Player Matchup

Discordia
Discordia
Kuand0
Discordia
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 22L
1,372 Elo+
Party 2
Sobek
Sobek
Scrappys2Drunk
Sobek
Level 91
God Stats
26W - 16L
1,587 SR
Queue Stats
385W - 428L
1,288 Elo+
Solo
Da Ji
Da Ji
coolsgamer
Da Ji
Level 8
God Stats
1W - 3L
1,708 SR
Queue Stats
11W - 18L
1,372 Elo+
Party 2
Team Averages
Level 53
1,598 SR
1,344 Elo+

VS

Team Averages
Level 78
1,622 SR
1,405 Elo+
Cthulhu
Cthulhu
Body N Blood
Cthulhu
Level 117
God Stats
3W - 1L
1,852 SR
Queue Stats
80W - 83L
1,502 Elo+
Party 1
Hera
Hera
Justin Kinsoul
Hera
Level 7
God Stats
1W - 4L
1,283 SR
Queue Stats
4W - 4L
1,224 Elo+
Party 1
Medusa
Medusa
SquizzNight
Medusa
Level 109
God Stats
5W - 3L
1,732 SR
Queue Stats
104W - 103L
1,489 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Kuand0
Discordia
19
5 / 4 / 6
12,003
750
17,322
11,022
5,568
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
2 / 4 / 7
9,773
611
5,667
23,121
27,474
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Da Ji
15
5 / 6 / 5
10,846
678
14,477
16,283
10,430
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Body N Blood
Cthulhu
17
5 / 2 / 8
12,113
757
16,810
18,830
20,434
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
0 / 6 / 8
10,547
659
10,327
11,106
3,277
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
19
9 / 4 / 3
13,775
861
15,086
15,656
6,639
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
33
12
Kills
14
14
Deaths
12
18
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Body N Blood
Cthulhu
5
2
8
4.5
W
0
6
8
0.67
L
Discordia
Kuand0
Discordia
5
4
6
2
L
2
4
7
1.38
W
Medusa
9
4
3
2.63
L
Da Ji
5
6
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,466
Damage
42,223
50,426
Taken
45,592
43,472
Mitigated
30,350
3,883
Healing
5,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Body N Blood
Cthulhu
16,810
1,816
72
3,643
18,830
20,434
216
10,336
8,494
36,625
3,306
W
10,327
4,786
0
658
11,106
3,277
364
4,248
6,858
25,336
0
L
Discordia
Kuand0
Discordia
17,322
1,895
0
2,482
11,022
5,568
1,289
4,740
6,251
61,173
1,072
L
5,667
350
0
691
23,121
27,474
328
11,868
11,107
17,608
0
W
Medusa
15,086
7,748
0
1,498
15,656
6,639
1,758
8,294
7,362
0
83,856
L
Da Ji
14,477
2,632
0
710
16,283
10,430
0
8,156
8,064
0
37,589

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,622
Gold Earned
36,435
152
Minions Killed
190
0
Camps Cleared
0
800,353
Distance Traveled
813,590
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
12,113
757
53
3
0
293,710
0
W
Hera
10,547
659
33
2
0
250,880
0
L
Discordia
12,003
750
90
6
0
275,765
5
L
Sobek
9,773
611
12
1
0
276,706
0
W
Medusa
13,775
861
104
7
0
269,000
0
L
Da Ji
10,846
678
50
3
0
247,882
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role