Player Matchup

Ratatoskr
Ratatoskr
LingLingLingLing
Ratatoskr
Level 121
God Stats
1W - 2L
1,594 SR
Queue Stats
36W - 38L
1,441 Elo+
Party 1
Charon
Charon
MyAccWasBanned
Charon
Level 62
God Stats
1W - 2L
1,516 SR
Queue Stats
32W - 41L
1,434 Elo+
Party 1
Jing Wei
Jing Wei
RebelFighterV
Jing Wei
Level 128
God Stats
1W - 2L
1,616 SR
Queue Stats
37W - 41L
1,485 Elo+
Party 1
Raijin
Raijin
captain gatsu
Raijin
Level 156
God Stats
24W - 22L
1,552 SR
Queue Stats
590W - 548L
1,562 Elo+
Solo
Bellona
Bellona
ppeachcobbler
Bellona
Level 119
God Stats
2W - 3L
1,500 SR
Queue Stats
12W - 16L
1,521 Elo+
Party 1
Team Averages
Level 117
1,556 SR
1,489 Elo+

VS

Team Averages
Level 141
1,516 SR
1,542 Elo+
Vulcan
Vulcan
 
Vulcan
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
Arizium
Guan Yu
Level 202
God Stats
5W - 4L
1,551 SR
Queue Stats
262W - 226L
1,689 Elo+
Solo
Charon
Charon
DilapidatedUnix
Charon
Level 107
God Stats
1W - 1L
1,494 SR
Queue Stats
11W - 10L
1,541 Elo+
Solo
Charybdis
Charybdis
HeyHardstyle
Charybdis
Level 145
God Stats
7W - 7L
1,551 SR
Queue Stats
153W - 145L
1,512 Elo+
Solo
Pele
Pele
Why Me2526
Pele
Level 130
God Stats
2W - 1L
1,484 SR
Queue Stats
100W - 88L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
12
1 / 4 / 0
7,040
503
6,253
13,274
6,686
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
0 / 3 / 4
6,783
485
6,047
12,683
12,401
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Jing Wei
RebelFighterV
Jing Wei
13
1 / 0 / 3
7,055
504
5,768
7,487
2,694
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
5 / 2 / 0
8,340
596
7,503
8,749
3,096
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
12
2 / 1 / 3
6,623
473
6,929
10,665
6,852
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
13
3 / 3 / 0
7,718
551
5,834
8,169
2,491
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Guan Yu
Arizium
Guan Yu
15
5 / 1 / 2
8,878
634
12,006
15,453
16,474
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 2 / 4
6,605
472
5,433
9,365
6,666
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charybdis
HeyHardstyle
Charybdis
15
1 / 0 / 0
7,698
550
4,562
8,192
3,387
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

12
1 / 3 / 2
6,612
472
5,814
13,133
5,637
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
18
9
Kills
10
10
Deaths
9
10
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
3
3
0
1
W
Guan Yu
Arizium
Guan Yu
5
1
2
6
W
0
2
4
1
W
Charybdis
HeyHardstyle
Charybdis
1
0
0
1
L
Ratatoskr
1
4
0
0.25
L
0
3
4
0.67
L
Jing Wei
RebelFighterV
Jing Wei
1
0
3
2.5
W
1
3
2
0.67
L
5
2
0
2.5
L
Bellona
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,500
Damage
33,649
52,858
Taken
54,312
31,729
Mitigated
34,655
14,299
Healing
17,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
5,834
125
0
985
8,169
2,491
0
4,912
3,257
59,273
956
W
Guan Yu
Arizium
Guan Yu
12,006
2,887
118
7,217
15,453
16,474
0
1,102
14,248
0
77,086
W
5,433
691
0
1,794
9,365
6,666
108
2,323
6,868
23,210
0
W
Charybdis
HeyHardstyle
Charybdis
4,562
1,765
0
4,711
8,192
3,387
0
789
7,235
0
82,195
L
Ratatoskr
6,253
2,007
0
3,781
13,274
6,686
0
646
12,628
0
48,401
L
6,047
814
0
1,133
12,683
12,401
0
1,693
10,990
25,150
1,350
L
Jing Wei
RebelFighterV
Jing Wei
5,768
4,299
0
2,320
7,487
2,694
0
2,028
5,459
0
56,565
W
5,814
2,003
128
2,863
13,133
5,637
0
3,371
9,692
0
48,758
L
7,503
879
0
2,596
8,749
3,096
0
4,710
4,039
62,499
873
L
Bellona
6,929
2,662
0
4,469
10,665
6,852
0
2,144
8,521
0
58,214

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,841
Gold Earned
37,511
429
Minions Killed
446
0
Camps Cleared
0
1,387,918
Distance Traveled
1,366,215
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
7,718
551
94
7
0
257,041
2
W
Guan Yu
8,878
634
114
8
0
278,958
2
W
Charon
6,605
472
31
2
0
265,750
9
W
Charybdis
7,698
550
143
10
0
250,539
0
L
Ratatoskr
7,040
503
89
6
0
250,429
2
L
Charon
6,783
485
24
2
0
278,875
0
L
Jing Wei
7,055
504
108
8
0
299,204
1
W
Pele
6,612
472
64
5
0
313,927
0
L
Raijin
8,340
596
123
9
0
227,968
3
L
Bellona
6,623
473
85
6
0
331,442
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role