Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
RoneBr
Horus
Level 157
God Stats
21W - 10L
1,750 SR
Queue Stats
125W - 128L
1,450 Elo+
Solo
Danzaburou
Danzaburou
SempreGamers
Danzaburou
Level 134
God Stats
31W - 30L
1,487 SR
Queue Stats
80W - 79L
1,525 Elo+
Solo
Baron Samedi
Baron Samedi
elyynzz
Baron Samedi
Level 113
God Stats
1W - 5L
1,534 SR
Queue Stats
16W - 23L
1,401 Elo+
Solo
Erlang Shen
Erlang Shen
ruanbezerra9
Erlang Shen
Level 129
God Stats
13W - 7L
1,538 SR
Queue Stats
209W - 195L
1,496 Elo+
Solo
Team Averages
Level 131
1,562 SR
1,474 Elo+

VS

Team Averages
Level 132
1,517 SR
1,514 Elo+
Freya
Freya
 
Freya
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
Cacic
Cerberus
Level 155
God Stats
1W - 1L
1,305 SR
Queue Stats
193W - 182L
1,535 Elo+
Solo
Tsukuyomi
Tsukuyomi
DehDatovo
Tsukuyomi
Level 131
God Stats
7W - 1L
1,876 SR
Queue Stats
174W - 170L
1,473 Elo+
Solo
Jing Wei
Jing Wei
KillmeÄgain
Jing Wei
Level 127
God Stats
2W - 6L
1,294 SR
Queue Stats
251W - 264L
1,485 Elo+
Party 1
Neith
Neith
WinStore
Neith
Level 118
God Stats
15W - 8L
1,611 SR
Queue Stats
140W - 135L
1,578 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
5 / 4 / 8
8,006
534
8,681
17,710
8,114
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Horus
RoneBr
Horus
13
4 / 4 / 13
7,666
511
10,616
13,325
10,513
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Danzaburou
SempreGamers
Danzaburou
16
7 / 0 / 4
9,952
663
11,584
8,211
3,586
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
elyynzz
Baron Samedi
14
3 / 2 / 4
8,236
549
7,488
11,372
5,398
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Erlang Shen
ruanbezerra9
Erlang Shen
15
4 / 1 / 8
9,336
622
12,914
16,308
13,617
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
14
4 / 2 / 2
8,189
546
11,936
11,337
4,514
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cerberus
Cacic
Cerberus
10
1 / 5 / 4
6,679
445
7,837
20,411
17,104
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tsukuyomi
DehDatovo
Tsukuyomi
12
4 / 7 / 1
7,204
480
8,910
16,376
6,725
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jing Wei
KillmeÄgain
Jing Wei
14
1 / 4 / 0
7,802
520
4,170
10,991
3,794
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Neith
WinStore
Neith
13
1 / 5 / 0
7,829
522
8,402
12,009
4,631
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
18
23
Kills
11
11
Deaths
23
37
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
5
4
8
2.25
L
Freya
 
Freya
4
2
2
2.5
L
Cerberus
Cacic
Cerberus
1
5
4
0.6
L
Tsukuyomi
DehDatovo
Tsukuyomi
4
7
1
0.64
L
Jing Wei
KillmeÄgain
Jing Wei
1
4
0
0.25
W
Horus
RoneBr
Horus
4
4
13
2.63
W
Danzaburou
SempreGamers
Danzaburou
7
0
4
9
L
Neith
WinStore
Neith
1
5
0
0.2
W
Baron Samedi
elyynzz
Baron Samedi
3
2
4
2.5
W
Erlang Shen
ruanbezerra9
Erlang Shen
4
1
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,283
Damage
41,255
66,926
Taken
71,124
41,228
Mitigated
36,768
25,858
Healing
19,799
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
8,681
3,403
0
3,965
17,710
8,114
0
5,094
12,616
0
52,236
L
Freya
 
Freya
11,936
3,621
0
4,373
11,337
4,514
0
2,455
8,794
62,572
3,087
L
Cerberus
Cacic
Cerberus
7,837
759
0
7,711
20,411
17,104
0
3,342
16,594
27,931
0
L
Tsukuyomi
DehDatovo
Tsukuyomi
8,910
1,704
0
3,293
16,376
6,725
0
1,446
14,774
0
44,600
L
Jing Wei
KillmeÄgain
Jing Wei
4,170
3,613
0
2,238
10,991
3,794
0
383
10,483
0
60,611
W
Horus
RoneBr
Horus
10,616
4,242
928
3,471
13,325
10,513
0
4,405
8,920
191
24,817
W
Danzaburou
SempreGamers
Danzaburou
11,584
5,313
0
3,317
8,211
3,586
355
2,468
5,743
0
77,630
L
Neith
WinStore
Neith
8,402
3,853
0
2,184
12,009
4,631
601
0
11,967
0
65,561
W
Baron Samedi
elyynzz
Baron Samedi
7,488
608
614
4,484
11,372
5,398
117
5,720
5,652
57,235
1,172
W
Erlang Shen
ruanbezerra9
Erlang Shen
12,914
7,083
0
9,079
16,308
13,617
373
1,798
14,510
0
66,130

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,196
Gold Earned
37,703
412
Minions Killed
397
0
Camps Cleared
0
1,497,992
Distance Traveled
1,412,557
9
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,006
534
66
4
0
341,154
3
L
Freya
8,189
546
89
6
0
287,577
2
L
Cerberus
6,679
445
36
2
0
276,072
9
L
Tsukuyomi
7,204
480
56
4
0
298,948
0
L
Jing Wei
7,802
520
115
8
0
302,631
5
W
Horus
7,666
511
26
2
0
287,921
6
W
Danzaburou
9,952
663
126
8
0
280,098
0
L
Neith
7,829
522
101
7
0
247,329
0
W
Baron Samedi
8,236
549
96
6
0
289,084
0
W
Erlang Shen
9,336
622
98
7
0
299,735
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role