Player Matchup

Cthulhu
Cthulhu
Azediador2º
Cthulhu
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,246 Elo+
Solo
Kukulkan
Kukulkan
GravityShatter
Kukulkan
Level 112
God Stats
1W - 0L
1,388 SR
Queue Stats
16W - 17L
1,460 Elo+
Party 2
Gilgamesh
Gilgamesh
IM DOC FAM
Gilgamesh
Level 141
God Stats
3W - 1L
1,612 SR
Queue Stats
216W - 202L
1,496 Elo+
Party 3
Shiva
Shiva
NinePlague43994
Shiva
Level 143
God Stats
2W - 0L
1,959 SR
Queue Stats
40W - 43L
1,499 Elo+
Party 2
Ymir
Ymir
RIdotO
Ymir
Level 156
God Stats
2W - 1L
1,498 SR
Queue Stats
193W - 175L
1,487 Elo+
Party 3
Team Averages
Level 114
1,591 SR
1,437 Elo+

VS

Team Averages
Level 94
1,354 SR
1,492 Elo+
Da Ji
Da Ji
Kalesethekid
Da Ji
Level 43
God Stats
1W - 2L
1,500 SR
Queue Stats
205W - 217L
1,516 Elo+
Solo
Charon
Charon
Kuinen
Charon
Level 165
God Stats
5W - 4L
1,523 SR
Queue Stats
504W - 525L
1,479 Elo+
Party 1
Janus
Janus
Mephiisto45
Janus
Level 108
God Stats
8W - 24L
1,271 SR
Queue Stats
555W - 566L
1,476 Elo+
Party 1
Medusa
Medusa
Mistorylovely
Medusa
Level 89
God Stats
3W - 7L
1,335 SR
Queue Stats
215W - 215L
1,452 Elo+
Solo
Charybdis
Charybdis
over1ove
Charybdis
Level 65
God Stats
2W - 8L
1,142 SR
Queue Stats
294W - 323L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Azediador2º
Cthulhu
13
1 / 3 / 7
7,638
955
3,978
7,642
7,107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kukulkan
14
4 / 1 / 4
8,046
1,006
4,857
4,865
2,057
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
IM DOC FAM
Gilgamesh
12
0 / 2 / 6
6,833
854
5,206
9,567
7,085
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
3 / 2 / 7
7,994
999
5,190
9,310
8,058
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Ymir
RIdotO
Ymir
14
2 / 1 / 7
7,616
952
3,003
8,922
6,850
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 4 / 1
6,649
831
6,743
7,722
4,474
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charon
Kuinen
Charon
12
0 / 2 / 8
7,294
912
5,596
6,961
5,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
4 / 2 / 4
7,457
932
10,783
5,937
2,727
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

1
0 / 0 / 0
2,096
262
0
0
0
Charybdis
over1ove
Charybdis
13
1 / 2 / 4
6,601
825
3,742
5,539
2,536
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
25
10
Kills
8
9
Deaths
10
31
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Azediador2º
Cthulhu
1
3
7
1.5
W
Kukulkan
4
1
4
6
W
Gilgamesh
IM DOC FAM
Gilgamesh
0
2
6
1.5
L
3
4
1
0.88
L
Charon
Kuinen
Charon
0
2
8
2
L
4
2
4
3
L
0
0
0
0
W
3
2
7
3.25
W
Ymir
RIdotO
Ymir
2
1
7
5.5
L
Charybdis
over1ove
Charybdis
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,234
Damage
26,864
40,306
Taken
26,159
31,157
Mitigated
15,511
13,048
Healing
7,675
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Azediador2º
Cthulhu
3,978
120
625
611
7,642
7,107
0
2,854
4,788
10,498
0
W
Kukulkan
4,857
480
2,703
1,249
4,865
2,057
530
3,149
1,716
19,645
0
W
Gilgamesh
IM DOC FAM
Gilgamesh
5,206
1,173
601
850
9,567
7,085
258
2,573
6,994
0
8,710
L
6,743
1,359
358
575
7,722
4,474
0
3,674
3,673
0
8,303
L
Charon
Kuinen
Charon
5,596
262
986
2,508
6,961
5,774
0
2,178
4,438
15,292
1,266
L
10,783
154
252
1,331
5,937
2,727
0
2,287
3,227
22,912
0
L
0
0
0
0
0
0
0
0
0
0
0
W
5,190
977
2,406
2,971
9,310
8,058
465
3,778
5,532
68
10,443
W
Ymir
RIdotO
Ymir
3,003
323
552
480
8,922
6,850
128
3,576
5,346
9,590
770
L
Charybdis
over1ove
Charybdis
3,742
1,805
298
1,367
5,539
2,536
0
2,937
2,334
0
12,855

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,127
Gold Earned
30,097
92
Minions Killed
65
0
Camps Cleared
0
819,712
Distance Traveled
586,439
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,638
955
10
1
0
166,491
0
W
Kukulkan
8,046
1,006
49
6
0
152,078
0
W
Gilgamesh
6,833
854
9
1
0
169,419
0
L
Da Ji
6,649
831
5
1
0
162,694
0
L
Charon
7,294
912
4
1
0
121,325
0
L
Janus
7,457
932
30
4
0
151,822
0
L
Medusa
2,096
262
0
0
0
0
0
W
Shiva
7,994
999
10
1
0
184,406
0
W
Ymir
7,616
952
14
2
0
147,318
0
L
Charybdis
6,601
825
26
3
0
150,598
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role