Player Matchup

Geb
Geb
Gold III
AnTHRAXV1RUS
Geb
Gold III
Level 115
God Stats
1W - 3L
1,294 SR
Queue Stats
89W - 93L
1,606 MMR
Solo
Neith
Neith
Gold III
Ice in the Pipe
Neith
Gold III
Level 159
God Stats
62W - 47L
1,605 SR
Queue Stats
207W - 199L
1,431 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Gold IV
Roostie
Morgan Le Fay
Gold IV
Level 124
God Stats
7W - 2L
1,647 SR
Queue Stats
40W - 46L
1,545 MMR
Solo
Mulan
Mulan
Gold IV
WhosDisDuck
Mulan
Gold IV
Level 147
God Stats
7W - 9L
1,531 SR
Queue Stats
192W - 201L
1,536 MMR
Solo
Ao Kuang
Ao Kuang
Platinum II
satsdart
Ao Kuang
Platinum II
Level 158
God Stats
20W - 14L
1,657 SR
Queue Stats
365W - 349L
1,864 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 141
1,547 SR
1,596 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 143
1,553 SR
1,598 MMR
Cu Chulainn
Cu Chulainn
Gold II
BeanIsMean
Cu Chulainn
Gold II
Level 135
God Stats
3W - 3L
1,361 SR
Queue Stats
94W - 103L
1,601 MMR
Solo
Medusa
Medusa
Bronze IV
DropDaSmoke
Medusa
Bronze IV
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,587 MMR
Solo
Vulcan
Vulcan
Gold III
JesewitKing
Vulcan
Gold III
Level 147
God Stats
1W - 3L
1,545 SR
Queue Stats
64W - 64L
1,532 MMR
Solo
Bastet
Bastet
Gold II
Theadjcentsquid
Bastet
Gold II
Level 177
God Stats
11W - 13L
1,540 SR
Queue Stats
229W - 231L
1,647 MMR
Party 2
Athena
Athena
Gold III
VenomV9
Athena
Gold III
Level 149
God Stats
6W - 4L
1,819 SR
Queue Stats
59W - 55L
1,620 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 5
8,664
456
7,138
13,918
13,074
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
1 / 2 / 8
9,402
495
15,640
13,561
5,212
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
Roostie
Morgan Le Fay
18
3 / 3 / 4
10,146
534
9,914
11,424
4,864
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

17
3 / 2 / 5
10,097
531
15,691
23,124
22,518
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Ao Kuang
satsdart
Ao Kuang
18
12 / 1 / 3
10,698
563
15,070
18,825
7,734
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bans
BacchusAresNutAgniArachne

VS

Bans
ThothTsukuyomiThanatosKaliSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
BeanIsMean
Cu Chulainn
16
0 / 3 / 2
9,968
525
13,914
19,103
18,390
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Medusa
14
1 / 3 / 2
8,735
460
11,999
16,982
6,921
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Vulcan
17
1 / 4 / 1
9,914
522
8,865
11,591
5,063
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
6 / 2 / 2
10,163
535
12,601
19,116
8,802
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Athena
VenomV9
Athena
12
1 / 7 / 1
8,125
428
4,327
22,668
20,188
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
17
19
Kills
9
9
Deaths
19
25
Assists
8
Player
Kills
Deaths
Assists
KDA
W
0
1
5
2.5
L
Cu Chulainn
BeanIsMean
Cu Chulainn
0
3
2
0.33
L
Medusa
1
3
2
0.67
W
1
2
8
2.5
L
Vulcan
1
4
1
0.38
W
Morgan Le Fay
Roostie
Morgan Le Fay
3
3
4
1.67
L
6
2
2
3.5
L
Athena
VenomV9
Athena
1
7
1
0.21
W
3
2
5
2.75
W
Ao Kuang
satsdart
Ao Kuang
12
1
3
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,453
Damage
51,706
80,852
Taken
89,460
53,402
Mitigated
59,364
29,792
Healing
19,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,138
265
0
4,046
13,918
13,074
0
2,175
11,632
43,111
499
L
Cu Chulainn
BeanIsMean
Cu Chulainn
13,914
1,717
0
3,345
19,103
18,390
24
1,237
17,866
1,275
82,062
L
Medusa
11,999
3,103
0
4,633
16,982
6,921
603
5,616
11,366
0
74,980
W
15,640
2,873
0
4,802
13,561
5,212
33
1,180
12,312
0
82,963
L
Vulcan
8,865
36
0
2,720
11,591
5,063
0
6,751
4,840
94,220
444
W
Morgan Le Fay
Roostie
Morgan Le Fay
9,914
340
0
1,476
11,424
4,864
184
3,893
7,199
94,473
0
L
12,601
3,467
0
3,651
19,116
8,802
52
6,473
12,643
0
79,985
L
Athena
VenomV9
Athena
4,327
1,521
0
4,670
22,668
20,188
0
12,913
9,755
25,984
0
W
15,691
2,741
0
7,805
23,124
22,518
79
1,511
21,548
1,571
86,951
W
Ao Kuang
satsdart
Ao Kuang
15,070
2,792
0
11,663
18,825
7,734
114
4,547
14,088
87,050
441

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,007
Gold Earned
46,905
627
Minions Killed
530
0
Camps Cleared
0
1,924,340
Distance Traveled
1,888,228
16
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
8,664
456
71
4
0
386,581
4
L
Cu Chulainn
9,968
525
131
7
0
334,744
2
L
Medusa
8,735
460
113
6
0
342,534
4
W
Neith
9,402
495
135
7
0
375,519
4
L
Vulcan
9,914
522
158
8
0
399,289
4
W
Morgan Le Fay
10,146
534
167
9
0
364,566
3
L
Bastet
10,163
535
98
5
0
441,818
1
L
Athena
8,125
428
30
2
0
369,843
8
W
Mulan
10,097
531
132
7
0
345,949
5
W
Ao Kuang
10,698
563
122
6
0
451,725
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role