Player Matchup

Nu Wa
Nu Wa
Argen2015
Nu Wa
Level 128
God Stats
0W - 2L
1,448 SR
Queue Stats
112W - 123L
1,481 Elo+
Solo
Cthulhu
Cthulhu
QuiPito_
Cthulhu
Level 152
God Stats
12W - 4L
1,691 SR
Queue Stats
163W - 156L
1,545 Elo+
Party 3
Hachiman
Hachiman
TeoTactico
Hachiman
Level 129
God Stats
0W - 1L
1,677 SR
Queue Stats
71W - 58L
1,553 Elo+
Party 3
Cliodhna
Cliodhna
UneasePup7
Cliodhna
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 53L
1,534 Elo+
Party 1
Shiva
Shiva
death_stroke417
Shiva
Level 121
God Stats
1W - 2L
1,514 SR
Queue Stats
49W - 46L
1,541 Elo+
Party 1
Team Averages
Level 132
1,566 SR
1,531 Elo+

VS

Team Averages
Level 168
1,566 SR
1,541 Elo+
Merlin
Merlin
 
Merlin
Level 209
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
ItsJupiter101
Geb
Level 145
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 20L
1,644 Elo+
Party 2
Charybdis
Charybdis
ODC Wa ge
Charybdis
Level 108
God Stats
6W - 3L
1,662 SR
Queue Stats
88W - 80L
1,538 Elo+
Party 2
Jormungandr
Jormungandr
SimC666
Jormungandr
Level 134
God Stats
14W - 5L
1,646 SR
Queue Stats
251W - 233L
1,479 Elo+
Solo
Nemesis
Nemesis
xx100PRE
Nemesis
Level 245
God Stats
18W - 18L
1,524 SR
Queue Stats
234W - 213L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Argen2015
Nu Wa
12
0 / 6 / 2
6,726
517
4,600
8,673
2,193
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
QuiPito_
Cthulhu
12
0 / 1 / 5
6,970
536
5,521
10,559
8,148
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hachiman
TeoTactico
Hachiman
13
4 / 1 / 1
7,339
565
8,177
10,684
3,904
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cliodhna
UneasePup7
Cliodhna
12
3 / 4 / 1
6,591
507
3,975
9,939
3,485
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

12
0 / 3 / 1
6,587
507
6,958
16,214
12,119
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
3 / 0 / 3
8,465
651
7,413
5,825
2,313
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 1 / 2
7,037
541
5,305
11,409
8,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charybdis
ODC Wa ge
Charybdis
12
0 / 4 / 2
6,290
484
5,268
7,278
2,870
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Jormungandr
SimC666
Jormungandr
14
1 / 1 / 1
8,364
643
11,383
11,593
9,246
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Nemesis
xx100PRE
Nemesis
15
11 / 1 / 2
8,772
675
9,563
12,272
4,841
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
25
7
Kills
15
15
Deaths
7
10
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
3
0
3
4.5
L
Nu Wa
Argen2015
Nu Wa
0
6
2
0.17
W
0
1
2
1
W
Charybdis
ODC Wa ge
Charybdis
0
4
2
0.25
L
Cthulhu
QuiPito_
Cthulhu
0
1
5
2.5
W
Jormungandr
SimC666
Jormungandr
1
1
1
1.5
L
Hachiman
TeoTactico
Hachiman
4
1
1
4.5
L
Cliodhna
UneasePup7
Cliodhna
3
4
1
0.88
L
0
3
1
0.17
W
Nemesis
xx100PRE
Nemesis
11
1
2
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,231
Damage
38,932
56,069
Taken
48,377
29,849
Mitigated
27,821
18,418
Healing
15,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
7,413
201
0
1,650
5,825
2,313
717
4,294
1,531
61,601
642
L
Nu Wa
Argen2015
Nu Wa
4,600
608
0
1,260
8,673
2,193
0
3,781
4,470
57,683
75
W
5,305
995
0
4,006
11,409
8,551
108
1,440
9,969
23,846
0
W
Charybdis
ODC Wa ge
Charybdis
5,268
2,602
0
1,572
7,278
2,870
681
2,497
4,781
0
55,217
L
Cthulhu
QuiPito_
Cthulhu
5,521
587
0
3,318
10,559
8,148
0
4,556
5,833
27,963
770
W
Jormungandr
SimC666
Jormungandr
11,383
3,397
0
3,519
11,593
9,246
51
582
11,011
62,972
10,846
L
Hachiman
TeoTactico
Hachiman
8,177
5,495
0
5,230
10,684
3,904
0
3,326
7,358
0
65,066
L
Cliodhna
UneasePup7
Cliodhna
3,975
739
0
3,944
9,939
3,485
0
1,534
8,373
0
46,241
L
6,958
1,157
220
4,446
16,214
12,119
0
8,968
7,246
0
51,654
W
Nemesis
xx100PRE
Nemesis
9,563
5,863
0
4,725
12,272
4,841
0
1,202
11,070
0
71,420

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,213
Gold Earned
38,928
431
Minions Killed
473
0
Camps Cleared
0
1,279,272
Distance Traveled
1,196,478
15
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,465
651
120
9
0
250,703
3
L
Nu Wa
6,726
517
101
8
0
230,377
8
W
Geb
7,037
541
13
1
0
222,032
0
W
Charybdis
6,290
484
111
9
0
212,478
0
L
Cthulhu
6,970
536
23
2
0
256,029
4
W
Jormungandr
8,364
643
120
9
0
221,855
0
L
Hachiman
7,339
565
132
10
0
240,396
3
L
Cliodhna
6,591
507
79
6
0
292,682
0
L
Shiva
6,587
507
96
7
0
259,788
0
W
Nemesis
8,772
675
109
8
0
289,410
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role