Player Matchup

Izanami
Izanami
 
Izanami
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ratatoskr
Ratatoskr
 
Ratatoskr
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
IACL21
King Arthur
Level 67
God Stats
110W - 102L
1,411 SR
Queue Stats
314W - 289L
1,433 Elo+
Solo
Chaac
Chaac
Jotnr
Chaac
Level 88
God Stats
5W - 2L
1,675 SR
Queue Stats
12W - 11L
1,519 Elo+
Solo
Discordia
Discordia
Mcsavi
Discordia
Level 57
God Stats
16W - 14L
1,315 SR
Queue Stats
208W - 196L
1,386 Elo+
Solo
Team Averages
Level 59
1,480 SR
1,467 Elo+

VS

Team Averages
Level 78
1,527 SR
1,403 Elo+
Zeus
Zeus
GoldenLion03243
Zeus
Level 104
God Stats
5W - 2L
1,611 SR
Queue Stats
115W - 106L
1,462 Elo+
Solo
Anhur
Anhur
Joma2080000
Anhur
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 76L
1,292 Elo+
Solo
Arachne
Arachne
P1pBoy-Panda
Arachne
Level 107
God Stats
174W - 205L
1,481 SR
Queue Stats
630W - 642L
1,450 Elo+
Solo
Bakasura
Bakasura
SQD Zomhuntr
Bakasura
Level 64
God Stats
11W - 13L
1,406 SR
Queue Stats
69W - 84L
1,397 Elo+
Solo
Charon
Charon
WhyTheHate
Charon
Level 75
God Stats
18W - 12L
1,638 SR
Queue Stats
463W - 454L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
7
2 / 1 / 1
4,086
817
753
2,622
786
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ratatoskr
 
Ratatoskr
6
0 / 0 / 0
3,380
676
975
2,428
797
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

King Arthur
IACL21
King Arthur
8
0 / 0 / 0
4,170
834
2,459
2,590
1,519
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Chaac
Jotnr
Chaac
6
1 / 1 / 2
3,877
775
2,408
3,727
1,622
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Discordia
Mcsavi
Discordia
6
0 / 0 / 0
3,576
715
471
1,956
551
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 0 / 0
3,776
755
720
1,599
372
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

2
0 / 1 / 0
2,745
549
105
1,066
233
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Arachne
P1pBoy-Panda
Arachne
5
0 / 0 / 0
3,340
668
641
4,280
1,612
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
SQD Zomhuntr
Bakasura
7
1 / 0 / 0
3,768
754
1,180
3,651
1,223
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Charon
WhyTheHate
Charon
6
0 / 2 / 2
3,519
704
1,786
3,358
2,017
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
3
3
Kills
1
2
Deaths
3
3
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
2
1
1
2.5
W
Ratatoskr
 
Ratatoskr
0
0
0
0
L
0
0
0
0
W
King Arthur
IACL21
King Arthur
0
0
0
0
L
0
1
0
0
W
Chaac
Jotnr
Chaac
1
1
2
2
W
Discordia
Mcsavi
Discordia
0
0
0
0
L
Arachne
P1pBoy-Panda
Arachne
0
0
0
0
L
Bakasura
SQD Zomhuntr
Bakasura
1
0
0
1
L
Charon
WhyTheHate
Charon
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,066
Damage
4,432
13,323
Taken
13,954
5,275
Mitigated
5,457
2,802
Healing
5,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
753
556
0
483
2,622
786
790
779
1,793
0
21,023
W
Ratatoskr
 
Ratatoskr
975
599
0
430
2,428
797
0
0
2,428
0
15,558
L
720
0
0
500
1,599
372
0
387
1,128
19,862
308
W
King Arthur
IACL21
King Arthur
2,459
439
0
528
2,590
1,519
0
0
2,590
0
25,165
L
105
105
0
73
1,066
233
0
0
1,066
0
4,564
W
Chaac
Jotnr
Chaac
2,408
23
0
723
3,727
1,622
0
1,007
2,620
0
13,124
W
Discordia
Mcsavi
Discordia
471
38
0
638
1,956
551
0
720
1,236
14,849
0
L
Arachne
P1pBoy-Panda
Arachne
641
641
0
2,102
4,280
1,612
0
0
4,280
0
10,019
L
Bakasura
SQD Zomhuntr
Bakasura
1,180
848
0
2,337
3,651
1,223
0
0
3,651
0
18,809
L
Charon
WhyTheHate
Charon
1,786
872
0
585
3,358
2,017
0
0
3,358
7,383
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,089
Gold Earned
17,148
174
Minions Killed
132
0
Camps Cleared
0
574,803
Distance Traveled
512,188
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
4,086
817
32
6
0
86,779
0
W
Ratatoskr
3,380
676
36
7
0
138,295
0
L
Zeus
3,776
755
50
10
0
102,636
0
W
King Arthur
4,170
834
64
13
0
105,568
0
L
Anhur
2,745
549
8
2
0
41,885
0
W
Chaac
3,877
775
14
3
0
124,648
2
W
Discordia
3,576
715
28
6
0
119,513
0
L
Arachne
3,340
668
23
5
0
125,010
0
L
Bakasura
3,768
754
44
9
0
150,573
0
L
Charon
3,519
704
7
1
0
92,084
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role