Player Matchup

Chaac
Chaac
Platinum III
Chronosphere666
Chaac
Platinum III
Level 183
God Stats
1W - 2L
1,611 SR
Queue Stats
252W - 240L
1,921 MMR
Solo
Cthulhu
Cthulhu
Platinum III
JoeKuang
Cthulhu
Platinum III
Level 48
God Stats
2W - 2L
1,654 SR
Queue Stats
46W - 40L
1,917 MMR
Solo
Tyr
Tyr
Diamond V
Respecks
Tyr
Diamond V
Level 155
God Stats
1W - 1L
1,743 SR
Queue Stats
189W - 166L
2,070 MMR
Solo
Medusa
Medusa
Platinum III
Stealthier
Medusa
Platinum III
Level 129
God Stats
6W - 7L
1,655 SR
Queue Stats
156W - 144L
1,880 MMR
Solo
Anubis
Anubis
Diamond V
XenoShino
Anubis
Diamond V
Level 164
God Stats
8W - 11L
1,534 SR
Queue Stats
227W - 217L
2,074 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 136
1,640 SR
1,972 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 156
1,673 SR
1,863 MMR
Chang'e
Chang'e
Platinum I
 
Chang'e
Platinum I
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mulan
Mulan
Platinum I
Astrophysicist
Mulan
Platinum I
Level 156
God Stats
13W - 7L
1,783 SR
Queue Stats
60W - 46L
2,034 MMR
Solo
Heimdallr
Heimdallr
Platinum II
Frosτ
Heimdallr
Platinum II
Level 152
God Stats
22W - 22L
1,597 SR
Queue Stats
205W - 197L
1,891 MMR
Solo
Amaterasu
Amaterasu
Diamond III
Sheltered
Amaterasu
Diamond III
Level 170
God Stats
39W - 25L
1,690 SR
Queue Stats
198W - 180L
2,026 MMR
Solo
Ganesha
Ganesha
Gold II
quepasapuessss
Ganesha
Gold II
Level 146
God Stats
1W - 0L
1,795 SR
Queue Stats
26W - 16L
1,865 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 3 / 0
9,001
600
8,906
15,763
11,707
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
JoeKuang
Cthulhu
12
1 / 3 / 2
7,208
481
6,902
13,233
11,508
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
1 / 5 / 1
6,949
463
2,791
15,268
7,718
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Medusa
Stealthier
Medusa
16
2 / 0 / 0
8,834
589
9,411
9,211
3,956
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
XenoShino
Anubis
15
1 / 4 / 1
8,333
556
7,242
9,506
4,557
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
Bake KujiraDa JiThothBastet

VS

Bans
AthenaOlorunLancelotAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
16
3 / 3 / 7
9,328
622
8,141
8,297
2,629
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

17
8 / 0 / 5
9,783
652
9,842
11,906
6,054
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Heimdallr
Frosτ
Heimdallr
16
0 / 1 / 0
8,567
571
6,291
9,420
4,638
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Amaterasu
Sheltered
Amaterasu
15
3 / 1 / 2
9,410
627
10,392
15,202
11,758
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
1 / 1 / 8
8,142
543
4,677
13,377
10,493
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
37
6
Kills
15
15
Deaths
6
4
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
3
3
7
2.17
W
8
0
5
10.5
L
1
3
0
0.33
W
Heimdallr
Frosτ
Heimdallr
0
1
0
0
L
Cthulhu
JoeKuang
Cthulhu
1
3
2
0.67
L
1
5
1
0.3
W
Amaterasu
Sheltered
Amaterasu
3
1
2
4
L
Medusa
Stealthier
Medusa
2
0
0
2
L
Anubis
XenoShino
Anubis
1
4
1
0.38
W
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,252
Damage
39,343
62,981
Taken
58,202
39,446
Mitigated
35,572
19,269
Healing
30,057
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
8,141
556
1,787
3,137
8,297
2,629
0
5,494
2,803
65,277
0
W
9,842
1,665
0
8,678
11,906
6,054
699
2,136
9,770
0
88,970
L
8,906
1,476
0
4,794
15,763
11,707
0
627
15,122
0
79,040
W
Heimdallr
Frosτ
Heimdallr
6,291
3,268
0
2,935
9,420
4,638
0
868
8,552
0
86,013
L
Cthulhu
JoeKuang
Cthulhu
6,902
669
128
2,486
13,233
11,508
0
3,882
9,164
44,074
469
L
2,791
386
0
5,494
15,268
7,718
0
2,495
12,659
0
54,667
W
Amaterasu
Sheltered
Amaterasu
10,392
5,713
0
9,045
15,202
11,758
514
0
15,202
0
74,919
L
Medusa
Stealthier
Medusa
9,411
4,293
0
3,326
9,211
3,956
144
444
8,767
0
91,890
L
Anubis
XenoShino
Anubis
7,242
390
0
3,041
9,506
4,557
0
4,776
4,366
83,034
1,015
W
4,677
369
2,054
2,421
13,377
10,493
0
6,448
6,929
20,445
1,429

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,325
Gold Earned
45,230
594
Minions Killed
531
0
Camps Cleared
0
1,459,504
Distance Traveled
1,560,094
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
9,328
622
125
8
0
316,590
2
W
Mulan
9,783
652
114
8
0
348,253
6
L
Chaac
9,001
600
151
10
0
301,271
2
W
Heimdallr
8,567
571
163
11
0
268,671
3
L
Cthulhu
7,208
481
66
4
0
297,834
0
L
Tyr
6,949
463
91
6
0
299,332
0
W
Amaterasu
9,410
627
126
8
0
318,397
2
L
Medusa
8,834
589
147
10
0
300,965
0
L
Anubis
8,333
556
139
9
0
260,102
7
W
Ganesha
8,142
543
3
0
0
308,183
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role