Player Matchup

Fenrir
Fenrir
Camote420
Fenrir
Level 69
God Stats
7W - 2L
1,729 SR
Queue Stats
19W - 12L
1,514 Elo+
Party 1
Ishtar
Ishtar
MONTA_4_PRES
Ishtar
Level 123
God Stats
12W - 15L
1,508 SR
Queue Stats
326W - 327L
1,531 Elo+
Party 3
Jormungandr
Jormungandr
Samychevy
Jormungandr
Level 79
God Stats
0W - 1L
1,247 SR
Queue Stats
23W - 16L
1,522 Elo+
Party 1
Cu Chulainn
Cu Chulainn
SauceShah
Cu Chulainn
Level 67
God Stats
28W - 25L
1,458 SR
Queue Stats
231W - 193L
1,467 Elo+
Solo
Vulcan
Vulcan
bertie_25
Vulcan
Level 87
God Stats
40W - 22L
1,721 SR
Queue Stats
418W - 392L
1,520 Elo+
Party 3
Team Averages
Level 85
1,533 SR
1,511 Elo+

VS

Team Averages
Level 115
1,472 SR
1,411 Elo+
Shiva
Shiva
Dude I Shoot
Shiva
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
93W - 94L
1,497 Elo+
Solo
Ra
Ra
EvilleLegend
Ra
Level 104
God Stats
1W - 2L
1,500 SR
Queue Stats
84W - 83L
1,380 Elo+
Party 2
Nut
Nut
Famouz1
Nut
Level 143
God Stats
9W - 1L
1,538 SR
Queue Stats
163W - 149L
1,332 Elo+
Party 2
Mulan
Mulan
Foxtrot701
Mulan
Level 69
God Stats
40W - 34L
1,563 SR
Queue Stats
239W - 232L
1,560 Elo+
Solo
Xing Tian
Xing Tian
Geracii11
Xing Tian
Level 128
God Stats
28W - 17L
1,258 SR
Queue Stats
95W - 95L
1,286 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Camote420
Fenrir
5
1 / 3 / 0
3,500
700
1,786
4,285
1,550
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ishtar
8
0 / 0 / 0
3,668
734
1,276
3,229
1,129
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Jormungandr
Samychevy
Jormungandr
1
0 / 0 / 0
1,060
212
0
0
0
Cu Chulainn
SauceShah
Cu Chulainn
7
1 / 0 / 0
4,301
860
3,256
4,286
1,444
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Vulcan
bertie_25
Vulcan
7
0 / 1 / 1
3,796
759
1,337
2,412
759
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 1 / 0
3,842
768
2,417
5,797
3,011
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

7
1 / 1 / 1
3,857
771
1,466
2,264
635
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Nut
6
0 / 0 / 1
3,424
685
1,709
2,265
754
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Mulan
7
2 / 0 / 0
3,587
717
1,692
4,065
1,544
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Xing Tian
Geracii11
Xing Tian
6
0 / 0 / 1
3,863
773
935
3,031
1,616
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
7
2
Kills
4
4
Deaths
2
1
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Camote420
Fenrir
1
3
0
0.33
W
1
1
0
1
W
1
1
1
1.5
W
Nut
0
0
1
0.5
W
Mulan
2
0
0
2
W
Xing Tian
Geracii11
Xing Tian
0
0
1
0.5
L
Ishtar
0
0
0
0
L
Jormungandr
Samychevy
Jormungandr
0
0
0
0
L
Cu Chulainn
SauceShah
Cu Chulainn
1
0
0
1
L
Vulcan
bertie_25
Vulcan
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,655
Damage
8,219
14,212
Taken
17,422
4,882
Mitigated
7,560
4,134
Healing
6,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Camote420
Fenrir
1,786
356
0
256
4,285
1,550
0
975
3,272
0
9,956
W
2,417
628
0
2,177
5,797
3,011
0
0
5,797
0
21,415
W
1,466
145
24
276
2,264
635
0
772
1,382
21,613
712
W
Nut
1,709
1,246
0
1,012
2,265
754
0
0
2,265
0
26,264
W
Mulan
1,692
0
0
1,268
4,065
1,544
0
437
3,610
0
19,017
W
Xing Tian
Geracii11
Xing Tian
935
90
85
1,202
3,031
1,616
0
0
3,031
11,097
471
L
Ishtar
1,276
849
0
1,342
3,229
1,129
0
516
2,713
0
24,380
L
Jormungandr
Samychevy
Jormungandr
0
0
0
0
0
0
0
0
0
0
0
L
Cu Chulainn
SauceShah
Cu Chulainn
3,256
733
0
1,786
4,286
1,444
0
0
3,868
0
23,340
L
Vulcan
bertie_25
Vulcan
1,337
0
0
750
2,412
759
0
903
1,509
21,051
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,325
Gold Earned
18,573
147
Minions Killed
168
0
Camps Cleared
0
460,720
Distance Traveled
562,953
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
3,500
700
20
4
0
131,168
0
W
Shiva
3,842
768
37
7
0
109,533
1
W
Ra
3,857
771
38
8
0
124,955
2
W
Nut
3,424
685
49
10
0
94,611
0
W
Mulan
3,587
717
29
6
0
118,081
0
W
Xing Tian
3,863
773
15
3
0
115,773
0
L
Ishtar
3,668
734
38
8
0
102,587
0
L
Jormungandr
1,060
212
0
0
0
0
0
L
Cu Chulainn
4,301
860
48
10
0
117,229
0
L
Vulcan
3,796
759
41
8
0
109,736
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role