Player Matchup

Bacchus
Bacchus
MzCobalt
Bacchus
Level 69
God Stats
56W - 48L
1,523 SR
Queue Stats
125W - 124L
1,445 Elo+
Party 2
Arachne
Arachne
SyaKKuyS
Arachne
Level 104
God Stats
12W - 16L
1,410 SR
Queue Stats
154W - 145L
1,459 Elo+
Party 2
Bellona
Bellona
emzck
Bellona
Level 18
God Stats
25W - 27L
1,525 SR
Queue Stats
30W - 45L
1,379 Elo+
Party 2
Hachiman
Hachiman
lil__COSBY
Hachiman
Level 158
God Stats
6W - 4L
1,615 SR
Queue Stats
446W - 433L
1,518 Elo+
Solo
Poseidon
Poseidon
mMDGm
Poseidon
Level 142
God Stats
2W - 3L
1,464 SR
Queue Stats
91W - 96L
1,501 Elo+
Solo
Team Averages
Level 98
1,507 SR
1,460 Elo+

VS

Team Averages
Level 119
1,465 SR
1,418 Elo+
Odin
Odin
 
Odin
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
EchoesOfDust
Hera
Level 211
God Stats
0W - 1L
1,500 SR
Queue Stats
325W - 333L
1,447 Elo+
Solo
Thanatos
Thanatos
Jtan_Pipo
Thanatos
Level 55
God Stats
0W - 2L
1,256 SR
Queue Stats
7W - 16L
1,329 Elo+
Party 1
Izanami
Izanami
Kakitolol
Izanami
Level 106
God Stats
2W - 3L
1,571 SR
Queue Stats
60W - 53L
1,512 Elo+
Solo
Atlas
Atlas
LeMimer
Atlas
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 23L
1,301 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
MzCobalt
Bacchus
10
4 / 2 / 6
7,528
538
5,115
8,681
9,159
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
SyaKKuyS
Arachne
13
4 / 0 / 3
7,474
534
4,767
10,857
5,139
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
emzck
Bellona
11
0 / 1 / 2
6,385
456
2,767
12,472
13,920
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hachiman
lil__COSBY
Hachiman
14
5 / 1 / 4
8,633
617
12,107
11,853
4,502
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Poseidon
mMDGm
Poseidon
12
1 / 1 / 3
7,604
543
4,049
6,550
2,720
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
15
2 / 0 / 1
8,977
641
10,820
9,632
6,447
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
1 / 1 / 0
7,757
554
4,044
6,171
2,074
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thanatos
Jtan_Pipo
Thanatos
9
1 / 5 / 0
5,924
423
2,518
9,805
4,095
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Izanami
Kakitolol
Izanami
14
1 / 3 / 1
7,412
529
5,923
11,563
4,475
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Atlas
LeMimer
Atlas
10
0 / 6 / 2
6,177
441
4,343
12,173
9,507
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
9
14
Kills
5
5
Deaths
15
18
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
2
0
1
2.5
L
1
1
0
1
L
Thanatos
Jtan_Pipo
Thanatos
1
5
0
0.2
L
Izanami
Kakitolol
Izanami
1
3
1
0.5
L
Atlas
LeMimer
Atlas
0
6
2
0.17
W
Bacchus
MzCobalt
Bacchus
4
2
6
3.5
W
Arachne
SyaKKuyS
Arachne
4
0
3
5.5
W
Bellona
emzck
Bellona
0
1
2
1
W
Hachiman
lil__COSBY
Hachiman
5
1
4
7
W
Poseidon
mMDGm
Poseidon
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,805
Damage
27,648
50,413
Taken
49,344
35,440
Mitigated
26,598
18,306
Healing
13,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
10,820
1,451
0
3,270
9,632
6,447
186
1,255
8,377
0
79,759
L
4,044
424
0
1,685
6,171
2,074
0
1,874
3,892
65,144
424
L
Thanatos
Jtan_Pipo
Thanatos
2,518
591
0
3,854
9,805
4,095
166
1,568
8,195
0
28,655
L
Izanami
Kakitolol
Izanami
5,923
3,758
0
3,158
11,563
4,475
0
1,501
9,972
0
69,194
L
Atlas
LeMimer
Atlas
4,343
1,892
72
1,246
12,173
9,507
114
2,339
9,834
18,979
244
W
Bacchus
MzCobalt
Bacchus
5,115
1,018
0
1,784
8,681
9,159
241
1,025
7,656
17,803
0
W
Arachne
SyaKKuyS
Arachne
4,767
3,166
0
6,048
10,857
5,139
0
1,026
9,831
0
56,724
W
Bellona
emzck
Bellona
2,767
855
0
1,866
12,472
13,920
0
0
12,472
0
27,358
W
Hachiman
lil__COSBY
Hachiman
12,107
7,807
0
6,790
11,853
4,502
1,408
4,000
7,853
0
66,848
W
Poseidon
mMDGm
Poseidon
4,049
1,104
0
1,818
6,550
2,720
718
2,556
3,994
53,849
847

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,624
Gold Earned
36,247
340
Minions Killed
444
0
Camps Cleared
0
1,396,262
Distance Traveled
1,306,279
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
8,977
641
128
9
0
280,644
3
L
Hera
7,757
554
116
8
0
267,849
3
L
Thanatos
5,924
423
52
4
0
244,204
0
L
Izanami
7,412
529
120
9
0
250,277
0
L
Atlas
6,177
441
28
2
0
263,305
0
W
Bacchus
7,528
538
14
1
0
292,077
0
W
Arachne
7,474
534
89
6
0
329,467
0
W
Bellona
6,385
456
51
4
0
288,937
0
W
Hachiman
8,633
617
102
7
0
255,115
4
W
Poseidon
7,604
543
84
6
0
230,666
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role