Player Matchup

Fenrir
Fenrir
Gold V
 
Fenrir
Gold V
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Terra
Terra
Platinum V
 
Terra
Platinum V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Gilgamesh
Gilgamesh
Gold II
 
Gilgamesh
Gold II
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Gold III
OiiBossman
Medusa
Gold III
Level 88
God Stats
18W - 15L
1,383 SR
Queue Stats
165W - 164L
1,478 MMR
Solo
Hel
Hel
Gold IV
Viandøx
Hel
Gold IV
Level 158
God Stats
22W - 24L
1,584 SR
Queue Stats
62W - 56L
1,537 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 125
1,493 SR
1,503 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 109
1,475 SR
1,480 MMR
Anhur
Anhur
Gold IV
 
Anhur
Gold IV
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Osiris
Osiris
Gold III
Desastreus
Osiris
Gold III
Level 69
God Stats
23W - 12L
1,735 SR
Queue Stats
80W - 90L
1,539 MMR
Solo
Poseidon
Poseidon
Gold V
Sasa13
Poseidon
Gold V
Level 101
God Stats
1W - 2L
1,400 SR
Queue Stats
45W - 52L
1,411 MMR
Solo
Charon
Charon
Silver II
Sleien
Charon
Silver II
Level 127
God Stats
0W - 2L
1,239 SR
Queue Stats
10W - 9L
1,419 MMR
Party 1
Mercury
Mercury
Silver III
americanpolice
Mercury
Silver III
Level 86
God Stats
0W - 3L
1,500 SR
Queue Stats
26W - 31L
1,530 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
6
3 / 1 / 0
3,852
770
1,108
4,559
1,482
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Terra
 
Terra
6
0 / 0 / 0
3,538
708
1,038
2,812
1,227
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gilgamesh
 
Gilgamesh
6
0 / 1 / 0
3,320
664
1,151
4,850
3,619
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Medusa
OiiBossman
Medusa
7
1 / 0 / 1
3,587
717
2,893
2,579
562
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

7
0 / 0 / 2
3,966
793
1,026
1,688
539
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
ThorArachneOdinKing Arthur

VS

Bans
GebAthenaKaliThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
5
0 / 1 / 1
3,125
625
1,604
3,878
1,129
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Osiris
Desastreus
Osiris
8
1 / 0 / 0
4,091
818
2,943
3,580
2,188
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Poseidon
Sasa13
Poseidon
6
0 / 2 / 0
3,283
657
914
2,932
627
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charon
Sleien
Charon
5
1 / 1 / 0
3,446
689
1,094
2,638
1,537
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

1
0 / 0 / 0
2,433
487
0
0
0

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
3
4
Kills
2
2
Deaths
4
3
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
3
1
0
3
W
Terra
 
Terra
0
0
0
0
W
Gilgamesh
 
Gilgamesh
0
1
0
0
L
Anhur
 
Anhur
0
1
1
0.5
L
Osiris
Desastreus
Osiris
1
0
0
1
W
Medusa
OiiBossman
Medusa
1
0
1
1.5
L
Poseidon
Sasa13
Poseidon
0
2
0
0
L
Charon
Sleien
Charon
1
1
0
1
W
0
0
2
1
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,216
Damage
6,555
16,488
Taken
13,028
7,429
Mitigated
5,481
6,444
Healing
4,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
1,108
244
0
2,040
4,559
1,482
0
280
4,279
0
16,784
W
Terra
 
Terra
1,038
155
244
1,195
2,812
1,227
0
264
2,548
6,363
0
W
Gilgamesh
 
Gilgamesh
1,151
474
0
633
4,850
3,619
0
0
4,558
0
14,520
L
Anhur
 
Anhur
1,604
1,115
0
1,211
3,878
1,129
0
573
3,305
0
17,165
L
Osiris
Desastreus
Osiris
2,943
989
0
1,291
3,580
2,188
0
0
3,580
0
24,323
W
Medusa
OiiBossman
Medusa
2,893
1,154
0
801
2,579
562
0
625
1,954
0
22,426
L
Poseidon
Sasa13
Poseidon
914
152
0
400
2,932
627
0
864
1,940
16,979
0
L
Charon
Sleien
Charon
1,094
185
0
1,120
2,638
1,537
0
465
2,173
10,323
0
W
1,026
0
453
1,078
1,688
539
0
839
849
18,983
955
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,263
Gold Earned
16,378
157
Minions Killed
118
0
Camps Cleared
0
515,150
Distance Traveled
413,472
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
3,852
770
33
7
0
119,104
0
W
Terra
3,538
708
8
2
0
112,769
1
W
Gilgamesh
3,320
664
24
5
0
85,301
0
L
Anhur
3,125
625
23
5
0
95,283
0
L
Osiris
4,091
818
49
10
0
110,564
0
W
Medusa
3,587
717
45
9
0
101,726
0
L
Poseidon
3,283
657
32
6
0
107,521
0
L
Charon
3,446
689
14
3
0
100,104
0
W
Hel
3,966
793
47
9
0
96,250
0
L
Mercury
2,433
487
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role