Player Matchup

Cerberus
Cerberus
BROTHER CLAWSON
Cerberus
Level 158
God Stats
3W - 1L
1,561 SR
Queue Stats
113W - 92L
1,521 Elo+
Solo
Jormungandr
Jormungandr
QuickOnThaDraw
Jormungandr
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
144W - 135L
1,533 Elo+
Solo
Surtr
Surtr
Tru 2 My Sinz
Surtr
Level 99
God Stats
16W - 9L
1,638 SR
Queue Stats
52W - 53L
1,513 Elo+
Solo
The Morrigan
The Morrigan
Zen Zoso Solo
The Morrigan
Level 158
God Stats
62W - 81L
1,422 SR
Queue Stats
748W - 740L
1,422 Elo+
Solo
Thoth
Thoth
dawnofrebirth
Thoth
Level 159
God Stats
63W - 84L
1,483 SR
Queue Stats
453W - 423L
1,533 Elo+
Solo
Team Averages
Level 132
1,521 SR
1,504 Elo+

VS

Team Averages
Level 77
1,460 SR
1,477 Elo+
Vamana
Vamana
 
Vamana
Level 189
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Jokyst
Ra
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Agni
Agni
Vep-VerTex
Agni
Level 69
God Stats
6W - 9L
1,500 SR
Queue Stats
118W - 117L
1,440 Elo+
Solo
Serqet
Serqet
YouPlayToMuch
Serqet
Level 66
God Stats
4W - 3L
1,300 SR
Queue Stats
107W - 101L
1,445 Elo+
Solo
Ymir
Ymir
umopapisdnwi
Ymir
Level 51
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
10
4 / 1 / 1
6,204
620
5,580
7,832
4,125
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jormungandr
QuickOnThaDraw
Jormungandr
10
2 / 2 / 0
5,822
582
3,641
8,508
6,811
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

10
3 / 1 / 1
6,207
621
5,712
7,231
3,100
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

The Morrigan
Zen Zoso Solo
The Morrigan
10
1 / 0 / 2
5,249
525
2,551
3,451
1,212
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
3 / 0 / 1
6,993
699
4,016
4,883
1,646
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
10
1 / 3 / 1
5,416
542
6,356
9,519
4,908
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ra
7
0 / 3 / 0
4,328
433
1,830
4,359
1,115
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 3 / 0
5,490
549
3,113
7,029
2,192
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
2 / 2 / 1
5,552
555
3,440
7,458
3,155
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

7
0 / 2 / 0
4,646
465
1,954
6,713
3,516
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
6
13
Kills
4
4
Deaths
13
5
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
1
3
1
0.5
W
Cerberus
4
1
1
4.5
L
Ra
0
3
0
0
W
Jormungandr
QuickOnThaDraw
Jormungandr
2
2
0
1
W
3
1
1
3.5
L
1
3
0
0.33
L
2
2
1
1.25
W
The Morrigan
Zen Zoso Solo
The Morrigan
1
0
2
2
W
3
0
1
3.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,500
Damage
16,693
31,905
Taken
35,078
16,894
Mitigated
14,886
11,558
Healing
5,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
6,356
2,981
0
4,066
9,519
4,908
0
3,137
6,382
0
34,971
W
Cerberus
5,580
243
0
2,293
7,832
4,125
0
2,868
4,964
28,708
469
L
Ra
1,830
274
53
122
4,359
1,115
0
3,114
1,245
21,721
685
W
Jormungandr
QuickOnThaDraw
Jormungandr
3,641
1,662
0
3,435
8,508
6,811
0
0
7,943
33,036
0
W
5,712
2,607
0
1,781
7,231
3,100
652
580
6,351
1,693
42,911
L
3,113
99
0
850
7,029
2,192
0
3,546
3,390
40,037
0
L
3,440
1,393
0
140
7,458
3,155
0
1,662
5,773
0
31,157
W
The Morrigan
Zen Zoso Solo
The Morrigan
2,551
926
0
2,025
3,451
1,212
340
770
2,681
25,539
3,099
W
4,016
46
0
2,024
4,883
1,646
0
2,533
2,350
51,768
1,359
L
1,954
347
0
558
6,713
3,516
0
4,318
2,395
7,630
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,475
Gold Earned
25,432
322
Minions Killed
227
0
Camps Cleared
0
899,378
Distance Traveled
937,507
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
5,416
542
55
6
0
188,458
0
W
Cerberus
6,204
620
52
5
0
171,852
1
L
Ra
4,328
433
42
4
0
171,721
0
W
Jormungandr
5,822
582
52
5
0
152,673
0
W
Surtr
6,207
621
69
7
0
211,212
0
L
Agni
5,490
549
65
7
0
187,862
0
L
Serqet
5,552
555
56
6
0
212,450
0
W
The Morrigan
5,249
525
53
5
0
169,297
3
W
Thoth
6,993
699
96
10
0
194,344
2
L
Ymir
4,646
465
9
1
0
177,016
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role