Player Matchup

Athena
Athena
 
Athena
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Furiousimp51317
Sun Wukong
Level 121
God Stats
14W - 8L
1,676 SR
Queue Stats
175W - 172L
1,410 Elo+
Solo
Anubis
Anubis
GoatmanBridge
Anubis
Level 134
God Stats
2W - 1L
1,617 SR
Queue Stats
99W - 87L
1,527 Elo+
Solo
Skadi
Skadi
MOA-GUI-007
Skadi
Level 120
God Stats
5W - 1L
1,743 SR
Queue Stats
50W - 49L
1,495 Elo+
Solo
Arachne
Arachne
Peterhobo1
Arachne
Level 60
God Stats
28W - 16L
1,706 SR
Queue Stats
185W - 191L
1,516 Elo+
Solo
Team Averages
Level 100
1,649 SR
1,490 Elo+

VS

Team Averages
Level 107
1,506 SR
1,485 Elo+
Scylla
Scylla
RedAlien2
Scylla
Level 122
God Stats
8W - 9L
1,606 SR
Queue Stats
125W - 121L
1,489 Elo+
Solo
Set
Set
TheMonkeyIsBack
Set
Level 81
God Stats
4W - 3L
1,598 SR
Queue Stats
119W - 139L
1,426 Elo+
Solo
Izanami
Izanami
XPIXER
Izanami
Level 104
God Stats
1W - 6L
1,170 SR
Queue Stats
192W - 183L
1,492 Elo+
Party 1
Achilles
Achilles
fidel1109
Achilles
Level 127
God Stats
22W - 21L
1,614 SR
Queue Stats
214W - 197L
1,518 Elo+
Party 1
King Arthur
King Arthur
yarispaans
King Arthur
Level 102
God Stats
34W - 40L
1,541 SR
Queue Stats
142W - 118L
1,499 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
13
1 / 1 / 7
8,401
560
9,030
14,179
17,132
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sun Wukong
Furiousimp51317
Sun Wukong
16
1 / 1 / 2
9,400
627
6,990
13,112
9,121
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
9 / 1 / 2
9,806
654
12,633
7,766
3,854
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 2 / 2
7,564
504
8,607
9,967
3,772
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Arachne
Peterhobo1
Arachne
13
2 / 0 / 6
8,514
568
6,806
12,740
5,116
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
RedAlien2
Scylla
14
1 / 4 / 0
7,895
526
4,335
8,282
2,421
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 3 / 1
6,471
431
5,190
17,076
6,203
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Izanami
XPIXER
Izanami
11
1 / 2 / 0
6,476
432
5,881
10,947
3,397
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Achilles
fidel1109
Achilles
10
1 / 3 / 1
6,431
429
6,389
14,167
13,160
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

King Arthur
yarispaans
King Arthur
14
1 / 2 / 0
8,301
553
9,353
15,491
14,378
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
6
14
Kills
4
5
Deaths
14
19
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
1
1
7
4.5
W
Sun Wukong
Furiousimp51317
Sun Wukong
1
1
2
2
W
9
1
2
10
W
1
2
2
1
W
Arachne
Peterhobo1
Arachne
2
0
6
5
L
Scylla
RedAlien2
Scylla
1
4
0
0.25
L
0
3
1
0.17
L
Izanami
XPIXER
Izanami
1
2
0
0.5
L
Achilles
fidel1109
Achilles
1
3
1
0.5
L
King Arthur
yarispaans
King Arthur
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,066
Damage
31,148
57,764
Taken
65,963
38,995
Mitigated
39,559
21,758
Healing
9,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
9,030
2,736
0
4,679
14,179
17,132
160
1,334
12,767
36,752
1,009
W
Sun Wukong
Furiousimp51317
Sun Wukong
6,990
1,211
0
4,262
13,112
9,121
0
224
12,888
0
70,981
W
12,633
634
0
2,049
7,766
3,854
0
795
6,833
79,441
0
W
8,607
4,680
0
3,673
9,967
3,772
2,607
484
9,459
0
46,134
W
Arachne
Peterhobo1
Arachne
6,806
4,802
0
7,095
12,740
5,116
803
2,691
9,895
0
63,096
L
Scylla
RedAlien2
Scylla
4,335
535
0
1,070
8,282
2,421
0
3,380
4,902
64,905
2,384
L
5,190
2,772
0
825
17,076
6,203
0
7,603
9,473
0
54,978
L
Izanami
XPIXER
Izanami
5,881
4,301
0
2,443
10,947
3,397
0
3,853
7,094
0
49,954
L
Achilles
fidel1109
Achilles
6,389
1,235
0
2,740
14,167
13,160
0
5,229
8,938
0
18,927
L
King Arthur
yarispaans
King Arthur
9,353
865
0
1,970
15,491
14,378
0
1,247
14,244
1,212
70,265

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,685
Gold Earned
35,574
433
Minions Killed
464
0
Camps Cleared
0
1,466,479
Distance Traveled
1,499,547
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
8,401
560
47
3
0
326,966
0
W
Sun Wukong
9,400
627
130
9
0
289,471
0
W
Anubis
9,806
654
95
6
0
291,471
2
W
Skadi
7,564
504
72
5
0
251,822
0
W
Arachne
8,514
568
89
6
0
306,749
0
L
Scylla
7,895
526
133
9
0
271,327
0
L
Set
6,471
431
78
5
0
307,385
0
L
Izanami
6,476
432
92
6
0
295,508
0
L
Achilles
6,431
429
29
2
0
315,600
4
L
King Arthur
8,301
553
132
9
0
309,727
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role