Player Matchup

Ymir
Ymir
BushDidIt3764
Ymir
Level 87
God Stats
5W - 8L
1,529 SR
Queue Stats
450W - 461L
1,522 Elo+
Solo
Tyr
Tyr
ChargingJohnson
Tyr
Level 168
God Stats
13W - 18L
1,401 SR
Queue Stats
373W - 360L
1,536 Elo+
Solo
Ra
Ra
beast0986
Ra
Level 115
God Stats
7W - 0L
1,500 SR
Queue Stats
340W - 331L
1,433 Elo+
Solo
Geb
Geb
boombhole
Geb
Level 142
God Stats
543W - 449L
1,581 SR
Queue Stats
715W - 676L
1,484 Elo+
Solo
Izanami
Izanami
tjfearon
Izanami
Level 129
God Stats
2W - 1L
1,636 SR
Queue Stats
63W - 53L
1,522 Elo+
Solo
Team Averages
Level 128
1,530 SR
1,500 Elo+

VS

Team Averages
Level 129
1,482 SR
1,539 Elo+
Agni
Agni
 
Agni
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
CobaltChthonic
Anhur
Level 127
God Stats
13W - 10L
1,564 SR
Queue Stats
204W - 198L
1,579 Elo+
Solo
Ne Zha
Ne Zha
Hendrrixxx
Ne Zha
Level 109
God Stats
0W - 2L
1,347 SR
Queue Stats
118W - 118L
1,512 Elo+
Solo
Erlang Shen
Erlang Shen
Putumayo
Erlang Shen
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 22L
1,643 Elo+
Solo
Terra
Terra
cynns
Terra
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 2
4,908
545
1,747
7,425
3,384
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

11
3 / 0 / 0
6,263
696
5,875
8,340
4,185
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 1 / 0
5,287
587
1,494
6,160
2,275
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

8
1 / 1 / 0
4,818
535
2,559
6,174
3,534
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Izanami
tjfearon
Izanami
10
0 / 0 / 1
5,307
590
3,582
3,488
1,038
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
9
1 / 0 / 0
4,823
536
5,215
3,297
1,084
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 2 / 0
4,735
526
4,076
6,427
1,963
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ne Zha
Hendrrixxx
Ne Zha
8
0 / 1 / 1
4,366
485
2,597
7,210
2,981
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Erlang Shen
Putumayo
Erlang Shen
7
0 / 3 / 0
4,432
492
4,034
7,903
3,103
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Terra
cynns
Terra
6
0 / 0 / 1
4,391
488
1,602
4,482
1,865
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
4
5
Kills
2
2
Deaths
6
3
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
1
0
0
1
W
1
0
2
2
W
3
0
0
3
L
1
2
0
0.5
L
Ne Zha
Hendrrixxx
Ne Zha
0
1
1
0.5
L
Erlang Shen
Putumayo
Erlang Shen
0
3
0
0
W
0
1
0
0
W
1
1
0
1
L
Terra
cynns
Terra
0
0
1
0.5
W
Izanami
tjfearon
Izanami
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,257
Damage
17,524
31,587
Taken
29,319
14,416
Mitigated
10,996
16,045
Healing
8,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
5,215
485
0
500
3,297
1,084
0
1,284
1,962
34,017
848
W
1,747
438
0
3,667
7,425
3,384
0
1,271
6,154
29,954
0
W
5,875
1,582
0
4,933
8,340
4,185
0
0
8,340
0
49,267
L
4,076
2,807
0
2,252
6,427
1,963
0
1,900
4,527
0
36,164
L
Ne Zha
Hendrrixxx
Ne Zha
2,597
816
0
1,192
7,210
2,981
0
1,170
6,040
0
24,982
L
Erlang Shen
Putumayo
Erlang Shen
4,034
1,839
0
1,703
7,903
3,103
0
69
7,834
0
26,440
W
1,494
232
267
3,386
6,160
2,275
17
3,978
2,182
43,329
2,245
W
2,559
95
108
2,380
6,174
3,534
0
944
5,230
12,017
0
L
Terra
cynns
Terra
1,602
205
922
1,579
4,482
1,865
0
1,151
3,331
9,467
0
W
Izanami
tjfearon
Izanami
3,582
2,438
0
1,304
3,488
1,038
0
415
3,073
0
50,450

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,583
Gold Earned
22,747
333
Minions Killed
212
0
Camps Cleared
0
917,931
Distance Traveled
865,135
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
4,823
536
57
6
0
180,125
1
W
Ymir
4,908
545
52
6
0
194,642
4
W
Tyr
6,263
696
91
10
0
176,715
0
L
Anhur
4,735
526
55
6
0
155,663
0
L
Ne Zha
4,366
485
46
5
0
205,874
1
L
Erlang Shen
4,432
492
44
5
0
164,332
1
W
Ra
5,287
587
81
9
0
182,809
0
W
Geb
4,818
535
16
2
0
199,688
1
L
Terra
4,391
488
10
1
0
159,141
0
W
Izanami
5,307
590
93
10
0
164,077
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role