Player Matchup

Athena
Athena
DovahsKin7
Athena
Level 87
God Stats
0W - 1L
1,788 SR
Queue Stats
29W - 37L
1,517 Elo+
Solo
Lancelot
Lancelot
Fluffanator123
Lancelot
Level 157
God Stats
1W - 1L
1,755 SR
Queue Stats
243W - 218L
1,497 Elo+
Solo
Erlang Shen
Erlang Shen
Lon5da1e
Erlang Shen
Level 147
God Stats
0W - 2L
1,500 SR
Queue Stats
146W - 142L
1,547 Elo+
Solo
Sobek
Sobek
brestmilknroids
Sobek
Level 170
God Stats
13W - 9L
1,688 SR
Queue Stats
244W - 210L
1,615 Elo+
Solo
Baron Samedi
Baron Samedi
den5000
Baron Samedi
Level 158
God Stats
1W - 2L
1,635 SR
Queue Stats
168W - 91L
1,679 Elo+
Solo
Team Averages
Level 144
1,673 SR
1,571 Elo+

VS

Team Averages
Level 144
1,622 SR
1,582 Elo+
Medusa
Medusa
Matthewwie
Medusa
Level 142
God Stats
1W - 0L
1,668 SR
Queue Stats
47W - 31L
1,631 Elo+
Party 1
Raijin
Raijin
Shubunkus
Raijin
Level 155
God Stats
1W - 1L
1,606 SR
Queue Stats
47W - 31L
1,631 Elo+
Party 1
Neith
Neith
The_UnSullied117
Neith
Level 145
God Stats
5W - 3L
1,693 SR
Queue Stats
119W - 123L
1,544 Elo+
Solo
Cupid
Cupid
WielderOfNarsil
Cupid
Level 151
God Stats
6W - 4L
1,411 SR
Queue Stats
321W - 350L
1,525 Elo+
Solo
Cerberus
Cerberus
akzuk
Cerberus
Level 127
God Stats
11W - 2L
1,732 SR
Queue Stats
298W - 283L
1,580 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
DovahsKin7
Athena
5
0 / 0 / 0
4,384
877
0
0
0
Lancelot
6
0 / 2 / 0
4,532
906
1,405
2,964
924
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Erlang Shen
Lon5da1e
Erlang Shen
11
0 / 2 / 5
5,170
1,034
4,059
4,926
4,409
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
2 / 2 / 5
5,967
1,193
2,748
7,631
6,695
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Baron Samedi
den5000
Baron Samedi
13
5 / 3 / 1
6,443
1,289
4,497
4,876
3,103
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Matthewwie
Medusa
11
5 / 1 / 4
6,971
1,394
7,777
4,341
1,872
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Raijin
Shubunkus
Raijin
11
2 / 2 / 5
6,369
1,274
3,440
4,374
1,545
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
0 / 1 / 7
6,124
1,225
3,341
3,653
1,455
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

10
2 / 2 / 3
6,374
1,275
1,319
4,155
1,687
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Cerberus
akzuk
Cerberus
10
0 / 2 / 6
5,781
1,156
1,969
5,353
4,369
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
34
7
Kills
9
9
Deaths
8
11
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Athena
DovahsKin7
Athena
0
0
0
0
L
Lancelot
0
2
0
0
L
Erlang Shen
Lon5da1e
Erlang Shen
0
2
5
1.25
W
Medusa
Matthewwie
Medusa
5
1
4
7
W
Raijin
Shubunkus
Raijin
2
2
5
2.25
W
0
1
7
3.5
W
2
2
3
1.75
W
Cerberus
akzuk
Cerberus
0
2
6
1.5
L
2
2
5
2.25
L
Baron Samedi
den5000
Baron Samedi
5
3
1
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,709
Damage
17,846
20,397
Taken
21,876
15,131
Mitigated
10,928
3,525
Healing
7,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
DovahsKin7
Athena
0
0
0
0
0
0
0
0
0
0
0
L
Lancelot
1,405
221
0
52
2,964
924
0
841
2,037
0
3,627
L
Erlang Shen
Lon5da1e
Erlang Shen
4,059
397
164
941
4,926
4,409
0
1,198
3,664
0
6,088
W
Medusa
Matthewwie
Medusa
7,777
2,198
501
1,050
4,341
1,872
1,217
1,036
3,264
0
13,659
W
Raijin
Shubunkus
Raijin
3,440
753
0
750
4,374
1,545
839
1,764
2,480
9,986
0
W
3,341
733
0
1,132
3,653
1,455
2,018
2,852
637
0
9,839
W
1,319
918
1,816
983
4,155
1,687
2,068
475
3,598
0
5,985
W
Cerberus
akzuk
Cerberus
1,969
44
0
863
5,353
4,369
602
1,118
4,155
3,993
0
L
2,748
35
251
1,376
7,631
6,695
0
2,013
5,462
5,771
0
L
Baron Samedi
den5000
Baron Samedi
4,497
427
409
332
4,876
3,103
0
996
3,825
13,198
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,496
Gold Earned
31,619
32
Minions Killed
62
0
Camps Cleared
0
315,599
Distance Traveled
474,910
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
4,384
877
0
0
0
0
0
L
Lancelot
4,532
906
5
1
0
45,583
0
L
Erlang Shen
5,170
1,034
7
1
0
106,812
0
W
Medusa
6,971
1,394
17
3
0
111,542
0
W
Raijin
6,369
1,274
14
3
0
90,442
0
W
Neith
6,124
1,225
18
4
0
93,242
0
W
Cupid
6,374
1,275
9
2
0
79,810
0
W
Cerberus
5,781
1,156
4
1
0
99,874
0
L
Sobek
5,967
1,193
0
0
0
82,985
0
L
Baron Samedi
6,443
1,289
20
4
0
80,219
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role