Player Matchup

Horus
Horus
 
Horus
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
Arshkora
Gilgamesh
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 47L
1,424 Elo+
Party 2
Ishtar
Ishtar
August-Rain15
Ishtar
Level 91
God Stats
4W - 2L
1,577 SR
Queue Stats
52W - 56L
1,418 Elo+
Party 2
Discordia
Discordia
Mogwaihunter
Discordia
Level 27
God Stats
16W - 10L
1,500 SR
Queue Stats
39W - 23L
1,680 Elo+
Party 1
Khepri
Khepri
Peel4ME
Khepri
Level 20
God Stats
6W - 3L
1,604 SR
Queue Stats
32W - 21L
1,423 Elo+
Party 1
Team Averages
Level 78
1,536 SR
1,489 Elo+

VS

Team Averages
Level 111
1,412 SR
1,493 Elo+
Nu Wa
Nu Wa
AresTheWarGod
Nu Wa
Level 71
God Stats
29W - 20L
1,569 SR
Queue Stats
154W - 158L
1,485 Elo+
Solo
Baba Yaga
Baba Yaga
Bellamorte1994
Baba Yaga
Level 149
God Stats
3W - 8L
1,398 SR
Queue Stats
221W - 228L
1,457 Elo+
Solo
Medusa
Medusa
JonnSauce
Medusa
Level 65
God Stats
0W - 1L
1,188 SR
Queue Stats
32W - 36L
1,462 Elo+
Solo
Hera
Hera
Sugar_Seduction
Hera
Level 128
God Stats
5W - 6L
1,541 SR
Queue Stats
88W - 89L
1,492 Elo+
Solo
Tsukuyomi
Tsukuyomi
SuperDuperSumo
Tsukuyomi
Level 142
God Stats
7W - 7L
1,362 SR
Queue Stats
116W - 96L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
14
4 / 0 / 3
9,550
1,061
11,372
11,243
13,534
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Gilgamesh
Arshkora
Gilgamesh
14
2 / 1 / 5
9,035
1,004
6,454
14,332
13,735
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
0 / 0 / 5
8,580
953
4,991
9,483
4,518
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Discordia
Mogwaihunter
Discordia
14
0 / 0 / 3
8,141
905
4,041
1,804
1,028
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Khepri
Peel4ME
Khepri
15
1 / 0 / 5
10,079
1,120
3,936
6,333
8,414
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Team 1 Tickets

311

VS

Team 2 Tickets

299

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 0 / 1
8,508
945
4,449
5,156
4,429
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Baba Yaga
Bellamorte1994
Baba Yaga
14
1 / 2 / 0
8,661
962
6,844
9,992
3,653
Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Medusa
JonnSauce
Medusa
14
0 / 2 / 0
8,125
903
5,422
5,725
2,129
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

14
0 / 1 / 1
8,563
951
9,138
3,881
1,640
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
SuperDuperSumo
Tsukuyomi
14
0 / 2 / 1
8,294
922
14,364
9,972
4,579
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
4
7
Kills
1
1
Deaths
7
21
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
4
0
3
5.5
L
0
0
1
0.5
W
Gilgamesh
Arshkora
Gilgamesh
2
1
5
4.5
W
0
0
5
2.5
L
Baba Yaga
Bellamorte1994
Baba Yaga
1
2
0
0.5
L
Medusa
JonnSauce
Medusa
0
2
0
0
W
Discordia
Mogwaihunter
Discordia
0
0
3
1.5
W
Khepri
Peel4ME
Khepri
1
0
5
3.5
L
0
1
1
0.5
L
Tsukuyomi
SuperDuperSumo
Tsukuyomi
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,794
Damage
40,217
43,195
Taken
34,726
41,229
Mitigated
16,430
11,269
Healing
2,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
11,372
4,857
2,461
5,397
11,243
13,534
0
6,051
5,192
474
31,696
L
4,449
1,450
0
0
5,156
4,429
0
1,165
3,728
12,935
0
W
Gilgamesh
Arshkora
Gilgamesh
6,454
1,101
0
676
14,332
13,735
0
6,127
8,205
0
22,335
W
4,991
2,097
185
1,596
9,483
4,518
0
4,391
5,092
0
30,334
L
Baba Yaga
Bellamorte1994
Baba Yaga
6,844
214
0
943
9,992
3,653
0
3,178
6,635
23,776
587
L
Medusa
JonnSauce
Medusa
5,422
2,283
0
669
5,725
2,129
0
1,587
4,138
0
17,228
W
Discordia
Mogwaihunter
Discordia
4,041
200
0
0
1,804
1,028
0
861
943
14,474
0
W
Khepri
Peel4ME
Khepri
3,936
280
196
758
6,333
8,414
0
2,487
3,846
15,728
0
L
9,138
2,498
0
563
3,881
1,640
0
1,266
2,523
30,290
159
L
Tsukuyomi
SuperDuperSumo
Tsukuyomi
14,364
3,016
0
403
9,972
4,579
0
1,255
8,480
0
24,153

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,385
Gold Earned
42,151
166
Minions Killed
176
5
Camps Cleared
7
918,713
Distance Traveled
844,097
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
9,550
1,061
45
5
1
190,376
0
L
Nu Wa
8,508
945
21
2
1
176,540
0
W
Gilgamesh
9,035
1,004
26
3
3
180,905
0
W
Ishtar
8,580
953
52
6
1
169,191
0
L
Baba Yaga
8,661
962
41
5
1
179,518
0
L
Medusa
8,125
903
27
3
1
117,364
0
W
Discordia
8,141
905
20
2
0
166,282
0
W
Khepri
10,079
1,120
23
3
0
211,959
0
L
Hera
8,563
951
65
7
3
166,170
0
L
Tsukuyomi
8,294
922
22
2
1
204,505
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role