Player Matchup

Izanami
Izanami
HateAllLife666
Izanami
Level 67
God Stats
9W - 6L
1,608 SR
Queue Stats
238W - 268L
1,456 Elo+
Party 1
Surtr
Surtr
HurtBoyKMS
Surtr
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
300W - 329L
1,440 Elo+
Solo
King Arthur
King Arthur
SlR TYR
King Arthur
Level 77
God Stats
10W - 10L
1,548 SR
Queue Stats
342W - 348L
1,408 Elo+
Solo
Agni
Agni
SlyderG1998
Agni
Level 80
God Stats
9W - 9L
1,512 SR
Queue Stats
338W - 367L
1,451 Elo+
Party 1
Susano
Susano
WildingCoder3
Susano
Level 80
God Stats
3W - 11L
1,504 SR
Queue Stats
94W - 85L
1,367 Elo+
Solo
Team Averages
Level 82
1,534 SR
1,425 Elo+

VS

Team Averages
Level 75
1,601 SR
1,421 Elo+
Surtr
Surtr
 
Surtr
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Fredex2471
Ymir
Level 46
God Stats
5W - 3L
1,697 SR
Queue Stats
189W - 185L
1,310 Elo+
Solo
Agni
Agni
GHYGA 420
Agni
Level 59
God Stats
24W - 24L
1,606 SR
Queue Stats
172W - 186L
1,467 Elo+
Solo
Thanatos
Thanatos
Kevdhobbit
Thanatos
Level 67
God Stats
3W - 1L
1,758 SR
Queue Stats
122W - 116L
1,408 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
MiniPats
Ah Muzen Cab
Level 104
God Stats
2W - 1L
1,445 SR
Queue Stats
20W - 20L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 0
5,191
399
1,877
12,047
4,058
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Surtr
11
1 / 1 / 1
5,839
449
4,047
9,280
4,915
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

King Arthur
SlR TYR
King Arthur
11
1 / 2 / 0
6,528
502
6,372
12,073
10,529
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
3 / 2 / 1
7,281
560
8,142
9,780
3,239
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 1 / 0
5,732
441
3,173
10,117
3,720
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
14
1 / 1 / 3
8,456
650
9,503
12,196
6,494
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

11
4 / 0 / 5
6,749
519
5,835
7,314
5,531
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Agni
13
1 / 3 / 1
7,267
559
5,496
8,635
2,909
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Thanatos
Kevdhobbit
Thanatos
14
2 / 0 / 4
7,280
560
4,752
12,566
5,456
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ah Muzen Cab
MiniPats
Ah Muzen Cab
12
4 / 1 / 3
7,273
559
7,023
7,548
2,580
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
28
5
Kills
12
12
Deaths
5
2
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Surtr
 
Surtr
1
1
3
2.5
W
4
0
5
6.5
W
Agni
1
3
1
0.5
L
0
6
0
0
L
Surtr
1
1
1
1.5
W
Thanatos
Kevdhobbit
Thanatos
2
0
4
4
W
Ah Muzen Cab
MiniPats
Ah Muzen Cab
4
1
3
5.5
L
King Arthur
SlR TYR
King Arthur
1
2
0
0.5
L
3
2
1
1.75
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,611
Damage
32,609
53,297
Taken
48,259
26,461
Mitigated
22,970
12,351
Healing
22,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
 
Surtr
9,503
4,751
0
7,902
12,196
6,494
343
155
12,041
1,512
70,765
W
5,835
1,071
299
1,132
7,314
5,531
0
78
7,166
29,655
0
W
Agni
5,496
436
0
1,913
8,635
2,909
0
4,312
4,235
62,012
0
L
1,877
842
0
2,147
12,047
4,058
0
2,588
9,459
0
27,964
L
Surtr
4,047
905
238
4,044
9,280
4,915
42
1,766
7,412
537
27,524
W
Thanatos
Kevdhobbit
Thanatos
4,752
1,289
25
10,043
12,566
5,456
47
2,104
10,462
0
56,347
W
Ah Muzen Cab
MiniPats
Ah Muzen Cab
7,023
2,682
194
806
7,548
2,580
385
1,546
5,714
0
47,816
L
King Arthur
SlR TYR
King Arthur
6,372
1,288
0
1,990
12,073
10,529
0
724
11,349
0
49,266
L
8,142
637
0
2,120
9,780
3,239
30
4,781
4,455
49,151
1,137
L
3,173
801
0
1,812
10,117
3,720
0
1,463
8,614
0
40,359

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,571
Gold Earned
37,025
325
Minions Killed
459
0
Camps Cleared
0
1,153,571
Distance Traveled
1,257,831
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
8,456
650
132
10
0
238,292
0
W
Ymir
6,749
519
50
4
0
240,993
0
W
Agni
7,267
559
109
8
0
252,163
0
L
Izanami
5,191
399
46
4
0
208,085
0
L
Surtr
5,839
449
44
3
0
213,836
1
W
Thanatos
7,280
560
84
6
0
299,166
0
W
Ah Muzen Cab
7,273
559
84
6
0
227,217
2
L
King Arthur
6,528
502
87
7
0
203,031
0
L
Agni
7,281
560
78
6
0
240,110
0
L
Susano
5,732
441
70
5
0
288,509
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role