Player Matchup

Merlin
Merlin
Silver V
jiddo
Merlin
Silver V
Level 105
God Stats
0W - 1L
1,600 SR
Queue Stats
2W - 5L
1,301 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 105
1,600 SR
1,301 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 129
1,500 SR
1,500 MMR
Ix Chel
Ix Chel
Gold I
 
Ix Chel
Gold I
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
jiddo
Merlin
12
0 / 3 / 0
7,404
823
3,970
6,977
5,554
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Bans
AmaterasuGilgameshCthulhuSurtrKukulkan

VS

Bans
ChironHerculesChernobogFenrirDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
15
3 / 0 / 0
9,586
1,065
5,857
8,933
5,423
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
3
0
Kills
3
3
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
3
0
0
3
L
Merlin
jiddo
Merlin
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,970
Damage
5,857
6,977
Taken
8,933
5,554
Mitigated
5,423
264
Healing
3,882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
5,857
967
0
3,882
8,933
5,423
413
4,248
4,685
45,447
1,950
L
Merlin
jiddo
Merlin
3,970
220
0
264
6,977
5,554
0
6,444
533
32,132
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

7,404
Gold Earned
9,586
68
Minions Killed
93
3
Camps Cleared
6
170,821
Distance Traveled
181,462
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
9,586
1,065
93
10
6
181,462
0
L
Merlin
7,404
823
68
8
3
170,821
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role