Player Matchup

Nut
Nut
 
Nut
Level 240
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
 
Merlin
Level 182
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
AceOniFlyer
Kuzenbo
Level 136
God Stats
3W - 3L
1,656 SR
Queue Stats
179W - 168L
1,541 Elo+
Solo
King Arthur
King Arthur
E_215
King Arthur
Level 188
God Stats
0W - 1L
1,500 SR
Queue Stats
106W - 98L
1,544 Elo+
Solo
Hun Batz
Hun Batz
juliannmmedina
Hun Batz
Level 133
God Stats
1W - 3L
1,147 SR
Queue Stats
49W - 61L
1,427 Elo+
Solo
Team Averages
Level 176
1,461 SR
1,502 Elo+

VS

Team Averages
Level 145
1,553 SR
1,473 Elo+
Amaterasu
Amaterasu
AxeRiot77
Amaterasu
Level 156
God Stats
8W - 5L
1,655 SR
Queue Stats
40W - 45L
1,482 Elo+
Party 1
Zeus
Zeus
DaZarge666
Zeus
Level 157
God Stats
64W - 42L
1,499 SR
Queue Stats
303W - 279L
1,410 Elo+
Solo
Cupid
Cupid
Honeyolympus
Cupid
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 24L
1,458 Elo+
Party 1
Geb
Geb
LobsterLuffy
Geb
Level 134
God Stats
20W - 9L
1,687 SR
Queue Stats
42W - 43L
1,485 Elo+
Party 1
Chaac
Chaac
Slayajay
Chaac
Level 157
God Stats
14W - 21L
1,426 SR
Queue Stats
139W - 125L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
9
3 / 1 / 0
5,604
560
5,724
6,821
2,507
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
 
Merlin
10
0 / 1 / 0
5,524
552
2,115
4,020
1,357
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Kuzenbo
AceOniFlyer
Kuzenbo
8
0 / 0 / 2
5,791
579
3,206
6,241
4,777
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

King Arthur
E_215
King Arthur
11
0 / 2 / 0
6,025
603
8,891
10,997
9,441
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hun Batz
8
0 / 2 / 0
4,577
458
1,219
6,278
2,228
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
AxeRiot77
Amaterasu
11
2 / 0 / 1
6,366
637
5,022
12,737
10,515
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

10
0 / 0 / 0
5,774
577
2,392
3,173
966
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 3 / 1
4,117
412
2,253
6,408
2,104
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
0 / 0 / 1
5,093
509
4,149
6,389
4,305
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chaac
Slayajay
Chaac
11
3 / 0 / 0
5,757
576
3,794
7,800
5,300
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
8
3
Kills
5
6
Deaths
3
2
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Nut
 
Nut
3
1
0
3
L
Merlin
 
Merlin
0
1
0
0
L
Kuzenbo
AceOniFlyer
Kuzenbo
0
0
2
1
W
Amaterasu
AxeRiot77
Amaterasu
2
0
1
2.5
W
0
0
0
0
L
King Arthur
E_215
King Arthur
0
2
0
0
W
0
3
1
0.17
W
0
0
1
0.5
W
Chaac
Slayajay
Chaac
3
0
0
3
L
Hun Batz
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,155
Damage
17,610
34,357
Taken
36,507
20,310
Mitigated
23,190
7,200
Healing
14,581
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nut
 
Nut
5,724
2,605
0
1,979
6,821
2,507
31
2,071
4,750
0
36,596
L
Merlin
 
Merlin
2,115
94
0
1,138
4,020
1,357
0
1,927
2,093
34,588
551
L
Kuzenbo
AceOniFlyer
Kuzenbo
3,206
1,293
0
2,078
6,241
4,777
7
1,869
4,372
19,741
1,375
W
Amaterasu
AxeRiot77
Amaterasu
5,022
2,566
0
6,827
12,737
10,515
0
0
12,737
0
49,703
W
2,392
204
0
625
3,173
966
170
1,319
1,854
42,952
0
L
King Arthur
E_215
King Arthur
8,891
1,353
0
1,505
10,997
9,441
0
0
10,997
0
53,688
W
2,253
892
544
1,961
6,408
2,104
0
1,386
5,022
0
14,008
W
4,149
99
0
1,938
6,389
4,305
0
1,388
5,001
24,632
0
W
Chaac
Slayajay
Chaac
3,794
682
322
2,364
7,800
5,300
0
854
6,946
0
46,992
L
Hun Batz
1,219
0
0
500
6,278
2,228
13
674
5,604
0
25,321

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,521
Gold Earned
27,107
276
Minions Killed
311
0
Camps Cleared
0
939,442
Distance Traveled
1,047,890
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nut
5,604
560
56
6
0
160,000
2
L
Merlin
5,524
552
75
8
0
208,099
5
L
Kuzenbo
5,791
579
27
3
0
223,224
0
W
Amaterasu
6,366
637
91
9
0
187,873
0
W
Zeus
5,774
577
99
10
0
207,168
6
L
King Arthur
6,025
603
78
8
0
192,181
0
W
Cupid
4,117
412
20
2
0
204,908
2
W
Geb
5,093
509
26
3
0
202,461
2
W
Chaac
5,757
576
75
8
0
245,480
0
L
Hun Batz
4,577
458
40
4
0
155,938
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role