Player Matchup

Hun Batz
Hun Batz
Franks-015
Hun Batz
Level 154
God Stats
2W - 1L
1,815 SR
Queue Stats
173W - 119L
1,686 Elo+
Solo
Anubis
Anubis
Qise
Anubis
Level 120
God Stats
3W - 1L
1,745 SR
Queue Stats
89W - 101L
1,450 Elo+
Solo
Ra
Ra
XseniaCherry
Ra
Level 125
God Stats
5W - 5L
1,283 SR
Queue Stats
454W - 450L
1,514 Elo+
Solo
Anhur
Anhur
danielvibr
Anhur
Level 159
God Stats
2W - 2L
1,320 SR
Queue Stats
347W - 352L
1,470 Elo+
Solo
Bellona
Bellona
frecherfehu
Bellona
Level 129
God Stats
1W - 3L
1,304 SR
Queue Stats
683W - 688L
1,419 Elo+
Solo
Team Averages
Level 137
1,493 SR
1,508 Elo+

VS

Team Averages
Level 114
1,534 SR
1,495 Elo+
Scylla
Scylla
 
Scylla
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
J0SH247
Ganesha
Level 114
God Stats
0W - 1L
1,249 SR
Queue Stats
8W - 11L
1,503 Elo+
Party 1
Geb
Geb
THOPES
Geb
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 1
Kali
Kali
Whybrowser
Kali
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,503 Elo+
Party 1
Chang'e
Chang'e
bxse98
Chang'e
Level 106
God Stats
3W - 1L
1,923 SR
Queue Stats
169W - 139L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Franks-015
Hun Batz
17
6 / 3 / 16
10,787
830
19,868
16,803
16,401
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anubis
Qise
Anubis
16
3 / 4 / 12
9,809
755
12,845
13,865
8,562
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

18
4 / 2 / 16
10,621
817
9,058
11,237
5,874
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Anhur
18
6 / 2 / 12
11,067
851
12,898
12,968
6,528
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bellona
frecherfehu
Bellona
16
3 / 3 / 15
10,031
772
13,689
16,419
21,019
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
16
4 / 5 / 4
9,187
707
15,301
9,723
4,685
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ganesha
J0SH247
Ganesha
15
0 / 4 / 10
8,782
676
8,225
17,225
16,875
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Geb
THOPES
Geb
15
2 / 4 / 7
8,436
649
6,525
17,294
17,410
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
3 / 5 / 5
9,238
711
9,070
16,686
8,797
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Chang'e
bxse98
Chang'e
14
3 / 4 / 4
8,326
640
7,199
13,763
6,965
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
42
22
Kills
12
14
Deaths
22
71
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
4
5
4
1.2
W
Hun Batz
Franks-015
Hun Batz
6
3
16
4.67
L
Ganesha
J0SH247
Ganesha
0
4
10
1.25
W
Anubis
Qise
Anubis
3
4
12
2.25
L
Geb
THOPES
Geb
2
4
7
1.38
L
3
5
5
1.1
W
4
2
16
6
L
Chang'e
bxse98
Chang'e
3
4
4
1.25
W
Anhur
6
2
12
6
W
Bellona
frecherfehu
Bellona
3
3
15
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,358
Damage
46,320
71,292
Taken
74,691
58,384
Mitigated
54,732
35,701
Healing
26,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
15,301
904
323
238
9,723
4,685
0
3,258
6,223
30,730
805
W
Hun Batz
Franks-015
Hun Batz
19,868
2,450
1,137
1,824
16,803
16,401
989
6,212
10,591
0
37,795
L
Ganesha
J0SH247
Ganesha
8,225
405
820
2,893
17,225
16,875
0
4,000
12,718
18,646
0
W
Anubis
Qise
Anubis
12,845
295
0
3,475
13,865
8,562
336
9,009
4,856
23,780
0
L
Geb
THOPES
Geb
6,525
538
979
2,329
17,294
17,410
16
5,449
11,429
12,203
0
L
9,070
2,654
135
3,032
16,686
8,797
0
4,953
11,446
0
17,096
W
9,058
750
14,314
5,559
11,237
5,874
599
6,272
4,965
27,436
0
L
Chang'e
bxse98
Chang'e
7,199
1,176
9,794
5,596
13,763
6,965
0
4,446
9,091
16,099
0
W
Anhur
12,898
5,317
1,439
2,616
12,968
6,528
6,765
5,599
7,369
0
25,823
W
Bellona
frecherfehu
Bellona
13,689
3,400
1,880
3,457
16,419
21,019
381
9,889
6,530
1,031
18,934

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,315
Gold Earned
43,969
154
Minions Killed
81
0
Camps Cleared
0
1,194,057
Distance Traveled
1,123,489
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
9,187
707
36
3
0
222,800
0
W
Hun Batz
10,787
830
27
2
0
242,307
0
L
Ganesha
8,782
676
0
0
0
193,566
0
W
Anubis
9,809
755
28
2
0
229,150
0
L
Geb
8,436
649
15
1
0
225,712
0
L
Kali
9,238
711
11
1
0
275,268
0
W
Ra
10,621
817
38
3
0
264,870
0
L
Chang'e
8,326
640
19
1
0
206,143
0
W
Anhur
11,067
851
35
3
0
246,662
0
W
Bellona
10,031
772
26
2
0
211,068
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role