Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
 
Cupid
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Bellona
Bellona
JSzay
Bellona
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 3
Bastet
Bastet
MattyAho
Bastet
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,459 Elo+
Party 3
Bacchus
Bacchus
YarkYarkYark
Bacchus
Level 77
God Stats
3W - 4L
1,423 SR
Queue Stats
11W - 15L
1,284 Elo+
Party 4
Team Averages
Level 83
1,485 SR
1,448 Elo+

VS

Team Averages
Level 66
1,592 SR
1,461 Elo+
Cthulhu
Cthulhu
IPuntnans
Cthulhu
Level 89
God Stats
6W - 5L
1,424 SR
Queue Stats
47W - 43L
1,514 Elo+
Party 2
Achilles
Achilles
KrustyDude18
Achilles
Level 16
God Stats
10W - 9L
1,722 SR
Queue Stats
22W - 23L
1,414 Elo+
Party 2
Mulan
Mulan
MoralDistress
Mulan
Level 79
God Stats
40W - 37L
1,641 SR
Queue Stats
183W - 180L
1,447 Elo+
Party 1
Izanami
Izanami
Skarrish
Izanami
Level 107
God Stats
3W - 2L
1,802 SR
Queue Stats
122W - 112L
1,543 Elo+
Party 1
Nu Wa
Nu Wa
darkninja53246
Nu Wa
Level 41
God Stats
4W - 7L
1,372 SR
Queue Stats
230W - 225L
1,386 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
10
1 / 3 / 0
5,209
521
4,045
7,599
3,259
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cupid
 
Cupid
9
0 / 3 / 1
4,798
480
3,776
7,276
2,516
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Bellona
JSzay
Bellona
7
0 / 4 / 0
4,451
445
2,947
9,912
8,316
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bastet
MattyAho
Bastet
8
1 / 2 / 0
4,659
466
2,920
7,482
2,806
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bacchus
YarkYarkYark
Bacchus
8
0 / 1 / 1
4,887
489
2,719
10,428
8,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
IPuntnans
Cthulhu
10
2 / 0 / 4
6,359
636
5,105
5,506
3,915
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Achilles
KrustyDude18
Achilles
11
3 / 0 / 1
6,651
665
6,646
8,681
5,316
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
5 / 1 / 3
6,618
662
6,044
9,801
5,125
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Izanami
Skarrish
Izanami
11
1 / 1 / 1
6,245
625
5,738
4,613
1,818
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
2 / 0 / 3
6,850
685
5,302
5,427
2,003
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
25
2
Kills
13
13
Deaths
2
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
1
3
0
0.33
L
Cupid
 
Cupid
0
3
1
0.17
W
Cthulhu
IPuntnans
Cthulhu
2
0
4
4
L
Bellona
JSzay
Bellona
0
4
0
0
W
Achilles
KrustyDude18
Achilles
3
0
1
3.5
L
Bastet
MattyAho
Bastet
1
2
0
0.5
W
5
1
3
6.5
W
Izanami
Skarrish
Izanami
1
1
1
1.5
L
Bacchus
YarkYarkYark
Bacchus
0
1
1
0.5
W
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,407
Damage
28,835
42,697
Taken
34,028
25,629
Mitigated
18,177
9,510
Healing
12,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
4,045
229
0
1,288
7,599
3,259
0
2,982
4,241
33,936
0
L
Cupid
 
Cupid
3,776
2,445
348
2,422
7,276
2,516
0
2,785
4,433
0
37,175
W
Cthulhu
IPuntnans
Cthulhu
5,105
99
148
1,433
5,506
3,915
0
1,215
4,291
21,642
0
L
Bellona
JSzay
Bellona
2,947
1,021
0
1,590
9,912
8,316
30
621
8,608
0
14,284
W
Achilles
KrustyDude18
Achilles
6,646
1,615
0
3,660
8,681
5,316
716
280
8,401
0
30,603
L
Bastet
MattyAho
Bastet
2,920
1,204
0
1,691
7,482
2,806
0
826
6,450
0
20,987
W
6,044
1,070
0
4,706
9,801
5,125
890
731
9,070
0
48,879
W
Izanami
Skarrish
Izanami
5,738
3,900
0
390
4,613
1,818
1,631
818
3,795
0
56,563
L
Bacchus
YarkYarkYark
Bacchus
2,719
324
0
2,171
10,428
8,732
0
2,535
7,794
13,513
1,519
W
5,302
1,170
0
1,765
5,427
2,003
1,894
3,539
1,888
34,053
3,690

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,004
Gold Earned
32,723
176
Minions Killed
335
0
Camps Cleared
0
984,276
Distance Traveled
1,044,209
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
5,209
521
42
4
0
183,973
3
L
Cupid
4,798
480
61
6
0
163,580
3
W
Cthulhu
6,359
636
32
3
0
223,734
0
L
Bellona
4,451
445
18
2
0
210,038
0
W
Achilles
6,651
665
56
6
0
223,138
2
L
Bastet
4,659
466
41
4
0
218,726
0
W
Mulan
6,618
662
77
8
0
240,721
0
W
Izanami
6,245
625
92
9
0
173,785
1
L
Bacchus
4,887
489
14
1
0
207,959
4
W
Nu Wa
6,850
685
78
8
0
182,831
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role