Player Matchup

Ne Zha
Ne Zha
Diamond III
KoreanMuscles
Ne Zha
Diamond III
Level 149
God Stats
73W - 28L
1,898 SR
Queue Stats
179W - 151L
2,269 MMR
Party 2
Horus
Horus
Diamond V
LettuceLord
Horus
Diamond V
Level 168
God Stats
48W - 25L
1,764 SR
Queue Stats
177W - 142L
2,093 MMR
Party 2
Chang'e
Chang'e
Silver I
unemployedwaffle
Chang'e
Silver I
Level 149
God Stats
2W - 1L
1,500 SR
Queue Stats
43W - 51L
1,554 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 155
1,720 SR
1,972 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 88
1,445 SR
1,400 MMR
Chaac
Chaac
Gold V
Jay444
Chaac
Gold V
Level 108
God Stats
1W - 4L
1,433 SR
Queue Stats
41W - 50L
1,375 MMR
Party 1
Hera
Hera
Gold V
Kazadrei
Hera
Gold V
Level 88
God Stats
1W - 2L
1,662 SR
Queue Stats
41W - 50L
1,467 MMR
Party 1
Neith
Neith
Silver I
xCarver4x
Neith
Silver I
Level 69
God Stats
1W - 3L
1,239 SR
Queue Stats
41W - 52L
1,358 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
11 / 0 / 4
9,854
985
10,611
11,273
5,603
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
2 / 0 / 12
8,400
840
8,869
10,560
10,288
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

12
2 / 0 / 12
7,959
796
4,529
9,818
3,528
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Bans
VulcanAchillesCthulhuKuzenboMorgan Le Fay

VS

Bans
NoxAnhurKukulkanHou YiThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Jay444
Chaac
11
0 / 5 / 0
6,438
644
7,647
13,219
11,361
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hera
10
0 / 7 / 0
6,362
636
7,021
8,323
2,505
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Neith
xCarver4x
Neith
11
0 / 3 / 0
6,291
629
7,206
8,610
2,731
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
0
15
Kills
0
0
Deaths
15
28
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Chaac
Jay444
Chaac
0
5
0
0
L
Hera
0
7
0
0
W
11
0
4
13
W
2
0
12
8
W
2
0
12
8
L
Neith
xCarver4x
Neith
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,009
Damage
21,874
31,651
Taken
30,152
19,419
Mitigated
16,597
14,507
Healing
3,727
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
Jay444
Chaac
7,647
1,136
0
2,508
13,219
11,361
0
2,199
10,903
208
24,881
L
Hera
7,021
1,130
0
0
8,323
2,505
0
2,320
5,983
21,596
0
W
10,611
1,913
0
3,182
11,273
5,603
1,281
1,853
9,420
138
47,734
W
8,869
2,471
1,124
2,423
10,560
10,288
840
2,709
7,851
3,235
22,423
W
4,529
233
2,552
5,226
9,818
3,528
502
2,712
7,106
20,170
945
L
Neith
xCarver4x
Neith
7,206
2,138
0
1,219
8,610
2,731
0
1,831
6,709
0
22,717

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,213
Gold Earned
19,091
150
Minions Killed
107
0
Camps Cleared
0
637,282
Distance Traveled
533,471
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,438
644
39
4
0
180,316
0
L
Hera
6,362
636
33
3
0
185,538
0
W
Ne Zha
9,854
985
68
7
0
216,888
0
W
Horus
8,400
840
45
5
0
219,891
0
W
Chang'e
7,959
796
37
4
0
200,503
0
L
Neith
6,291
629
35
4
0
167,617
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role