Player Matchup

Ra
Ra
Archer_Pr069
Ra
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 13L
1,186 Elo+
Party 1
Hercules
Hercules
Braggster678
Hercules
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,353 Elo+
Party 1
Danzaburou
Danzaburou
Lanky-Monglet
Danzaburou
Level 127
God Stats
0W - 1L
1,829 SR
Queue Stats
2W - 13L
1,267 Elo+
Party 1
Ne Zha
Ne Zha
buster-corless31
Ne Zha
Level 153
God Stats
0W - 1L
1,298 SR
Queue Stats
42W - 39L
1,560 Elo+
Party 1
Ymir
Ymir
morgz_lx
Ymir
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,267 Elo+
Party 1
Team Averages
Level 131
1,525 SR
1,326 Elo+

VS

Team Averages
Level 101
1,556 SR
1,488 Elo+
Vulcan
Vulcan
I s a d o8972
Vulcan
Level 69
God Stats
4W - 4L
1,420 SR
Queue Stats
174W - 164L
1,442 Elo+
Party 2
Hou Yi
Hou Yi
Kieran Saltz
Hou Yi
Level 123
God Stats
3W - 1L
1,500 SR
Queue Stats
94W - 81L
1,542 Elo+
Solo
Nike
Nike
blackbear94
Nike
Level 72
God Stats
2W - 1L
1,372 SR
Queue Stats
131W - 127L
1,531 Elo+
Solo
Osiris
Osiris
kabrog
Osiris
Level 173
God Stats
20W - 21L
1,457 SR
Queue Stats
577W - 561L
1,486 Elo+
Solo
Freya
Freya
tippinop55
Freya
Level 68
God Stats
3W - 0L
2,032 SR
Queue Stats
214W - 224L
1,439 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 1
5,699
570
3,214
7,362
2,479
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Hercules
Braggster678
Hercules
10
0 / 0 / 0
5,400
540
2,187
5,347
3,511
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
Lanky-Monglet
Danzaburou
9
1 / 3 / 1
5,899
590
2,898
6,404
2,045
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
2 / 1 / 1
5,115
512
1,732
8,071
5,164
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ymir
7
0 / 3 / 2
4,799
480
2,408
8,623
6,464
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 1
6,516
652
6,827
4,346
1,720
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hou Yi
12
4 / 1 / 2
6,392
639
6,082
6,200
2,431
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

9
1 / 1 / 3
5,788
579
3,816
7,353
3,856
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Osiris
kabrog
Osiris
11
0 / 0 / 0
6,526
653
2,925
5,840
4,937
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Freya
11
3 / 1 / 1
5,936
594
4,823
7,943
3,089
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
17
4
Kills
10
10
Deaths
4
5
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
3
1
0.5
L
Hercules
Braggster678
Hercules
0
0
0
0
W
2
1
1
2.5
W
Hou Yi
4
1
2
5
L
Danzaburou
Lanky-Monglet
Danzaburou
1
3
1
0.5
W
1
1
3
2.5
L
2
1
1
2.5
W
Osiris
kabrog
Osiris
0
0
0
0
L
Ymir
0
3
2
0.33
W
Freya
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,439
Damage
24,473
35,807
Taken
31,682
19,663
Mitigated
16,033
8,755
Healing
14,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,214
491
60
1,933
7,362
2,479
120
5,540
1,322
41,738
0
L
Hercules
Braggster678
Hercules
2,187
585
0
1,527
5,347
3,511
0
0
5,347
0
36,303
W
6,827
345
0
1,584
4,346
1,720
659
2,140
2,206
53,292
1,213
W
Hou Yi
6,082
3,358
0
2,638
6,200
2,431
0
671
5,529
0
47,180
L
Danzaburou
Lanky-Monglet
Danzaburou
2,898
1,210
0
1,457
6,404
2,045
318
224
6,180
0
34,711
W
3,816
393
0
1,634
7,353
3,856
0
1,209
6,103
0
19,083
L
1,732
312
0
1,568
8,071
5,164
0
2,292
5,729
0
31,916
W
Osiris
kabrog
Osiris
2,925
1,149
0
2,805
5,840
4,937
0
0
5,608
0
43,452
L
Ymir
2,408
493
196
2,014
8,623
6,464
0
2,989
5,583
14,219
0
W
Freya
4,823
1,417
0
5,940
7,943
3,089
0
1,546
6,341
39,867
1,637

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,912
Gold Earned
31,158
294
Minions Killed
364
0
Camps Cleared
0
993,542
Distance Traveled
1,004,915
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
5,699
570
91
9
0
176,657
0
L
Hercules
5,400
540
67
7
0
221,408
0
W
Vulcan
6,516
652
102
10
0
216,335
0
W
Hou Yi
6,392
639
87
9
0
192,889
0
L
Danzaburou
5,899
590
62
6
0
172,496
0
W
Nike
5,788
579
21
2
0
207,653
3
L
Ne Zha
5,115
512
55
6
0
222,780
2
W
Osiris
6,526
653
88
9
0
157,141
0
L
Ymir
4,799
480
19
2
0
200,201
1
W
Freya
5,936
594
66
7
0
230,897
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role