Player Matchup

Loki
Loki
Gold V
HotTopicBoy321
Loki
Gold V
Level 118
God Stats
30W - 21L
1,528 SR
Queue Stats
38W - 30L
1,602 MMR
Solo
Guan Yu
Guan Yu
Gold IV
RubberDouggy
Guan Yu
Gold IV
Level 159
God Stats
1W - 1L
1,344 SR
Queue Stats
44W - 34L
1,702 MMR
Party 1
Scylla
Scylla
Silver I
TXXIC
Scylla
Silver I
Level 145
God Stats
3W - 1L
1,500 SR
Queue Stats
74W - 77L
1,656 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 141
1,457 SR
1,653 MMR

VS

Team Averages
Bronze IV
Bronze IV
Average Tier
Level 71
1,401 SR
1,522 MMR
Neith
Neith
Bronze III
Andres_X999
Neith
Bronze III
Level 85
God Stats
0W - 1L
1,243 SR
Queue Stats
1W - 5L
1,558 MMR
Party 2
Bellona
Bellona
Bronze V
RAFMAN26
Bellona
Bronze V
Level 65
God Stats
0W - 2L
1,491 SR
Queue Stats
1W - 6L
1,526 MMR
Party 2
Zhong Kui
Zhong Kui
Bronze V
Water-_-Bugs
Zhong Kui
Bronze V
Level 64
God Stats
0W - 1L
1,468 SR
Queue Stats
1W - 6L
1,483 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 2 / 7
9,169
764
7,467
9,160
3,817
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Guan Yu
RubberDouggy
Guan Yu
16
2 / 1 / 11
9,598
800
9,441
16,210
16,597
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Scylla
TXXIC
Scylla
17
8 / 0 / 5
10,659
888
13,701
5,929
2,398
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
BacchusAchillesThothNu WaSobek

VS

Bans
KuzenboKukulkanMedusaHeraDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 2
8,265
689
7,853
10,217
3,394
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bellona
RAFMAN26
Bellona
12
0 / 4 / 3
7,481
623
5,222
13,073
7,404
Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Zhong Kui
Water-_-Bugs
Zhong Kui
13
2 / 6 / 1
8,452
704
4,852
11,764
6,527
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
9
13
Kills
3
3
Deaths
13
23
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
3
2
0.67
W
3
2
7
3.25
L
Bellona
RAFMAN26
Bellona
0
4
3
0.38
W
Guan Yu
RubberDouggy
Guan Yu
2
1
11
7.5
W
Scylla
TXXIC
Scylla
8
0
5
10.5
L
Zhong Kui
Water-_-Bugs
Zhong Kui
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,609
Damage
17,927
31,299
Taken
35,054
22,812
Mitigated
17,325
10,033
Healing
6,374
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,853
2,170
0
2,223
10,217
3,394
0
3,201
6,818
0
35,389
W
7,467
1,684
0
1,277
9,160
3,817
930
1,608
7,552
0
36,621
L
Bellona
RAFMAN26
Bellona
5,222
1,290
0
2,093
13,073
7,404
0
5,355
7,349
0
24,909
W
Guan Yu
RubberDouggy
Guan Yu
9,441
746
2,075
5,020
16,210
16,597
258
2,354
13,856
1,005
33,829
W
Scylla
TXXIC
Scylla
13,701
2,188
250
1,411
5,929
2,398
879
969
4,960
55,599
0
L
Zhong Kui
Water-_-Bugs
Zhong Kui
4,852
737
0
2,058
11,764
6,527
0
4,957
6,300
22,928
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,426
Gold Earned
24,198
179
Minions Killed
147
0
Camps Cleared
0
734,331
Distance Traveled
640,059
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,265
689
72
6
0
229,581
4
W
Loki
9,169
764
43
4
0
248,388
0
L
Bellona
7,481
623
32
3
0
229,102
0
W
Guan Yu
9,598
800
44
4
0
255,578
0
W
Scylla
10,659
888
92
8
0
230,365
0
L
Zhong Kui
8,452
704
43
4
0
181,376
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role