Player Matchup

Ne Zha
Ne Zha
Bo KnoWs757
Ne Zha
Level 127
God Stats
2W - 8L
1,322 SR
Queue Stats
152W - 161L
1,419 Elo+
Party 1
Chaac
Chaac
NYK7__
Chaac
Level 69
God Stats
3W - 6L
1,552 SR
Queue Stats
95W - 102L
1,412 Elo+
Party 2
Cupid
Cupid
brock1228233
Cupid
Level 49
God Stats
1W - 8L
1,326 SR
Queue Stats
33W - 57L
1,295 Elo+
Party 2
Nu Wa
Nu Wa
highN1nja
Nu Wa
Level 129
God Stats
2W - 1L
1,515 SR
Queue Stats
94W - 104L
1,418 Elo+
Party 1
Mercury
Mercury
killakobugi
Mercury
Level 176
God Stats
4W - 5L
1,448 SR
Queue Stats
133W - 133L
1,441 Elo+
Party 1
Team Averages
Level 110
1,433 SR
1,397 Elo+

VS

Team Averages
Level 66
1,561 SR
1,410 Elo+
Nut
Nut
Caulknball
Nut
Level 69
God Stats
8W - 2L
1,734 SR
Queue Stats
79W - 84L
1,425 Elo+
Party 3
Anubis
Anubis
Crazy85000
Anubis
Level 62
God Stats
193W - 150L
1,514 SR
Queue Stats
413W - 418L
1,361 Elo+
Solo
Mulan
Mulan
RiKi3TiKi
Mulan
Level 53
God Stats
1W - 3L
1,500 SR
Queue Stats
100W - 111L
1,359 Elo+
Solo
Ymir
Ymir
nincomepoop
Ymir
Level 73
God Stats
239W - 191L
1,540 SR
Queue Stats
411W - 418L
1,455 Elo+
Solo
Ganesha
Ganesha
xXPillCosbyXx420
Ganesha
Level 73
God Stats
12W - 13L
1,516 SR
Queue Stats
98W - 97L
1,451 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
14
0 / 2 / 1
7,303
487
2,664
12,535
5,370
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chaac
NYK7__
Chaac
10
0 / 5 / 1
6,251
417
3,803
17,058
17,704
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
0 / 6 / 0
5,962
397
5,018
11,793
3,906
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Nu Wa
highN1nja
Nu Wa
11
0 / 2 / 0
5,999
400
8,710
6,893
1,923
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Mercury
killakobugi
Mercury
12
1 / 3 / 0
6,606
440
1,381
8,368
2,699
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 1 / 1
8,637
576
6,203
8,312
3,390
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Anubis
Crazy85000
Anubis
14
2 / 0 / 5
8,188
546
6,645
7,668
3,837
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Mulan
RiKi3TiKi
Mulan
12
1 / 1 / 5
7,490
499
10,009
9,146
6,727
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
7 / 0 / 3
9,359
624
6,529
8,714
5,558
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

12
0 / 0 / 9
8,440
563
6,620
10,018
9,033
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
41
1
Kills
18
18
Deaths
2
2
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
0
2
1
0.25
W
8
1
1
8.5
W
Anubis
Crazy85000
Anubis
2
0
5
4.5
L
Chaac
NYK7__
Chaac
0
5
1
0.1
W
Mulan
RiKi3TiKi
Mulan
1
1
5
3.5
L
0
6
0
0
L
Nu Wa
highN1nja
Nu Wa
0
2
0
0
L
Mercury
killakobugi
Mercury
1
3
0
0.33
W
7
0
3
8.5
W
0
0
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,576
Damage
36,006
56,647
Taken
43,858
31,602
Mitigated
28,545
11,165
Healing
13,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
2,664
380
0
2,062
12,535
5,370
0
3,507
8,939
0
65,125
W
6,203
3,451
0
1,510
8,312
3,390
0
2,547
5,392
0
59,096
W
Anubis
Crazy85000
Anubis
6,645
663
0
5,170
7,668
3,837
314
1,039
6,429
70,269
1,460
L
Chaac
NYK7__
Chaac
3,803
1,280
0
4,217
17,058
17,704
0
4,614
11,698
0
34,210
W
Mulan
RiKi3TiKi
Mulan
10,009
1,489
0
2,702
9,146
6,727
1,069
411
8,621
551
35,179
L
5,018
1,616
330
2,704
11,793
3,906
0
3,920
7,779
0
30,533
L
Nu Wa
highN1nja
Nu Wa
8,710
2,427
0
500
6,893
1,923
32
4,058
2,835
35,827
0
L
Mercury
killakobugi
Mercury
1,381
102
0
1,352
8,368
2,699
0
3,992
4,376
0
36,264
W
6,529
1,437
0
812
8,714
5,558
387
453
8,142
78,945
3,082
W
6,620
435
0
2,973
10,018
9,033
0
2,948
6,466
41,551
1,856

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,121
Gold Earned
42,114
307
Minions Killed
414
0
Camps Cleared
0
1,349,019
Distance Traveled
1,447,387
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
7,303
487
96
6
0
334,859
0
W
Nut
8,637
576
135
9
0
244,665
5
W
Anubis
8,188
546
96
6
0
290,657
5
L
Chaac
6,251
417
45
3
0
228,836
0
W
Mulan
7,490
499
41
3
0
275,510
0
L
Cupid
5,962
397
51
3
0
256,568
0
L
Nu Wa
5,999
400
47
3
0
255,605
1
L
Mercury
6,606
440
68
5
0
273,151
0
W
Ymir
9,359
624
131
9
0
346,679
0
W
Ganesha
8,440
563
11
1
0
289,876
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role