Player Matchup

Tiamat
Tiamat
ECHO344
Tiamat
Level 145
God Stats
0W - 4L
1,334 SR
Queue Stats
168W - 168L
1,419 Elo+
Party 3
Olorun
Olorun
RoyaL Aspect
Olorun
Level 44
God Stats
13W - 20L
1,440 SR
Queue Stats
95W - 98L
1,407 Elo+
Party 2
Gilgamesh
Gilgamesh
Vanny9393
Gilgamesh
Level 119
God Stats
1W - 3L
1,253 SR
Queue Stats
80W - 93L
1,395 Elo+
Party 3
Serqet
Serqet
moodygrant
Serqet
Level 129
God Stats
2W - 8L
1,500 SR
Queue Stats
105W - 114L
1,386 Elo+
Party 2
Bacchus
Bacchus
slugirl
Bacchus
Level 2
God Stats
0W - 3L
1,334 SR
Queue Stats
0W - 3L
1,293 Elo+
Party 3
Team Averages
Level 88
1,372 SR
1,380 Elo+

VS

Team Averages
Level 84
1,573 SR
1,421 Elo+
Tsukuyomi
Tsukuyomi
Chapel3057
Tsukuyomi
Level 44
God Stats
3W - 4L
1,352 SR
Queue Stats
269W - 302L
1,308 Elo+
Party 1
Chaac
Chaac
The Fetus God
Chaac
Level 33
God Stats
5W - 3L
1,618 SR
Queue Stats
188W - 193L
1,330 Elo+
Party 1
Tiamat
Tiamat
UckNugget
Tiamat
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 22L
1,395 Elo+
Solo
Ra
Ra
UnholyJ3wBun
Ra
Level 136
God Stats
11W - 5L
1,836 SR
Queue Stats
345W - 349L
1,493 Elo+
Solo
Medusa
Medusa
xDropinBodies
Medusa
Level 102
God Stats
5W - 4L
1,560 SR
Queue Stats
160W - 142L
1,575 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
ECHO344
Tiamat
13
3 / 3 / 2
7,586
474
7,591
13,961
11,483
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Olorun
13
0 / 5 / 1
7,342
459
4,038
10,286
4,269
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Gilgamesh
Vanny9393
Gilgamesh
14
2 / 1 / 2
8,125
508
11,879
17,940
18,817
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Serqet
moodygrant
Serqet
13
5 / 5 / 2
7,746
484
9,717
15,728
6,762
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
slugirl
Bacchus
1
0 / 0 / 0
4,443
278
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Chapel3057
Tsukuyomi
15
3 / 1 / 4
8,727
545
4,974
11,544
4,554
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
1 / 3 / 1
8,064
504
11,599
16,883
14,021
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tiamat
UckNugget
Tiamat
14
3 / 5 / 3
8,590
537
8,717
9,734
5,544
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
3 / 1 / 7
9,362
585
5,742
15,771
8,710
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
4 / 0 / 4
9,673
605
7,067
6,038
2,652
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
33
10
Kills
14
14
Deaths
10
7
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
Chapel3057
Tsukuyomi
3
1
4
5
L
Tiamat
ECHO344
Tiamat
3
3
2
1.33
L
Olorun
0
5
1
0.1
W
1
3
1
0.5
W
Tiamat
UckNugget
Tiamat
3
5
3
0.9
W
3
1
7
6.5
L
Gilgamesh
Vanny9393
Gilgamesh
2
1
2
3
L
Serqet
moodygrant
Serqet
5
5
2
1.2
L
Bacchus
slugirl
Bacchus
0
0
0
0
W
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,225
Damage
38,099
57,915
Taken
59,970
41,331
Mitigated
35,481
13,039
Healing
24,497
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
Chapel3057
Tsukuyomi
4,974
1,418
0
5,491
11,544
4,554
0
1,067
9,923
0
56,019
L
Tiamat
ECHO344
Tiamat
7,591
1,601
0
3,035
13,961
11,483
0
7,487
6,387
43,922
1,320
L
Olorun
4,038
2,965
60
2,680
10,286
4,269
0
1,697
8,589
50,806
8,208
W
11,599
3,342
0
5,550
16,883
14,021
0
542
14,855
0
59,191
W
Tiamat
UckNugget
Tiamat
8,717
1,700
0
1,481
9,734
5,544
33
3,516
5,743
55,524
0
W
5,742
981
2,801
6,729
15,771
8,710
806
3,403
11,661
52,799
1,896
L
Gilgamesh
Vanny9393
Gilgamesh
11,879
2,752
0
4,186
17,940
18,817
0
524
17,416
0
59,562
L
Serqet
moodygrant
Serqet
9,717
2,453
0
3,078
15,728
6,762
0
4,262
11,387
0
41,020
L
Bacchus
slugirl
Bacchus
0
0
0
0
0
0
0
0
0
0
0
W
7,067
2,884
0
2,445
6,038
2,652
2,221
1,765
4,273
0
84,045

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,242
Gold Earned
44,416
331
Minions Killed
482
0
Camps Cleared
0
1,144,606
Distance Traveled
1,555,055
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
8,727
545
86
5
0
348,046
4
L
Tiamat
7,586
474
68
4
0
293,851
0
L
Olorun
7,342
459
92
6
0
243,936
0
W
Chaac
8,064
504
82
5
0
292,696
0
W
Tiamat
8,590
537
103
6
0
288,733
0
W
Ra
9,362
585
71
4
0
296,157
1
L
Gilgamesh
8,125
508
103
6
0
290,510
0
L
Serqet
7,746
484
68
4
0
308,439
0
L
Bacchus
4,443
278
0
0
0
7,870
0
W
Medusa
9,673
605
140
9
0
329,423
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role