Player Matchup

Janus
Janus
KittyAmewzing
Janus
Level 108
God Stats
2W - 4L
1,383 SR
Queue Stats
123W - 130L
1,494 Elo+
Solo
Artio
Artio
LadyKnifePlay
Artio
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 25L
1,560 Elo+
Solo
He Bo
He Bo
MR Stillz
He Bo
Level 124
God Stats
0W - 2L
1,285 SR
Queue Stats
10W - 17L
1,403 Elo+
Solo
Izanami
Izanami
Yun0iswaifu
Izanami
Level 107
God Stats
4W - 4L
1,624 SR
Queue Stats
36W - 35L
1,501 Elo+
Solo
Kukulkan
Kukulkan
jauquet11
Kukulkan
Level 175
God Stats
9W - 5L
1,825 SR
Queue Stats
679W - 665L
1,417 Elo+
Solo
Team Averages
Level 128
1,523 SR
1,475 Elo+

VS

Team Averages
Level 114
1,473 SR
1,462 Elo+
Sol
Sol
BeachhenryN
Sol
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 60L
1,414 Elo+
Solo
Surtr
Surtr
Deestroy7793
Surtr
Level 149
God Stats
5W - 3L
1,514 SR
Queue Stats
373W - 379L
1,489 Elo+
Solo
Chaac
Chaac
Ge1mane
Chaac
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 45L
1,385 Elo+
Solo
Eset
Eset
NINJAklutchMUCH
Eset
Level 119
God Stats
2W - 4L
1,389 SR
Queue Stats
181W - 167L
1,511 Elo+
Solo
Jormungandr
Jormungandr
twoods219
Jormungandr
Level 87
God Stats
8W - 3L
1,461 SR
Queue Stats
327W - 328L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 1
6,948
695
9,811
10,991
4,820
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
0 / 5 / 2
7,183
718
2,465
12,180
15,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

He Bo
MR Stillz
He Bo
11
2 / 6 / 0
7,281
728
7,528
9,624
4,149
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Izanami
Yun0iswaifu
Izanami
13
1 / 4 / 2
7,217
722
9,206
9,884
4,360
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
jauquet11
Kukulkan
17
2 / 1 / 3
8,265
827
10,977
5,947
3,023
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 1 / 10
9,178
918
11,368
9,562
3,837
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

14
1 / 1 / 8
8,126
813
5,883
10,579
7,950
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chaac
Ge1mane
Chaac
16
7 / 1 / 8
9,245
925
9,656
8,575
7,672
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
7 / 1 / 11
9,269
927
10,776
10,774
4,255
Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
twoods219
Jormungandr
13
1 / 3 / 14
7,908
791
8,514
13,725
11,306
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
73
6
Kills
22
22
Deaths
7
8
Assists
51
Player
Kills
Deaths
Assists
KDA
W
6
1
10
11
W
1
1
8
5
W
Chaac
Ge1mane
Chaac
7
1
8
11
L
1
6
1
0.25
L
0
5
2
0.2
L
He Bo
MR Stillz
He Bo
2
6
0
0.33
W
7
1
11
12.5
L
Izanami
Yun0iswaifu
Izanami
1
4
2
0.5
L
Kukulkan
jauquet11
Kukulkan
2
1
3
3.5
W
Jormungandr
twoods219
Jormungandr
1
3
14
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,987
Damage
46,197
48,626
Taken
53,215
31,371
Mitigated
35,020
11,427
Healing
22,617
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,368
2,441
1,816
4,526
9,562
3,837
761
5,706
3,656
21,437
457
W
5,883
2,268
1,172
2,837
10,579
7,950
105
5,036
5,359
336
12,540
W
Chaac
Ge1mane
Chaac
9,656
1,216
629
2,555
8,575
7,672
206
2,759
5,693
0
24,027
L
9,811
351
276
2,499
10,991
4,820
0
7,197
3,383
17,762
0
L
2,465
308
858
1,740
12,180
15,019
0
6,922
4,921
4,543
0
L
He Bo
MR Stillz
He Bo
7,528
238
194
1,619
9,624
4,149
0
5,956
3,421
8,983
0
W
10,776
742
903
4,736
10,774
4,255
581
7,379
3,071
22,014
0
L
Izanami
Yun0iswaifu
Izanami
9,206
5,591
550
1,892
9,884
4,360
0
5,407
4,004
0
20,390
L
Kukulkan
jauquet11
Kukulkan
10,977
578
526
1,273
5,947
3,023
0
2,646
3,017
37,814
0
W
Jormungandr
twoods219
Jormungandr
8,514
245
1,127
2,316
13,725
11,306
12
8,718
4,655
14,234
1,565

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,894
Gold Earned
43,726
121
Minions Killed
120
0
Camps Cleared
0
864,831
Distance Traveled
1,041,384
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,178
918
31
3
0
217,528
0
W
Surtr
8,126
813
18
2
0
226,873
0
W
Chaac
9,245
925
30
3
0
187,429
0
L
Janus
6,948
695
29
3
0
157,329
0
L
Artio
7,183
718
4
0
0
165,227
0
L
He Bo
7,281
728
3
0
0
171,475
0
W
Eset
9,269
927
32
3
0
210,358
0
L
Izanami
7,217
722
30
3
0
181,910
0
L
Kukulkan
8,265
827
55
6
0
188,890
0
W
Jormungandr
7,908
791
9
1
0
199,196
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role