stats
12W - 8L
1,663 MMR
Solo
Cthulhu
Cthulhu
Platinum V
RebelCrawdad67
Cthulhu
Platinum V
Level 67
God Stats
21W - 16L
1,630 SR
Queue Stats
213W - 241L
1,706 MMR
Solo
Medusa
Medusa
Platinum II
throbbingcaulk
Medusa
Platinum II
Level 149
God Stats
5W - 6L
1,485 SR
Queue Stats
153W - 152L
1,689 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 122
1,534 SR
1,686 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 122
1,507 SR
1,701 MMR
Sobek
Sobek
Gold I
FMJimmY
Sobek
Gold I
Level 138
God Stats
2W - 6L
1,521 SR
Queue Stats
527W - 595L
1,663 MMR
Solo
Baron Samedi
Baron Samedi
Gold IV
JDavies04
Baron Samedi
Gold IV
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 18L
1,769 MMR
Party 1
Surtr
Surtr
Gold IV
jordancolombian
Surtr
Gold IV
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 18L
1,671 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
CAPSMOKER
Thoth
15
4 / 3 / 6
10,158
781
8,555
6,083
2,581
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
2 / 3 / 9
10,138
780
11,587
15,454
16,108
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

16
7 / 2 / 4
10,743
826
16,390
9,763
4,568
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bans
BellonaKuzenboAchillesBacchusNe Zha

VS

Bans
AthenaHorusMorgan Le FayHou YiIx Chel
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
FMJimmY
Sobek
13
1 / 4 / 2
8,972
690
7,340
16,682
15,294
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Baron Samedi
JDavies04
Baron Samedi
14
0 / 5 / 3
8,802
677
5,207
10,193
4,117
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

15
6 / 4 / 0
10,326
794
11,271
17,176
11,949
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
12
13
Kills
7
8
Deaths
13
19
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Thoth
CAPSMOKER
Thoth
4
3
6
2.33
L
Sobek
FMJimmY
Sobek
1
4
2
0.5
L
Baron Samedi
JDavies04
Baron Samedi
0
5
3
0.3
W
2
3
9
2.17
L
6
4
0
1.5
W
7
2
4
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,532
Damage
23,818
31,300
Taken
44,051
23,257
Mitigated
31,360
2,728
Healing
10,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
CAPSMOKER
Thoth
8,555
641
0
370
6,083
2,581
729
2,809
3,104
42,747
0
L
Sobek
FMJimmY
Sobek
7,340
70
0
3,504
16,682
15,294
0
5,542
10,499
22,982
1,894
L
Baron Samedi
JDavies04
Baron Samedi
5,207
558
669
2,114
10,193
4,117
0
5,624
4,338
27,520
0
W
11,587
1,216
295
1,651
15,454
16,108
242
5,009
9,852
39,275
1,281
L
11,271
4,256
0
3,764
17,176
11,949
36
7,127
9,419
549
38,850
W
16,390
6,977
0
412
9,763
4,568
1,838
3,263
6,156
0
41,977

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,039
Gold Earned
28,100
223
Minions Killed
147
0
Camps Cleared
0
755,406
Distance Traveled
694,851
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
10,158
781
94
7
0
236,935
0
L
Sobek
8,972
690
41
3
0
246,197
0
L
Baron Samedi
8,802
677
55
4
0
208,819
0
W
Cthulhu
10,138
780
59
5
0
265,921
0
L
Surtr
10,326
794
51
4
0
239,835
0
W
Medusa
10,743
826
70
5
0
252,550
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role