Player Matchup

Khepri
Khepri
Chokoz
Khepri
Level 50
God Stats
2W - 1L
1,500 SR
Queue Stats
66W - 52L
1,457 Elo+
Party 1
Mercury
Mercury
DuckmanJones
Mercury
Level 112
God Stats
1W - 2L
1,512 SR
Queue Stats
104W - 89L
1,531 Elo+
Solo
Ravana
Ravana
Kizoruu
Ravana
Level 61
God Stats
5W - 4L
1,500 SR
Queue Stats
48W - 42L
1,468 Elo+
Party 1
Medusa
Medusa
Milkshakis
Medusa
Level 149
God Stats
33W - 9L
1,578 SR
Queue Stats
66W - 47L
1,535 Elo+
Party 1
Ix Chel
Ix Chel
Smokeshowing
Ix Chel
Level 155
God Stats
3W - 5L
1,469 SR
Queue Stats
114W - 77L
1,523 Elo+
Party 1
Team Averages
Level 105
1,512 SR
1,503 Elo+

VS

Team Averages
Level 86
1,503 SR
1,559 Elo+
King Arthur
King Arthur
ItZCoMp74
King Arthur
Level 125
God Stats
0W - 3L
1,414 SR
Queue Stats
77W - 64L
1,580 Elo+
Solo
Poseidon
Poseidon
MrCobbins
Poseidon
Level 47
God Stats
1W - 2L
1,476 SR
Queue Stats
75W - 56L
1,548 Elo+
Party 2
Sylvanus
Sylvanus
WHJ Johnny
Sylvanus
Level 64
God Stats
2W - 2L
1,601 SR
Queue Stats
185W - 177L
1,522 Elo+
Solo
Loki
Loki
lordhamhd4k
Loki
Level 81
God Stats
0W - 3L
1,297 SR
Queue Stats
52W - 30L
1,607 Elo+
Party 2
Neith
Neith
tjmarshalls
Neith
Level 114
God Stats
0W - 2L
1,730 SR
Queue Stats
70W - 63L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Chokoz
Khepri
13
4 / 0 / 3
8,183
585
3,678
7,412
5,511
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Mercury
DuckmanJones
Mercury
15
4 / 0 / 4
8,492
607
4,389
7,916
3,620
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ravana
Kizoruu
Ravana
13
1 / 0 / 4
7,962
569
8,159
6,662
3,918
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Medusa
Milkshakis
Medusa
15
4 / 1 / 4
8,327
595
15,341
7,969
4,091
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ix Chel
Smokeshowing
Ix Chel
14
3 / 1 / 3
8,408
601
6,349
7,516
2,737
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ItZCoMp74
King Arthur
12
0 / 4 / 0
6,655
475
4,180
12,826
10,880
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Poseidon
MrCobbins
Poseidon
13
1 / 5 / 0
7,427
531
3,911
9,690
3,396
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sylvanus
WHJ Johnny
Sylvanus
11
1 / 4 / 0
6,477
463
4,242
13,051
10,545
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
0 / 2 / 2
6,433
460
5,118
9,927
3,669
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 1 / 1
6,083
435
4,942
8,258
2,954
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
5
16
Kills
2
2
Deaths
16
18
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Khepri
Chokoz
Khepri
4
0
3
5.5
W
Mercury
DuckmanJones
Mercury
4
0
4
6
L
King Arthur
ItZCoMp74
King Arthur
0
4
0
0
W
Ravana
Kizoruu
Ravana
1
0
4
3
W
Medusa
Milkshakis
Medusa
4
1
4
6
L
Poseidon
MrCobbins
Poseidon
1
5
0
0.2
W
Ix Chel
Smokeshowing
Ix Chel
3
1
3
4.5
L
Sylvanus
WHJ Johnny
Sylvanus
1
4
0
0.25
L
0
2
2
0.5
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,916
Damage
22,393
37,475
Taken
53,752
19,877
Mitigated
31,444
12,137
Healing
13,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
Chokoz
Khepri
3,678
265
1,688
1,880
7,412
5,511
0
1,826
5,586
19,942
0
W
Mercury
DuckmanJones
Mercury
4,389
1,682
0
564
7,916
3,620
141
451
7,363
0
75,139
L
King Arthur
ItZCoMp74
King Arthur
4,180
501
0
1,870
12,826
10,880
0
0
12,015
0
46,517
W
Ravana
Kizoruu
Ravana
8,159
1,907
0
3,278
6,662
3,918
572
0
6,662
0
57,726
W
Medusa
Milkshakis
Medusa
15,341
6,608
0
1,894
7,969
4,091
230
2,402
5,542
0
80,274
L
Poseidon
MrCobbins
Poseidon
3,911
493
0
1,000
9,690
3,396
0
4,786
4,904
50,673
0
W
Ix Chel
Smokeshowing
Ix Chel
6,349
1,144
427
2,406
7,516
2,737
0
2,838
4,278
65,968
1,490
L
Sylvanus
WHJ Johnny
Sylvanus
4,242
1,294
388
3,293
13,051
10,545
0
2,239
10,763
26,450
2,485
L
5,118
1,478
0
4,562
9,927
3,669
0
1,984
7,899
0
50,070
L
4,942
1,773
0
2,654
8,258
2,954
0
1,018
7,240
0
48,023

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,372
Gold Earned
33,075
463
Minions Killed
397
0
Camps Cleared
0
1,399,699
Distance Traveled
1,300,751
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
8,183
585
17
1
0
287,087
7
W
Mercury
8,492
607
115
8
0
334,746
2
L
King Arthur
6,655
475
65
5
0
243,210
2
W
Ravana
7,962
569
85
6
0
228,865
0
W
Medusa
8,327
595
127
9
0
273,226
0
L
Poseidon
7,427
531
120
9
0
247,030
0
W
Ix Chel
8,408
601
119
9
0
275,775
0
L
Sylvanus
6,477
463
44
3
0
246,558
0
L
Loki
6,433
460
89
6
0
324,899
0
L
Neith
6,083
435
79
6
0
239,054
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role