Player Matchup

Atlas
Atlas
 
Atlas
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Amaterasu
Amaterasu
Diipsyy__
Amaterasu
Level 57
God Stats
1W - 1L
1,500 SR
Queue Stats
147W - 136L
1,384 Elo+
Solo
Tsukuyomi
Tsukuyomi
Drebz_87
Tsukuyomi
Level 142
God Stats
3W - 3L
1,468 SR
Queue Stats
141W - 147L
1,443 Elo+
Solo
Neith
Neith
SteeZii
Neith
Level 86
God Stats
17W - 16L
1,521 SR
Queue Stats
155W - 151L
1,444 Elo+
Solo
Zeus
Zeus
killerkesh927
Zeus
Level 84
God Stats
15W - 7L
1,787 SR
Queue Stats
122W - 115L
1,489 Elo+
Party 1
Team Averages
Level 98
1,555 SR
1,452 Elo+

VS

Team Averages
Level 102
1,528 SR
1,452 Elo+
Achilles
Achilles
Anthony06 best
Achilles
Level 108
God Stats
4W - 2L
1,631 SR
Queue Stats
109W - 76L
1,516 Elo+
Solo
Neith
Neith
Dio_9000
Neith
Level 64
God Stats
162W - 153L
1,442 SR
Queue Stats
229W - 246L
1,383 Elo+
Solo
Jormungandr
Jormungandr
JJgetsLIT
Jormungandr
Level 124
God Stats
4W - 5L
1,404 SR
Queue Stats
288W - 276L
1,481 Elo+
Solo
King Arthur
King Arthur
Meddy97x
King Arthur
Level 127
God Stats
7W - 5L
1,542 SR
Queue Stats
165W - 155L
1,508 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Qcea
Morgan Le Fay
Level 85
God Stats
15W - 8L
1,621 SR
Queue Stats
76W - 63L
1,372 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
3
1 / 1 / 0
3,830
426
200
2,261
1,115
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Amaterasu
Diipsyy__
Amaterasu
9
0 / 2 / 0
5,385
598
2,635
7,444
5,267
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Tsukuyomi
Drebz_87
Tsukuyomi
9
2 / 3 / 3
5,177
575
3,648
6,686
2,154
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Neith
SteeZii
Neith
10
2 / 1 / 1
5,437
604
6,561
6,372
2,235
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

10
2 / 1 / 0
5,486
610
3,899
4,134
1,295
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
10
3 / 2 / 1
5,676
631
2,217
8,367
3,965
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Neith
Dio_9000
Neith
8
1 / 1 / 1
4,865
541
3,296
5,180
1,540
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Jormungandr
JJgetsLIT
Jormungandr
9
0 / 2 / 2
5,288
588
2,076
9,973
5,690
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

King Arthur
Meddy97x
King Arthur
10
2 / 1 / 0
6,041
671
4,679
7,724
5,953
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Morgan Le Fay
Qcea
Morgan Le Fay
10
2 / 1 / 1
6,069
674
3,782
3,346
1,172
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
13
7
Kills
8
8
Deaths
7
4
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
1
1
0
1
W
Achilles
3
2
1
1.75
L
Amaterasu
Diipsyy__
Amaterasu
0
2
0
0
W
Neith
Dio_9000
Neith
1
1
1
1.5
L
Tsukuyomi
Drebz_87
Tsukuyomi
2
3
3
1.17
W
Jormungandr
JJgetsLIT
Jormungandr
0
2
2
0.5
W
King Arthur
Meddy97x
King Arthur
2
1
0
2
W
Morgan Le Fay
Qcea
Morgan Le Fay
2
1
1
2.5
L
Neith
SteeZii
Neith
2
1
1
2.5
L
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,943
Damage
16,050
26,897
Taken
34,590
12,066
Mitigated
18,320
8,878
Healing
6,377
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
200
128
0
391
2,261
1,115
0
137
2,124
3,606
0
W
Achilles
2,217
713
0
1,145
8,367
3,965
0
1,794
6,573
0
38,802
L
Amaterasu
Diipsyy__
Amaterasu
2,635
1,124
0
2,254
7,444
5,267
0
0
7,444
0
34,712
W
Neith
Dio_9000
Neith
3,296
803
0
1,643
5,180
1,540
687
149
5,031
0
26,888
L
Tsukuyomi
Drebz_87
Tsukuyomi
3,648
845
0
2,565
6,686
2,154
18
1,051
5,635
0
20,852
W
Jormungandr
JJgetsLIT
Jormungandr
2,076
786
0
2,560
9,973
5,690
220
711
9,262
21,396
0
W
King Arthur
Meddy97x
King Arthur
4,679
1,193
0
500
7,724
5,953
0
0
7,724
0
38,046
W
Morgan Le Fay
Qcea
Morgan Le Fay
3,782
821
0
529
3,346
1,172
768
1,392
1,954
30,719
937
L
Neith
SteeZii
Neith
6,561
3,644
0
1,792
6,372
2,235
0
1,645
4,727
0
40,615
L
3,899
137
0
1,876
4,134
1,295
17
2,742
1,392
33,946
1,617

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,315
Gold Earned
27,939
243
Minions Killed
257
0
Camps Cleared
0
720,974
Distance Traveled
884,592
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
3,830
426
4
0
0
47,188
1
W
Achilles
5,676
631
60
7
0
201,107
1
L
Amaterasu
5,385
598
63
7
0
171,465
1
W
Neith
4,865
541
46
5
0
155,163
0
L
Tsukuyomi
5,177
575
41
5
0
158,206
0
W
Jormungandr
5,288
588
18
2
0
181,419
2
W
King Arthur
6,041
671
71
8
0
168,605
0
W
Morgan Le Fay
6,069
674
62
7
0
178,298
0
L
Neith
5,437
604
64
7
0
159,073
0
L
Zeus
5,486
610
71
8
0
185,042
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role