Player Matchup

Sol
Sol
Barelor
Sol
Level 88
God Stats
8W - 1L
1,656 SR
Queue Stats
23W - 13L
1,625 Elo+
Party 1
Ares
Ares
LordLinus
Ares
Level 123
God Stats
4W - 1L
1,922 SR
Queue Stats
94W - 56L
1,643 Elo+
Solo
Horus
Horus
MessyMatt
Horus
Level 140
God Stats
2W - 1L
1,728 SR
Queue Stats
116W - 94L
1,575 Elo+
Party 1
Susano
Susano
RadSpladle
Susano
Level 134
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 30L
1,557 Elo+
Party 1
Martichoras
Martichoras
Shmucket
Martichoras
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 57L
1,602 Elo+
Party 1
Team Averages
Level 122
1,661 SR
1,600 Elo+

VS

Team Averages
Level 159
1,505 SR
1,501 Elo+
Achilles
Achilles
 
Achilles
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
 
Aphrodite
Level 236
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
AllelujahGin
Arachne
Level 122
God Stats
2W - 4L
1,228 SR
Queue Stats
468W - 421L
1,530 Elo+
Solo
Xing Tian
Xing Tian
AlmightyGuardd
Xing Tian
Level 124
God Stats
41W - 25L
1,622 SR
Queue Stats
144W - 141L
1,445 Elo+
Party 2
Surtr
Surtr
dawnofrebirth
Surtr
Level 159
God Stats
92W - 52L
1,677 SR
Queue Stats
450W - 420L
1,532 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
11
3 / 4 / 2
7,222
556
8,454
9,785
3,003
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ares
11
0 / 0 / 6
7,033
541
4,571
10,219
8,861
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Horus
MessyMatt
Horus
14
7 / 1 / 5
7,876
606
8,198
10,815
5,716
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Susano
RadSpladle
Susano
12
3 / 2 / 7
7,651
589
9,143
12,951
5,953
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Martichoras
Shmucket
Martichoras
13
5 / 0 / 6
8,003
616
11,072
9,418
4,674
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
12
4 / 2 / 2
7,073
544
9,387
10,907
5,935
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Aphrodite
 
Aphrodite
9
1 / 3 / 0
5,964
459
2,561
10,571
5,032
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
AllelujahGin
Arachne
10
1 / 3 / 1
5,961
459
1,450
11,548
4,671
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Xing Tian
AlmightyGuardd
Xing Tian
12
1 / 1 / 2
6,311
485
6,098
11,076
5,907
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 9 / 1
6,083
468
9,588
16,661
9,921
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
13
18
Kills
7
7
Deaths
18
26
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
4
2
2
2.5
L
Aphrodite
 
Aphrodite
1
3
0
0.33
L
Arachne
AllelujahGin
Arachne
1
3
1
0.5
L
Xing Tian
AlmightyGuardd
Xing Tian
1
1
2
2
W
Sol
3
4
2
1
W
Ares
0
0
6
3
W
Horus
MessyMatt
Horus
7
1
5
9.5
W
Susano
RadSpladle
Susano
3
2
7
3.25
W
Martichoras
Shmucket
Martichoras
5
0
6
8
L
0
9
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,438
Damage
29,084
53,188
Taken
60,763
28,207
Mitigated
31,466
16,783
Healing
18,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
9,387
1,161
0
2,908
10,907
5,935
0
6,162
4,745
0
42,795
L
Aphrodite
 
Aphrodite
2,561
472
2,418
3,845
10,571
5,032
0
4,418
6,153
24,645
0
L
Arachne
AllelujahGin
Arachne
1,450
834
0
4,134
11,548
4,671
0
963
10,585
0
36,183
L
Xing Tian
AlmightyGuardd
Xing Tian
6,098
526
0
734
11,076
5,907
0
915
10,161
41,352
4,805
W
Sol
8,454
4,303
0
3,547
9,785
3,003
0
1,623
8,162
47,283
0
W
Ares
4,571
847
0
3,127
10,219
8,861
126
1,820
8,399
21,978
2,721
W
Horus
MessyMatt
Horus
8,198
3,336
160
2,657
10,815
5,716
96
1,540
9,128
0
71,855
W
Susano
RadSpladle
Susano
9,143
1,975
0
3,588
12,951
5,953
109
2,148
10,340
0
56,598
W
Martichoras
Shmucket
Martichoras
11,072
3,321
0
3,704
9,418
4,674
1,090
2,327
6,901
0
70,669
L
9,588
3,366
0
4,740
16,661
9,921
0
387
16,274
1,693
39,144

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,785
Gold Earned
31,392
417
Minions Killed
304
0
Camps Cleared
0
1,304,995
Distance Traveled
1,190,279
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,073
544
59
5
0
312,636
3
L
Aphrodite
5,964
459
54
4
0
213,192
1
L
Arachne
5,961
459
59
5
0
173,785
0
L
Xing Tian
6,311
485
73
6
0
251,741
0
W
Sol
7,222
556
75
6
0
240,862
0
W
Ares
7,033
541
25
2
0
270,995
0
W
Horus
7,876
606
113
9
0
280,307
0
W
Susano
7,651
589
99
8
0
263,371
0
W
Martichoras
8,003
616
105
8
0
249,460
1
L
Surtr
6,083
468
59
5
0
238,925
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role