Player Matchup

Charybdis
Charybdis
Gold IV
Fate_DNG
Charybdis
Gold IV
Level 129
God Stats
134W - 101L
1,556 SR
Queue Stats
640W - 654L
1,423 MMR
Party 2
Tyr
Tyr
Gold IV
HtownChevyQueen7
Tyr
Gold IV
Level 100
God Stats
3W - 1L
1,627 SR
Queue Stats
157W - 167L
1,425 MMR
Solo
Agni
Agni
Gold II
TheGamefather___
Agni
Gold II
Level 138
God Stats
3W - 3L
1,478 SR
Queue Stats
78W - 79L
1,631 MMR
Party 1
Eset
Eset
Silver I
blazed-windu
Eset
Silver I
Level 170
God Stats
3W - 1L
1,500 SR
Queue Stats
423W - 449L
1,200 MMR
Party 1
Awilix
Awilix
Gold I
x_AlmightyJoe_x
Awilix
Gold I
Level 159
God Stats
14W - 13L
1,468 SR
Queue Stats
249W - 243L
1,434 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 139
1,526 SR
1,423 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 109
1,541 SR
1,417 MMR
Nox
Nox
Gold V
Dacty
Nox
Gold V
Level 149
God Stats
4W - 7L
1,485 SR
Queue Stats
180W - 181L
1,431 MMR
Solo
Susano
Susano
Bronze III
FL Arvp
Susano
Bronze III
Level 62
God Stats
0W - 2L
1,500 SR
Queue Stats
22W - 22L
1,414 MMR
Solo
Sobek
Sobek
Gold V
Taste_KO
Sobek
Gold V
Level 159
God Stats
16W - 24L
1,501 SR
Queue Stats
441W - 454L
1,420 MMR
Solo
Osiris
Osiris
Silver II
florini00
Osiris
Silver II
Level 66
God Stats
0W - 2L
1,664 SR
Queue Stats
7W - 9L
1,391 MMR
Solo
Anhur
Anhur
Gold V
hunterman458
Anhur
Gold V
Level 108
God Stats
1W - 2L
1,556 SR
Queue Stats
37W - 34L
1,427 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Fate_DNG
Charybdis
15
3 / 0 / 2
8,352
597
8,114
7,649
3,018
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

13
1 / 2 / 3
7,874
562
7,819
10,694
12,992
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

13
1 / 1 / 3
7,445
532
9,035
5,736
1,982
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
2 / 1 / 4
7,651
547
5,093
10,619
8,762
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
9 / 2 / 5
8,888
635
14,017
13,711
5,472
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
AthenaNeithThanatosBacchus

VS

Bans
ThothSun WukongAphroditeAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
Dacty
Nox
12
1 / 2 / 1
7,126
509
5,919
9,340
3,114
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Susano
FL Arvp
Susano
13
2 / 5 / 1
7,266
519
7,371
14,271
5,638
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Sobek
Taste_KO
Sobek
10
0 / 2 / 3
6,399
457
4,442
12,376
11,069
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Osiris
florini00
Osiris
11
1 / 5 / 2
6,779
484
5,120
15,932
13,628
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

14
2 / 2 / 0
7,694
550
6,108
10,462
3,203
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
13
16
Kills
6
6
Deaths
16
17
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Nox
Dacty
Nox
1
2
1
0.75
L
Susano
FL Arvp
Susano
2
5
1
0.5
W
Charybdis
Fate_DNG
Charybdis
3
0
2
4
W
1
2
3
1.25
L
Sobek
Taste_KO
Sobek
0
2
3
0.75
W
1
1
3
2.5
W
2
1
4
4
L
Osiris
florini00
Osiris
1
5
2
0.4
L
2
2
0
1
W
9
2
5
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,078
Damage
28,960
48,409
Taken
62,381
32,226
Mitigated
36,652
15,977
Healing
19,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
Dacty
Nox
5,919
361
0
1,726
9,340
3,114
0
4,569
4,189
58,335
180
L
Susano
FL Arvp
Susano
7,371
1,975
0
4,563
14,271
5,638
0
2,202
11,967
0
57,264
W
Charybdis
Fate_DNG
Charybdis
8,114
4,034
0
5,383
7,649
3,018
707
694
6,955
0
82,212
W
7,819
1,298
0
2,442
10,694
12,992
68
795
9,899
0
51,517
L
Sobek
Taste_KO
Sobek
4,442
389
0
3,723
12,376
11,069
0
3,537
8,559
20,776
0
W
9,035
1,248
0
1,305
5,736
1,982
0
3,903
1,833
57,660
0
W
5,093
542
556
2,745
10,619
8,762
0
2,376
8,243
21,948
1,168
L
Osiris
florini00
Osiris
5,120
1,910
0
4,533
15,932
13,628
0
1,650
14,182
0
33,672
L
6,108
4,428
0
5,090
10,462
3,203
0
654
9,768
0
67,042
W
14,017
5,781
0
3,546
13,711
5,472
64
2,626
11,085
0
70,927

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,210
Gold Earned
35,264
436
Minions Killed
404
0
Camps Cleared
0
1,380,577
Distance Traveled
1,348,286
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
7,126
509
118
8
0
279,520
4
L
Susano
7,266
519
91
7
0
276,786
0
W
Charybdis
8,352
597
130
9
0
260,851
0
W
Tyr
7,874
562
84
6
0
262,356
0
L
Sobek
6,399
457
18
1
0
297,703
5
W
Agni
7,445
532
98
7
0
271,338
2
W
Eset
7,651
547
33
2
0
267,590
2
L
Osiris
6,779
484
58
4
0
237,193
0
L
Anhur
7,694
550
119
9
0
257,084
2
W
Awilix
8,888
635
91
7
0
318,442
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role