Player Matchup

Osiris
Osiris
BinguKing
Osiris
Level 60
God Stats
19W - 9L
1,735 SR
Queue Stats
133W - 147L
1,484 Elo+
Party 2
Nu Wa
Nu Wa
GeiNinja
Nu Wa
Level 35
God Stats
30W - 31L
1,515 SR
Queue Stats
76W - 84L
1,405 Elo+
Solo
Arachne
Arachne
NEETori
Arachne
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
116W - 99L
1,586 Elo+
Solo
Ao Kuang
Ao Kuang
colcannonfodder
Ao Kuang
Level 72
God Stats
2W - 1L
1,716 SR
Queue Stats
72W - 90L
1,539 Elo+
Party 2
Danzaburou
Danzaburou
ryeob02
Danzaburou
Level 114
God Stats
3W - 2L
1,720 SR
Queue Stats
85W - 102L
1,521 Elo+
Party 2
Team Averages
Level 81
1,637 SR
1,507 Elo+

VS

Team Averages
Level 107
1,485 SR
1,520 Elo+
Raijin
Raijin
Devielle
Raijin
Level 125
God Stats
5W - 6L
1,656 SR
Queue Stats
176W - 172L
1,495 Elo+
Solo
Hercules
Hercules
GoodSizeBear
Hercules
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 98L
1,598 Elo+
Solo
Fenrir
Fenrir
LoifPudloF
Fenrir
Level 61
God Stats
5W - 10L
1,254 SR
Queue Stats
285W - 284L
1,546 Elo+
Party 1
Sylvanus
Sylvanus
ltIsHighNoon
Sylvanus
Level 155
God Stats
15W - 12L
1,637 SR
Queue Stats
687W - 631L
1,531 Elo+
Party 1
Hachiman
Hachiman
xFatKidGamingx
Hachiman
Level 39
God Stats
3W - 12L
1,377 SR
Queue Stats
128W - 148L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
BinguKing
Osiris
16
6 / 0 / 0
9,553
735
9,069
9,425
5,634
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nu Wa
GeiNinja
Nu Wa
13
3 / 1 / 4
8,054
620
7,979
3,664
1,256
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Arachne
NEETori
Arachne
13
2 / 2 / 7
7,229
556
6,145
13,585
6,128
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Ao Kuang
11
2 / 0 / 3
7,145
550
4,515
6,398
3,832
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Danzaburou
ryeob02
Danzaburou
11
0 / 2 / 2
6,536
503
7,089
7,840
3,145
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Devielle
Raijin
10
1 / 4 / 0
5,736
441
1,754
6,947
2,447
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
GoodSizeBear
Hercules
9
0 / 2 / 0
5,635
433
4,270
9,850
9,170
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Fenrir
LoifPudloF
Fenrir
11
4 / 3 / 0
6,478
498
3,255
10,537
4,839
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sylvanus
ltIsHighNoon
Sylvanus
10
0 / 3 / 4
5,877
452
4,130
13,958
12,171
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hachiman
11
0 / 1 / 3
5,919
455
5,298
6,569
2,427
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
12
13
Kills
5
5
Deaths
13
16
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Osiris
BinguKing
Osiris
6
0
0
6
L
Raijin
Devielle
Raijin
1
4
0
0.25
W
Nu Wa
GeiNinja
Nu Wa
3
1
4
5
L
Hercules
GoodSizeBear
Hercules
0
2
0
0
L
Fenrir
LoifPudloF
Fenrir
4
3
0
1.33
W
Arachne
NEETori
Arachne
2
2
7
2.75
W
Ao Kuang
2
0
3
3.5
L
Sylvanus
ltIsHighNoon
Sylvanus
0
3
4
0.67
W
Danzaburou
ryeob02
Danzaburou
0
2
2
0.5
L
Hachiman
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,797
Damage
18,707
40,912
Taken
47,861
19,995
Mitigated
31,054
18,319
Healing
17,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
BinguKing
Osiris
9,069
3,882
0
7,291
9,425
5,634
2,094
280
8,756
0
80,834
L
Raijin
Devielle
Raijin
1,754
125
0
1,065
6,947
2,447
0
3,276
3,671
37,210
0
W
Nu Wa
GeiNinja
Nu Wa
7,979
2,486
0
903
3,664
1,256
106
464
3,200
54,754
2,371
L
Hercules
GoodSizeBear
Hercules
4,270
1,413
0
3,192
9,850
9,170
0
507
9,343
0
35,221
L
Fenrir
LoifPudloF
Fenrir
3,255
961
0
3,913
10,537
4,839
0
2,566
7,971
0
39,713
W
Arachne
NEETori
Arachne
6,145
4,371
0
4,683
13,585
6,128
284
1,292
12,249
0
50,325
W
Ao Kuang
4,515
856
0
3,797
6,398
3,832
279
2,184
4,214
22,486
1,649
L
Sylvanus
ltIsHighNoon
Sylvanus
4,130
1,276
940
5,217
13,958
12,171
0
3,515
10,443
24,522
0
W
Danzaburou
ryeob02
Danzaburou
7,089
3,313
0
1,645
7,840
3,145
0
1,664
6,176
0
49,909
L
Hachiman
5,298
3,287
0
2,816
6,569
2,427
0
2,295
4,274
0
48,487

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,517
Gold Earned
29,645
412
Minions Killed
328
0
Camps Cleared
0
1,270,216
Distance Traveled
1,060,097
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
9,553
735
147
11
0
247,769
1
L
Raijin
5,736
441
81
6
0
173,206
1
W
Nu Wa
8,054
620
71
5
0
237,430
8
L
Hercules
5,635
433
59
5
0
160,982
2
L
Fenrir
6,478
498
74
6
0
261,197
0
W
Arachne
7,229
556
76
6
0
283,205
0
W
Ao Kuang
7,145
550
36
3
0
266,521
0
L
Sylvanus
5,877
452
33
3
0
242,259
1
W
Danzaburou
6,536
503
82
6
0
235,291
2
L
Hachiman
5,919
455
81
6
0
222,453
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role